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Thread: Mentalism/Life spells tiers 1 - 8

  1. #21
    Mage of the Lesser Tower
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    I take it that Glory is basically the same as Just Cause? That was a great low-level Global spell... I'm not quite sure I'd go as low as Tier 1, but I wouldn't argue against it, either, given the organizational pressures.

  2. #22
    Developer Hoverdog's Avatar
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    Quote Originally Posted by Lintking View Post
    I take it that Glory is basically the same as Just Cause? That was a great low-level Global spell... I'm not quite sure I'd go as low as Tier 1, but I wouldn't argue against it, either, given the organizational pressures.
    We could swap it with Rebuke. Still, getting heroes in Worlds of Magic won't be so luck-based as in MoM, so that fame bonus isn't so crucial.

  3. #23
    Archmage of the Central Tower Happerry's Avatar
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    I'm sad Fateful Omens got renamed..

    Oh well, other then that, I like the list.

  4. #24
    Mage’s Assistant
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    +1 to the last list

  5. #25
    Quote Originally Posted by Hoverdog View Post
    I like Divine Zeal the most.

    Tier 1: Glory (S, increases fame), Calm Emotions (S, reduces unrest)
    Tier 2: Armsmaster (S, unit gets armsmaster-like ability), Rebuke (T, damage & stun)
    Tier 3: Song of Peace (T, unit cannot attack or use damaging abilities for X turns)
    Tier 4: Inspiration (S, city +production +gold)
    Tier 5: Divine Zeal (T, bonus to hit, improved saves, immunity to fear)
    Tier 6: Golden Age (S, global unrest reduction)
    Tier 7: Crusade (S, all units +1 level and +1 max level)
    Tier 8: Charm Sorcerer Lord (S, improves relations/forces a truce)
    The name for the Tier 3 spell is kinda meh. As a song, it implies longer duration that what it is and the name is somewhat convoluted to begin with IMO. What about "Pacifism" instead? Pacifism fits in Life's philosophy and is something that will be easily recognizable for people coming form other games.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  6. #26
    Developer Hoverdog's Avatar
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    Uhm. The name was blatantly stolen from HoMM IV, so I'd welcome a new one with open hands. Pacifism is great.

  7. #27
    Quote Originally Posted by Hoverdog View Post
    Uhm. The name was blatantly stolen from HoMM IV, so I'd welcome a new one with open hands. Pacifism is great.
    LOL, I didn't know where Song of Peace game from hehe. Anyway, "Pacifism" sounds more mentalism to me since it's sort of a philosophy. At least for some people.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  8. #28
    Archmage of the Inner Ring ampoliros's Avatar
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    -1 Divine Zeal - change to just Zeal
    -1 Calm Emotions - change to Tranquility
    -1 Charm Sorcerer Lord

    The first 2 I really do not like the names. I just plain don't like Charm Sorcerer Lord as a spell - period.

    I noticed none of the spells in the list are tagged as Global Enchantments. Surely that can't be right.

    Tier 1: Glory (G, increases fame), Tranquility (S, reduces unrest)
    Tier 2: Pacifism (T, unit cannot attack or use damaging abilities for X turns), Rebuke (T, damage & stun)
    Tier 3: Armsmaster (S, unit gets armsmaster-like ability)
    Tier 4: Inspiration (S, city +production +gold)
    Tier 5: Zeal (T, bonus to hit, improved saves, immunity to fear)
    Tier 6: Martyr of Wisdom (ST, XP split among survivors upon death)
    Tier 7: Golden Age (G, global unrest reduction)
    Tier 8: Crusade (S, all units +1 level and +1 max level)

    Armsmaster is fairly powerful, thus moving it up the ladder. I'm not sure exactly where Martyr of Wisdom should go, Tier 6 does seem like it could be too high.

  9. #29
    Mage of the Inner Tower Endless Rain's Avatar
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    Charm Sorcerer Lord was supposed to be tier nine, so it should be a mentalism only spell now.
    I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.

  10. #30
    Better late than never... I'm just jumping in to say that I like the list and that the fate of Charm Sorcerer Lord is still up in the air. If it belongs anywhere it is tier 9 Mentalism though
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