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998:999M
*** IF YOU CAN'T LOAD GAME, DELETE ALL SAVE FILES ***
*** THERE MAY BE GRAPHICAL GLITCHES WHEN RUNNING IN WINDOWED MODE ***
* new spell icons and abilities icons
* a lot of gui fixes, changes and adjustments
* global production/gold/food income is now visible on city screen
* new gui for unhallowed cities
* fixed missing colors for mini map
* resources revamp - balance, spawning changes. all planes should have roughly the same amount of resourses
* new resources to fill "emptier" planes - 27 total
* a lot of active unit abilities
* mana bar in unit panel for units with active abilities
* combat spellcasting AI
* world feature spawning tweaks
* updated damage icons
* disciplines for premade sorcerer lords are now visible
* added delay for AI spellcasting
* fixed - some spells wouldn't show up in spellbook
* fixed load bug
* fixed Dark Herald's size
* fixed - closing combat spellbook with escape will no longer block input
* fixed - opening forge from magic panel will not close magic panel
* fixed null reference when opening spell extended info on battlemap
* fixed pink swamps on paradise
* fixed audio not working after closing city screen
* changed tooltip - spellbook had magic panel's tooltip
* autosave
* save selection and naming GUI
* general optimalization
* experience calculations fix
Last edited by Beo; 08-01-2014 at 07:04 PM.
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1030:1031M
- removed potion master
- fixed natural healing
- natural healing restores killed figures, as well as regular healing
- fixed null reference when returning to main menu and (rarely) when generating world
- fixed 'purple things' on earth battle map
- loading progress is now updating correctly
- fixed misplaced (invisible) world features
- fixed null reference/crash when building siphon/road
- fixed negative hp when unit with low hp leveled up
- fixed: "summoning to:" on magic panel does not change if you change city's name
- fixed - it was possible to load battle map many times instead of once. PROPABLY this also fixed units going out of grid.
- fixed stuck armies (propably)
- fixed - army flag is behind the fog of war
- fixed graphic glitches on shadow battleboard
- fixed - units properly gain levels and are not healed after load
- fixed - advanced tab does not refresh when switching units
- fixed - changed dark elves to gray elves
- fixed - mana tooltip on the bottom left
- fixed rare, exotic division by zero error
- option to double movement points
- ai logging each turn
- autosaves are stored instead of being ovewritten
- bug hunt - key not found exception.
- added some tooltips
- load > return to main menu > new game no longer freezes
- removed wild game variants
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1078M
* fixed null reference exception when loading the game from the world map
* currently researched spell icon was Fireball by default after load
* added missing unit abilities icons
* fixed null reference during refreshing tiles visible by unit on load
* fixed crash when ai tried to attack itself
* fixed bug when splitting army onto a tile with another army would overwrite it
* fixed random seed issue
* fixed unit's mana display
* added more spell icons
* added more spell particle effects
* unit abilities are a lot easier to add/edit now
* DEX bonus was not included in AC calculations
* fixed missing unit portraits on battlemap
* escaping from battle (each unit invidually)
* fixes for some spell descriptions
* smooth map dragging
* tutorial (WIP)
* tooltips for forge
* spellcraft and research spheres have detailed view
* fixed weird interactions with power spheres and mana short event
* fixed weird power spheres behaviour when all were locked and player received additional power
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