Page 1 of 10 123 ... LastLast
Results 1 to 10 of 97

Thread: Spell Research Mechanics

Hybrid View

  1. #1
    Archmage of the Inner Ring ampoliros's Avatar
    Join Date
    Apr 2013
    Posts
    1,662

    Spell Research Mechanics

    In MoM if you took 10 or 11 books in a School of Magic you could research ALL the spells in that School. With 40 spells per school that makes sense.

    In WoM we'll have nearly twice the spells as MoM. And it take only 9 picks in a Circle of Magic to gain access to the most powerful spells.

    So, Do we want to follow MoM's example and have 9 Circles plus the Master of <Circle> Discipline that Aaron proposed give access to ALL the spells of the Circle? or leave some spells randomly out?

    Quote Originally Posted by Hoverdog View Post
    re: the amount of spells per circle
    Right now, the planned amount is:
    - 2 spells of each circle combination (fire-summoning, water-augmentation etc.) for tiers 1 and 2
    - 1 spell of each circle combination for tiers 3-8
    - 2 spells of each singular circle for tier 9
    Each Circle has access to 12+12+6+6+6+6+6+6+2 (or 62) spells going by what Hoverdog posted.

    I think 62 leaves room for having some spells not finding their way into your research list - even when you specialize.

    Having stated that (because I know Troy in particular likes this aspect of MoM) - I am personally leaning towards 9 Circles + the Master of <Circle> Discipline should grant access to all 62 spells; especially if the Discipline costs 3 picks like Aaron suggested.

    The 11th book in MoM was like the Master of <Circle> Discipline. 10 books still got you all 40 spells. In WoM I don't think 9 Circles gets you all 62 spells. So, what % does 9 Circles get you?

    -----

    The Research Book.

    I am absolutely of the opinion that WoM should follow MoM's footsteps of having the semi-blind research path. Not knowing what you ultimately can research opens up so many more strategic possibilities and forces the player to adapt if Spell_X doesn't show up in their book.

    Semi-blind research also provides one small advantage to Magic specialists - who spend all early and mid game playing catch-up to the players who are Discipline heavy.

  2. #2
    Archmage of the Central Tower Happerry's Avatar
    Join Date
    Apr 2013
    Posts
    1,770
    +1 for semiblind research.

  3. #3
    Mage of the Inner Tower Endless Rain's Avatar
    Join Date
    Apr 2013
    Location
    RPG.net
    Posts
    532
    I think you should be able to get half the available spells normally.

    EDIT: +1 for semi-blind research too.
    Last edited by Endless Rain; 02-09-2014 at 05:29 PM.
    I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.

  4. #4
    Another +1 for semi-blind research. I saw it as a mandatory feature in the game - it wouldn't be anywhere near as strategic without it (or something very similar).

  5. #5
    I'm heading toward this topic, but I'm not going to weigh in yet. (Especially as it's Sunday and I'm taking a light day, lol.)
    Everybody needs friends! Aaron's Facebook Page

  6. #6
    +1 to semiblind research.

    I cant give numbers for what % of spells 9 circles should grant before knowing what exactly the expensive mastery disicpline grants in addition to getting all spells...
    Because if it adds a lot more I dont think there is a big need to tone down taking 9 circles,and it should probably give around 90% of spells imo,maybe someway along : 12+11+5+5+5+5+4+4+1 ( i think all first and maybe 2nd tier spells should be common knowledge for a 9 circle sorcerer,imo it can be important to have planning securiiy in that area).

  7. #7
    Archmage of the Inner Ring ampoliros's Avatar
    Join Date
    Apr 2013
    Posts
    1,662
    Quote Originally Posted by Mardagg View Post
    taking 9 circles,and it should probably give around 90% of spells imo,maybe someway along : 12+11+5+5+5+5+4+4+1
    I like that as a good place to start. Sounds very reasonable to me.

  8. #8
    Archmage of the Outer Ring jamoecw's Avatar
    Join Date
    Apr 2013
    Posts
    1,047

    Lightbulb

    Quote Originally Posted by Mardagg View Post
    +1 to semiblind research.

    I cant give numbers for what % of spells 9 circles should grant before knowing what exactly the expensive mastery disicpline grants in addition to getting all spells...
    Because if it adds a lot more I dont think there is a big need to tone down taking 9 circles,and it should probably give around 90% of spells imo,maybe someway along : 12+11+5+5+5+5+4+4+1 ( i think all first and maybe 2nd tier spells should be common knowledge for a 9 circle sorcerer,imo it can be important to have planning securiiy in that area).
    you could do:
    tier picked = T (mastery would be a value of 12)
    spell tier =S
    total spells in tier = #

    rounded up ((T-S+1)*.2*#)= spells you can have for that tier

    ex.
    (9-2+1)*.2*12=12

    this would result in:
    tier 12 (spell mastery) - 12,12,6,6,6,6,6,6,2
    tier 9 - 12,12,6,6,6,5,4,3,1
    tier 8 - 12,12,6,6,5,4,3,2,0
    tier 7 - 12,12,6,5,4,3,2,0,0
    tier 6 - 12,12,5,4,3,2,0,0,0
    tier 5 - 12,10,4,3,2,0,0,0,0
    tier 4 - 10,8,3,2,0,0,0,0,0
    tier 3 - 8,5,2,0,0,0,0,0,0
    tier 2 - 5,3,0,0,0,0,0,0,0
    tier 1 - 3,0,0,0,0,0,0,0,0

    you have roughly 10% per tier picked of the spells available, weighted so that you get more of the lower tier spells than the higher tier ones available to you (like MoM).


    __________________________________


    as for how random the spells you get should be i'd say allow 8 that are of the tier you can research be available randomly. this means with 1 pick there would be 2 spells that the RNG would deny you (based on the space determined from the above method).

    i'd also weight the chance a spell pops into your research list based on what tier it is (low tier are more likely).

    finally i'd have it ensure that you have at least one of each tier and type before allowing duplicate tiers and types.

    this way it stays somewhat random, but you won't get all of your highest tier spells at once (which would most likely determine the game at that point).

  9. #9
    Archmage of the Inner Ring ampoliros's Avatar
    Join Date
    Apr 2013
    Posts
    1,662
    Quote Originally Posted by jamoecw View Post
    this would result in:
    tier 12 (spell mastery) - 12,12,6,6,6,6,6,6,2
    tier 9 - 12,12,6,6,6,5,4,3,1
    tier 8 - 12,12,6,6,5,4,3,2,0
    tier 7 - 12,12,6,5,4,3,2,0,0
    tier 6 - 12,12,5,4,3,2,0,0,0
    tier 5 - 12,10,4,3,2,0,0,0,0
    tier 4 - 10,8,3,2,0,0,0,0,0
    tier 3 - 8,5,2,0,0,0,0,0,0
    tier 2 - 5,3,0,0,0,0,0,0,0
    tier 1 - 3,0,0,0,0,0,0,0,0
    I like that breakdown - it is more MoMish than Mardagg's first stab.

  10. #10
    Mage’s Assistant
    Join Date
    Jan 2014
    Posts
    106
    Sorry a question really ignorant: the semi-blind research means that in Mardagg example I will not be able to decide which 9th tier spell I can research and will be a 50-50 chance?

Page 1 of 10 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
footer