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Thread: Changelog

  1. #1
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    Aug 2013
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    Changelog

    01.04
    + more translation keys available

    + fixed: language resets when closing city screen
    + completely disabled EOT reminder during tutorial
    + fixed division by zero problem on city building/recruitment screen
    + world map casting panel sorting fix
    + more responsive sorcerer lord creator
    + removed not implemented disciplines from sorcerer lord creator
    + added requirements for disciplines. unavailable disciplines are shown in red
    + added tooltips for disciplines
    + refreshed disciplines with updated names and mechanics
    + features can now be translated
    + battle boards input colliders fix
    + army's path now disappears when hovering over gui elements
    + perks/abilities tooltips
    + tooltips on army info panel
    + full spell descriptions on research and casting panel
    + changed font on tooltip panel
    + adjusted grid colors on battlemap
    + extracted some special abilities' values to xml

  2. #2
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    Aug 2013
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    04.04

    + gui adjustments: turn counter on worldmap, icons for eot reminder, action buttons for events, localize buttons for events

    + fixed crash when using active abilities on battle map
    + fixed crash when opening unit panel on battle map
    + preparations for new grid coloring
    + tooltips for units on city screen
    + added more events
    + added more keys for translation for events
    + anturium, great_library, weeping_willow, flying_fortress, node, siphon, oracle, statue_garden models
    + cities are given an appropriate name upon creation
    + moved tooltips so they won't appear on the cursor
    + fixed: movement points could be negative
    + fixed: white movement range cube will no longer appear
    + new world gui main bar with tile tooltip
    + new city hud
    + tooltip for city queue
    + Node (sometimes bugs out and doesn't generate at all)
    + Ivory Tower (model is a "placeholder" - looks really bad)
    + Fountain of Youth (model is a "placeholder" - looks bad)
    + few more units to reinforcements in tutorial
    + City now properly shows changes to production based on world features that are affecting it
    + you can no longer click through the item forge panel
    + item forge/casting panel now have access to main gui
    + improved performace on worldmap
    + "fastest" settings are even faster
    + tooltips for units in recruitment panel
    + tooltips for building queue
    + Siphon moving fix.
    + draconian spellsword, elves archer, mage, unhallowed arcane,
    + city tile find fix
    + deserts on prime texture change
    + elves pionieer, ghoul, phantom lancer model change
    + earth plains, fire plains 1, paradise plane, paradise plane 1 scenes camera effects and lighting changes
    + generation randomizer randomized
    + Node color fix


    + fixed: can't attack on battle map
    + fixed item forge
    Last edited by Beo; 04-04-2014 at 05:08 PM.

  3. #3
    Developer
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    Aug 2013
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    670
    10.04

    + fixed attacking issues
    + Node particles added
    + Siphon building fixes
    + gui adjustments: battle gui icons placement correction, city screen progress circle depth fix, changed farmers and rebels labels to fit larger numbers
    + city screen now has next/previous city buttons
    + reports panel can be closed with button/esc, don't comment on the content, WIP
    + new spellbook (without info panel)
    + fixed labels for food/gold/mana on worldmap
    + worldmap gui no longer blocks map scrolling
    + fixed occasional division by zero error on city screen
    + moving while fortify/heal is active will cancel it
    + armies with targets and fortify/heal will not move on the end of turn
    + changed eot behaviour - all armies that have targets will move AFTER pressing eot button. armies with skip order will be now marked as awaiting orders. if no more orders available, the turn will end automatically
    + replaced missing spell icons with fireballs
    + fixed a typo in translation
    + cities list will no longer lock itself - closing and entering city works
    + Obelisk - World Feature (placeholder model)
    + Statue Garden - World Feature
    + fixed "no movement points" grid mark not resetting on turn start
    + you no longer can select a spell on battle map when you don't have enough mana left
    + fixed - pressing "end of turn" would end the turn two times, forcing the player to pay unit upkeep twice


    + fixed unit panel crash
    + added spell storage
    Last edited by Beo; 04-11-2014 at 06:51 AM.

  4. #4
    Developer
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    Aug 2013
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    670
    18.04

    + fixed tutorial eot lock
    + spell storage
    + adjustments in spellbook
    + fixed problem with goto not suppressing "army requires attention" alert
    + fixed problem with goto - goto reverts to default upon reaching target correctly
    + fixed bug when pressing eot would end turn multiple times, resulting in multiple upkeeps, potentially resolving problem of dissappearing armies
    + added more notifications - event end, army desertion, lost control over a feature, siphon constructed/converted, ancient ruin restored
    + reduced memory usage
    + gui fixes:
    progress bar is now hidden when opening research book after successfully researching a spell
    scroll bar is now hidden when not needed on cities list
    fixed a problem when cities list couldn't be closed
    you can now scroll notifications
    added sliding animations for notifications
    adjusted depth of city HUD and resource icon
    fixed dissappearing gold icon from main panel
    + worldgrid displays correctly on swamp and grayed out tiles
    + icons in combat spellbook are grayed out when unavailable (no spells from circle, not enough mana to cast)
    + army's visible path no longer goes around an army when hovering over one
    + added simple esc-menu for worldmap to prevent accidental quitting
    + Fixed error when World Feature was meant to be destroyed
    + Imprisoning Circle - World Feature (placeholder model - green something from the ground)
    + Shipwreck spawns properly now
    + crafting progress is now reverted upon finishing crafting
    + power from nodes is immediately available upon aquiring
    + notifications no longer prevent from clicking near middle-right edge
    + preparations for better army path
    + Fix - army will no longer sink in terrain after using teleport through: Gateway, Node or Teleportation Stone.
    + Volcanic Ruins - World Feature.
    + Fix - Ancient Ruin can now be properly restored.
    + finished path
    + minor gui adjustments in spellbook
    + spell descriptions for worldmap spellbook
    + added "negates" fact for spells with only one effect
    + added animations for new spell indicators for research spellbook
    + adjusted city hud width

