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Known issues
When reporting a bug/issue please attach a screenshot.
Whenever the game crashes send us:
- output_log
\Steam\SteamApps\common\WorldsOfMagic\WorldsOfMagi c_Data\output_log.txt
- ai logs (.html files with a date when you started the game)
\Steam\SteamApps\common\WorldsOfMagic\WOther_World AI-<date&time of your gameplay start>.html
- all autosaves (zip the whole folder)
\Documents\Wastelands-Interactive\Worlds of Magic\Saves\Autosave\
Bugs:
- sometimes world map stays active when entering city - there are both city and worldmap GUIs visible. Whenever you encounter this, send us output_log!
- flag persists over features after dissmissing army
- changing from fullscreen to windowed mode may create various graphic glitches
Other:
- Missing icons for production queue
- Missing icons for abilities
- Spells have Fireball icon
- Missing tooltips
- No GUI to change language
Not a bug:
- Huge armies
- Map keeps on scrolling when moving the cursor out of the window
- Gold/food/mana and it's "on turn end" value changes during turn
Wanted:
- If you see anything purple - let us know.
Fixed issues (not yet included in build):
- fixed null reference on healer familiar description
Fixed issues (included in 1239M):
- fixed null referrence when dismissing last unit
- fixed null referrence for battle ai
- fixed bug when one ai unit would not attack
- lord portraits are correctly assigned on enchantments panel
- fixed a bug when sorting tabs would be marked after reopening spellbook
- portraits are correctly assigned to enchantments now
- fixed unholy weapon duration
- global enchantments will reapply correctly when a target becomes legal
- unit enchantments will remove themselves when target becomes illegal
- fixed load crash
- many adjustments and fixes to spell system
- and many, many more
Fixed issues (included in 1078M):
- null reference exception when loading the game from the world map
- currently researched spell icon was Fireball by default after load
- added missing unit abilities icons
- fixed null reference during refreshing tiles visible by unit on load
- fixed crash when ai tried to attack itself
- fixed bug when splitting army onto a tile with another army would overwrite it
- fixed random seed issue
- fixed unit's mana display
- fixed discipline epxloit
- fixed unit queue exploit (by adding building to queue, adding new unit to queue and then removing the building)
- ai units will no longer move out of bounds
- it's no longer possible to attack cities from a distance
- fixed occasional "KeyNotFoundException"
- propably fixed stuck army bug
Fixed issues (included in 1030:1031M):
- removed potion master
- loading progress is now updating correctly
- natural healing restores killed figures, as well as regular healing
- fixed - null reference when returning to main menu and (rarely) when generating world
- fixed - 'purple things' on earth battle map
- fixed - natural healing
- fixed - misplaced (invisible) world features
- fixed - null reference/crash when building siphon/road
- fixed - negative hp when unit with low hp leveled up
- fixed - "summoning to:" on magic panel does not change if you change city's name
- fixed - it was possible to load battle map many times instead of once. PROPABLY this also fixed units going out of grid.
- fixed - stuck armies (propably)
- fixed - army flag is behind the fog of war
- fixed - graphic glitches on shadow battleboard
- fixed - units properly gain levels and are not healed after load
- fixed - advanced tab does not refresh when switching units
- fixed - changed dark elves to gray elves
- fixed - mana tooltip on the bottom left
- fixed - rare, exotic division by zero error
Last edited by Beo; 09-06-2014 at 09:24 AM.
Reason: Additional information. Clarifications. Formatting.
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