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Thread: Mentalism/Death spells tiers 1 - 8

  1. #61
    Archmage of the Inner Ring ampoliros's Avatar
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    Lets see if I can accurately roll up the current suggestions...

    T1: Mind Wrack (T, will penalty), Suicidal Thoughts (T, Will save or the unit attacks itself)
    T2: Torpor (T, unit must save or be unable to do anything until hit), Hold Undead (T, undead must save or be unable to do anything for the rest of the battle)
    T3: Evil Presence (S, cancels any effects from religious buildings for one city)
    T4: Mind Rot (ST, unit enchantment, enchanted unit loses all abilities, including casting skills, except movement and non-magical Atk)
    T5: Amnesia (S, a SL loses some/a lot/all of his Research progress)
    T6: Cruel Unminding (S, a SL loses some Casting skill)
    T7: Terror (T, each unit must save or be paralyzed by fear)
    T8: Tendrils of Whatever* (S, enemy cities are cursed drastically at the expense of own citizens and unrest)

    Changes from Hoverdog's last list:
    * Dementia name change to Amnesia
    * replace Black Sleep with Mind Rot

    I guess personally I'd add one more change and swap Mind Rot to T5 and Amnesia to T4.

  2. #62
    I guess personally I'd add one more change and swap Mind Rot to T5 and Amnesia to T4.
    I would support that.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

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