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Thread: Spell Lock

  1. #1
    Archmage of the Inner Ring ampoliros's Avatar
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    Spell Lock

    Name: Spell Lock
    Circles: ? / ?
    Description: Spell Lock must be dispelled from the unit before any other Unit Enchantments can be dispelled. Spell Lock itself is very hard to dispel.




    Protect you ultra-buffed unit from having one spell undo everything.

  2. #2
    This is an absolute MUST spell. +1000
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  3. #3
    Yup-yup. +1

  4. #4
    Caster of the Inner Tower
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    One of my favorite spell in MoM. I would often take one book of sorcery just to have a chance to get it !

  5. #5
    Archmage of the Central Tower Happerry's Avatar
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    Is there any reason not to have this? I give it a +100.

  6. #6
    Archmage of the Inner Ring ampoliros's Avatar
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    Troy suggested another spell (Spell Dome) that is this spell, but for a city.
    I say we can let Spell Lock pull double duty and be for both cities and units. The city version would have to cost more, but should be doable since mana sliders are going to be in the game.

    Thoughts?

    Edit: I just noticed we haven't picked Circles yet, what about Air / Protection?

  7. #7
    Oh. Yeah. Air/Protection is good. As for double duty, there are pro's and con's. The pro is we sneak in an extra effect without taking up an extra spell slot. The con is we miss an opportunity to create an extra spell to research. Personally I'd rather have two spells, but I wouldn't be upset if they were rolled into one.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  8. #8
    Mage’s Assistant baenre's Avatar
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    I just wanted to mention I approve of this spell and would want it in. I perused the spell list on the wiki and didn't see this or many others in there, is it just not updated or are these still being decided?

  9. #9
    Archmage of the Central Tower Happerry's Avatar
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    +1 for breaking Spell Dome (The city version) into its own spell.

  10. #10
    Mage of the Lesser Tower
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    I like the scalable effect - I can think of some other spells that would be cool that way, too. So for me, +1 to Spell Lock having a "City-Sized" level. And I'm *definitely* greedy---er, I mean, in favor of squeezing in some extra spells.

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