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Thread: Changelog

  1. #11
    Developer
    Join Date
    Aug 2013
    Posts
    670
    998:999M

    *** IF YOU CAN'T LOAD GAME, DELETE ALL SAVE FILES ***
    *** THERE MAY BE GRAPHICAL GLITCHES WHEN RUNNING IN WINDOWED MODE ***


    * new spell icons and abilities icons
    * a lot of gui fixes, changes and adjustments
    * global production/gold/food income is now visible on city screen
    * new gui for unhallowed cities
    * fixed missing colors for mini map
    * resources revamp - balance, spawning changes. all planes should have roughly the same amount of resourses
    * new resources to fill "emptier" planes - 27 total
    * a lot of active unit abilities
    * mana bar in unit panel for units with active abilities
    * combat spellcasting AI
    * world feature spawning tweaks
    * updated damage icons
    * disciplines for premade sorcerer lords are now visible
    * added delay for AI spellcasting
    * fixed - some spells wouldn't show up in spellbook
    * fixed load bug
    * fixed Dark Herald's size
    * fixed - closing combat spellbook with escape will no longer block input
    * fixed - opening forge from magic panel will not close magic panel
    * fixed null reference when opening spell extended info on battlemap
    * fixed pink swamps on paradise
    * fixed audio not working after closing city screen
    * changed tooltip - spellbook had magic panel's tooltip
    * autosave
    * save selection and naming GUI
    * general optimalization
    * experience calculations fix
    Last edited by Beo; 08-01-2014 at 07:04 PM.

  2. #12
    Developer
    Join Date
    Aug 2013
    Posts
    670
    1030:1031M

    - removed potion master
    - fixed natural healing
    - natural healing restores killed figures, as well as regular healing
    - fixed null reference when returning to main menu and (rarely) when generating world
    - fixed 'purple things' on earth battle map
    - loading progress is now updating correctly
    - fixed misplaced (invisible) world features
    - fixed null reference/crash when building siphon/road
    - fixed negative hp when unit with low hp leveled up
    - fixed: "summoning to:" on magic panel does not change if you change city's name
    - fixed - it was possible to load battle map many times instead of once. PROPABLY this also fixed units going out of grid.
    - fixed stuck armies (propably)
    - fixed - army flag is behind the fog of war
    - fixed graphic glitches on shadow battleboard
    - fixed - units properly gain levels and are not healed after load
    - fixed - advanced tab does not refresh when switching units
    - fixed - changed dark elves to gray elves
    - fixed - mana tooltip on the bottom left
    - fixed rare, exotic division by zero error
    - option to double movement points
    - ai logging each turn
    - autosaves are stored instead of being ovewritten
    - bug hunt - key not found exception.
    - added some tooltips
    - load > return to main menu > new game no longer freezes
    - removed wild game variants

  3. #13
    Developer
    Join Date
    Aug 2013
    Posts
    670
    1078M

    * fixed null reference exception when loading the game from the world map
    * currently researched spell icon was Fireball by default after load
    * added missing unit abilities icons
    * fixed null reference during refreshing tiles visible by unit on load
    * fixed crash when ai tried to attack itself
    * fixed bug when splitting army onto a tile with another army would overwrite it
    * fixed random seed issue
    * fixed unit's mana display
    * added more spell icons
    * added more spell particle effects
    * unit abilities are a lot easier to add/edit now
    * DEX bonus was not included in AC calculations
    * fixed missing unit portraits on battlemap
    * escaping from battle (each unit invidually)
    * fixes for some spell descriptions
    * smooth map dragging
    * tutorial (WIP)
    * tooltips for forge
    * spellcraft and research spheres have detailed view
    * fixed weird interactions with power spheres and mana short event
    * fixed weird power spheres behaviour when all were locked and player received additional power

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