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Thread: Heroic Fervor

  1. #1
    Archmage of the Inner Ring ampoliros's Avatar
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    Heroic Fervor

    Name: Heroic Fervor
    Circles: Fire / Mentalism
    Description: all heroes you control gain +25% experience points they receive in battle, but receive a -1 penalty to defense and/or saving throws.




    More Hero EXP with the trade-off that they're more vulnerable.

    I would never cast this as a global myself. I might cast it as a unit enchantment one hero at a time on Heroes on mop-up duty.

  2. #2
    Yeah, this spell seems pointless.

  3. #3
    This spell has a very narrow effect and is redundant if Heroism makes it in.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  4. #4
    Archmage of the Inner Ring ampoliros's Avatar
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    Quote Originally Posted by Troy_Costisick View Post
    This spell has a very narrow effect and is redundant if Heroism makes it in.
    Agree to the narrow effect, but is not redundant with Heroism. Heroism artificially raises level and the unit must earn the EXP naturally to avoid the upkeep.

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