  5. #5
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    1.0.418(419)m

    + new spellbook on battleboard
    + fixed "mana reserve" on magic panel
    + ai - scout armies orders
    + ai - diplomacy sliders behaviours
    + updated combat grid (and main world grid)
    + fixed problems with spellbook sorting/switching circles/flipping pages
    + fixed problems when spellbook wouldn't open after first click
    + raised seabed
    + new spells
    + battle camera restrictions

  6. #6
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    Aug 2013
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    670
    1.0.430(431)m


    Changes:

    + fixed problem with movement points multiplication
    + removed extra zero from combat minipanel
    + you can no longer cast a spell that you can't afford on the battlemap
    + fixed problems with some spells not working
    + fixed "spellxxdesc" instead of spell descriptions in research panel
    + new spells
    + battleboard action camera
    + Ivory Tower model
    + Obelisk model
    + Node particles tweaked
    + added particles to some spells - ~45 spells have particles now
    + spellbook fixes
    + new worldmap grid
    + fixed 'problem' when spells wouldn't disappear from "stored" tab on the worldmap
    + fixed problem when casting a transformation-type spell (Lycanthropy) on an army with only one unit
    + you can no longer cast single-unit spells on the army
    + city screen with sea access
    + new two elves

  7. #7
    Developer
    Join Date
    Aug 2013
    Posts
    670
    1.0.462m


    - fixed problem with movement points multiplication
    - removed extra zero from combat minipanel
    - you can no longer cast a spell that you can't afford on the battlemap
    - fixed problems with some spells not working
    - fixed "spellxxdesc" instead of spell descriptions in research panel
    - new spells
    + battleboard action camera
    + Ivory Tower model
    + Obelisk model
    + Node particles tweaked
    + new spells
    + added particles to some spells - ~45 spells have particles now
    + spellbook fixes
    + new worldmap grid
    + fixed 'problem' when spells wouldn't disappear from "stored" tab on the worldmap
    + fixed problem when casting a transformation-type spell (Lycanthropy) on an army with only one unit
    + you can no longer cast single-unit spells on the army
    + city screen with sea access
    + new two elves
    + Missing Obelisk animation
    + particle dampening system
    + resetting current spell when ending battle and ending turn
    + restored missing icons in research panel
    + AI move order fix
    + update visibility of tiles fix when add army
    + Nehan formula fix
    + animation fixes
    + fixed: bad building id on info panel
    + new default particle effect for spells without one
    + you can't cast an enchantment on unit if it's already affected by the same enchantment
    + particles fade outs
    + units created during battle are no longer affected by global enchantments
    + increase min angle of battle perspective camera
    + change battle maps to start on 0.0.0
    + death guard in arena mode
    + fixed wrong thumbnail-scene selection
    + elves square icons
    + separate grid and grid fill on/off - G and H
    + action camera only when critical hits
    + fixed two armies on tile when merging
    + variable city area of influence
    + alchemy slider no longer wastes resources
    + declare war to AI players (simple)
    + AI declare war also
    + capture/destroy cities

  8. #8
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    Aug 2013
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    670
    625M

    new, growing cities - High men
    changed - units now have 1 figure, temporary
    new main menu and sorcerer lord creator
    save/load - ignores events and active spells
    more events
    and much more smaller changes

  9. #9
    Developer
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    Aug 2013
    Posts
    670
    652M

    unhallowed cities models
    mirror gui
    on hit particles animations synced
    lowered event chance
    fixed crashes with cities
    fixed save/load
    reduced node size
    loading progress fix
    new game parametres - planes selection, map size
    unit selection marker for bigger units
    font changes to text popups
    changed sound effects of a catapult
    added missing event descriptions

  10. #10
    Developer
    Join Date
    Aug 2013
    Posts
    670
    808M

    *** IF YOU CAN'T LOAD GAME, DELETE ALL SAVE FILES ***
    ***(Documents\Wastelands-Interactive\Worlds of Magic\Saves)***


    * changelog window available from main menu
    * version number visible on main menu
    * new GUI - magic panel, unit roster, item forge
    * spellbook - new "sort by tier" bookmark, "stored" bookmark
    * it's now possible to browse combat spells on world map
    * new city screen for high men
    * GUI adjustments on city screen
    * added 15 resources - 25 total
    * added resource icons
    * resources are now visible immediately after discovering
    * added some new spells
    * new damage icons on battle map
    * new pathfinding system - might be unstable
    * when lowering one sphere on magic panel, all other speheres will fill - not only one
    * removed spellcraft splitting - both casting and crafting will always use 100% of available spellcraft (200% total when both crafting and casting)
    * new audio system (majority of sounds are subject to change)
    * new sorcerer lord templates
    * minor changes to plane selection icons
    * major bugfix - only a fraction of city's production was used in actual building construction / unit recruitment
    * major bugfix - armies will no longer enter the same tile without merging, leaving the first one to arrive inaccessible
    * fixed "purple things" on fire plane
    * fixed problems with marking huge (2x2) units on battle map
    * tile tooltip - now shows max populations bonus, food bonus and production bonus. fixed icons
    * event fixes (Breakthrough, Call to Arms)
    * spells - creature type restriction adjustments
    * fixed - gold rounding display
    * unit is automatically selected on turn start during combat
    * crafted armors now change max dexterity bonus
    * AI no longer casts anything - more advanced spellcasting AI coming soon

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