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Thread: Biomancy/Death spells tiers 1 - 8

  1. #21
    Developer Hoverdog's Avatar
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    Dance of the Dead is great!

    'Blindness' would probably be a tactical spell that harshly penalizes hitting chance.

    ---------- Post added at 03:04 PM ---------- Previous post was at 02:58 PM ----------

    Damn, I forgot that we need to move Zombie Age/Mastery/What's-its-name here. D'you think Lycanthropy can be fit in Augmentation?

  2. #22
    Quote Originally Posted by Hoverdog View Post
    Dance of the Dead is great!

    'Blindness' would probably be a tactical spell that harshly penalizes hitting chance.

    ---------- Post added at 03:04 PM ---------- Previous post was at 02:58 PM ----------

    Damn, I forgot that we need to move Zombie Age/Mastery/What's-its-name here. D'you think Lycanthropy can be fit in Augmentation?
    Well, we are kind of changing the target's body chemestry and genetis. That sounds awfully Biomancy to me. Could Gouge Eyes be moved to Destruction or something?
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  3. #23
    Developer Hoverdog's Avatar
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    Quote Originally Posted by Troy_Costisick View Post
    Well, we are kind of changing the target's body chemestry and genetis. That sounds awfully Biomancy to me. Could Gouge Eyes be moved to Destruction or something?
    Not really, Destruction already has an overabundance of spells.


    Tier 1: Weakness (T, small unit curse), Withered Wings (T, penalties to a flying unit)
    Tier 2: Animate Dead (T, raises a dead unit as zombies for the duration of the battle), Corrupt (S, corrupts a tile)
    Tier 3: Gouge Eyes* (S, target stack has sight radius reduced to 0 for a few turns)
    Tier 4: Black Channels (S, transforms a unit to its undead version, enemy units can save)
    Tier 5: Famine (S, target city has a penalty to food growth)
    Tier 6: Drain Life (T, deals damage, heals your undead units)
    Tier 7: Zombie Age* (S, every killed living unit has a chance to be raised as zombies)
    Tier 8: Pestilence (S, continuously kills population in target city)

    * need a namechange

    - moved Dance of the Dead to Protection via Augmentation
    - returned Withered Wings from Destruction
    - removed Lycanthropy (->Augmentation)
    - switched Famine to T5
    - added Zombie Age from Augmentation

  4. #24
    Maybe "Cataracts" for Gouge Eyes? Is that too clinical?
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  5. #25
    Developer Hoverdog's Avatar
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    To be honest, my first associations are the Cataracts of the Nile.

  6. #26
    Mage of the Lesser Tower
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    If we call it "Milky Eyes", anyone who's seen Journey Quest will start shouting, "Lactomancer!"

    How about "Bleeding Eyes"?

  7. #27
    Archmage of the Central Tower Happerry's Avatar
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    Obliviousness.

  8. #28
    Archmage of the Inner Ring ampoliros's Avatar
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    There was a suggestion to call it Lethargy over in the Mentalism thread.

    Just curious as to the effect change? Originally it was 1/2 sight radius and 1/2 movement. The 1/2 MP is kinda crucial to it being a run-away spell.

  9. #29
    The list looks good.

    Maybe Eye Bite for a name?
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  10. #30
    Mage of the Lesser Tower
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    I thought about that, but it's a bit...D&D4. <grin>

    Just "Blind", or "Blindness?" I like the flashier names, but... sometimes the simple ones are good.

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