I like the disciplines in Aarons build, but I think a unit lord needs Augmentation.
I like the disciplines in Aarons build, but I think a unit lord needs Augmentation.
I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.
And biomancey for healing?
I would prefer Biomancy or Biomancy+Augmentation over Fire.
Ive made 2 different builds for an Insectoid Expansionist Biomancy Sorcerer and 2 different builds for an Orc Warlord/Shaman hybrid Unit Lord with Augmentation and Biomancy over at the Sorcerer Lord thread yesterday.
Last edited by Mardagg; 03-14-2014 at 05:26 PM.
OK, there are a number of directions we could go here. Two have fairly good support. We need to look at each.
First we all seem to agree on these minimum Disciplines:
Enlightened (1), Healer (1), Purveyor (1), Warlord (1)
We may add others in, but we need those. (Even if we don't all completely agree, this is just going to be a matter of tweaking things.)
Now, for Spell Circles we're looking at Fire or Augmentation/Biomancy. Really the breakdown is more Elemental Vs. Effects based unit support. Any of the elements are going to have a number of spells you can use to support your troops on the battlefield. Augmentation/Biomancy are going to directly effect the troops and then let them do the work.
So, who's for what?
+1s for Fire?
+1s for Augmentation and/or Biomancy?
I'm going to leave this post until Monday (tomorrow being Sunday and all). It may take us a couple of days to wrap this one up, but it will be worth it if we can come up with something everyone generally feels good about![]()
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+1 for Augmentation.
I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.