OK guys, we're making progress with the Sorcerer Lords. We currently have four in place (tweaking aside) and only need to come up with nine more to finish.
Now, we have plenty of suggestions. In point of fact, we have more than we need. So, we're going to have to look at what we've got and what we don't and start dropping things into place.
What we have so far:
Alhasret – Death Summoner
Ariel – Life Master
Magog- Destruction Master
R'Jak – Death Master
So we've got Sorcerer Lords using Death, Destruction, Life, and Summoning so far. We have three Circle Masters and may end up with a forth at the very end.
That means our current gaps are:
Air
Earth
Fire
Water
Augmentation
Biomancy
Mentalism
Protection
That gives us a lot of room. I want us to try to fill the gap with really interesting builds (that are still accessible to new players) or solid archetypes (as they are sometimes called). A few examples from the suggestions list are:
Name: Rastiss
Magic: Death 4, Mentalism 5
Disciplines: Archmage, Mystic
Disposition: Semi-agressive
This is a good build because it hits the dark side of Mentalism. Archmage and Mystic work together to let him bring a lot of power to the battlefield. One thing we do have to consider is that all the tier 9 spells are now single circle. So, in that regard he may “waste a point”. However, I like it as is. All things considered this Death and Mentalism seem like a solid and interesting combination.
Name: Eve
Magic: Life 4, Biomancy 4, Protection 2
Disciplines: Worldshaper, Beast Lord
Disposition: Passive-Aggressive
Eve is interesting because she's a representation of “Earth Mother” lore (at least in my mind). The Circle combinations will give her Life/Biomancy 8 and Life/Protection 6. So, she'll have a number of general Life spells, some Negative Energy spells from Biomancy, but up to tier 8 Life/Biomancy spells, some general protection and then pretty high Life/Protection. The build supports the lore in my mind. Eve is mainly about life, protection, healing, etc. However, when she needs to she can just make you die with the power of Biomancy. On top of that Worldshaper let's her “perfect up” the planes and Beast Lord helps her recruit armies of animals. All in all it's a very good build that represents the Earth Mother Archetype.
Name: Markas
Magic: Air 1, Earth 2, Fire 2, Life 2
Disciplines: Cartographer, Lucky, Mentor, Pillager, Relic Hunter, Warlord
Negative Disciplines: Butcher
Disposition: Passive-Aggressive
This build is interesting (although it is one point over the limit) for a number of reasons. First it uses a lot of low tier magic. It has access to 2/3 of the tier 1 spells and 1/2 of the tier 2 spells. That gives you a lot of low tier options. In addition the Disciplines are going to make your heroes more powerful as well as your armies. This build uses magic to support military might rather than trying to achieve military superiority through direct magical power.
I could go on, but you guys see what I'm saying. We want things that distinguish themselves or represent archetypes well.
I would like to see a Sorcerer Lord with 9 tiers in a single circle, but not have mastery (much like the non-master version of Neve). They might have 9 in one of the Elemental Circles and then 1 in the other four (Life and Death are exclusive) or 9 in one of the Effects circles and 1 in all the others. (Some negative disciplines would need to be in there to balance out the cost.)
In any event, you guys see the gaps. Let's fill them in.
Oh, and you can basically look at this as me giving my +1 to Rastiss, Eve, and Markas (once we get rid of the extra point). So, let me know if you +1 any of them as well.
In closing I invite you to follow me up. If you want to pick a suggested Sorcerer Lord (even one of your own) to "sponsor" that would be great. You can just post them here (in the short format) and explain what makes them particularly interesting or representative of a good archetype. From there we can start collecting +1s and getting them put in the Wiki![]()