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Thread: Augmentation/Earth spells tiers 1 - 8

  1. #11
    Archmage of the Central Tower Happerry's Avatar
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    Impassable Terrain could be Biomancy as well, if it's growing the wall, and then you could move Pathfinding down to level 2, and then reshuffle around the other stuff to make Gaia's Blessing fit?
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  2. #12
    Quote Originally Posted by Happerry View Post
    Impassable Terrain could be Biomancy as well, if it's growing the wall, and then you could move Pathfinding down to level 2, and then reshuffle around the other stuff to make Gaia's Blessing fit?
    That makes sense to me!
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  3. #13
    Archmage of the Outer Ring jamoecw's Avatar
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    Quote Originally Posted by Troy_Costisick View Post
    I like this pretty well, though I still like the Builder's Resolve spell. It makes good sense for this circle combo IMO. If I were playing an Earth Mage or an Augmentation Mage, I'd be sure to want it.
    i'm thinking mentalism for the different resolve spells.

  4. #14
    Developer Hoverdog's Avatar
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    Quote Originally Posted by Happerry View Post
    Impassable Terrain could be Biomancy as well, if it's growing the wall, and then you could move Pathfinding down to level 2, and then reshuffle around the other stuff to make Gaia's Blessing fit?
    Good idea. That would mean something like this:

    Tier 1: Giant Strength (ST, increases STR), Mineral Attunement* (S, city gains production and/or gold bonus)
    Tier 2: Acidic Weapon (ST, adds acid damage), Pathfinding (S, adds pathfinding)
    Tier 3: Enchant Road (S, enchants road)
    Tier 4: One with Earth (ST, units gains merging)
    Tier 5: Nature's Bounty (S, doubles bonus from all your resources)
    Tier 6: Tamed Frontiers* (S, widens the area of influence of a city)
    Tier 7: Gaia's Blessing (S, target city has increased max population, reduced unrest, increased production from forest, and chance to convert deserts into grasslands and volcanos into mountains)
    Tier 8: Untamed Wilds (S, forests grow, wild game et al. spreads, earth units buffed)

  5. #15
    Quote Originally Posted by jamoecw View Post
    i'm thinking mentalism for the different resolve spells.
    Make sense to me. Earth/Mentalism seems like a hard fit anyway.

    Quote Originally Posted by Hoverdog View Post
    Good idea. That would mean something like this:

    Tier 1: Giant Strength (ST, increases STR), Mineral Attunement* (S, city gains production and/or gold bonus)
    Tier 2: Acidic Weapon (ST, adds acid damage), Pathfinding (S, adds pathfinding)
    Tier 3: Enchant Road (S, enchants road)
    Tier 4: One with Earth (ST, units gains merging)
    Tier 5: Nature's Bounty (S, doubles bonus from all your resources)
    Tier 6: Tamed Frontiers* (S, widens the area of influence of a city)
    Tier 7: Gaia's Blessing (S, target city has increased max population, reduced unrest, increased production from forest, and chance to convert deserts into grasslands and volcanos into mountains)
    Tier 8: Untamed Wilds (S, forests grow, wild game et al. spreads, earth units buffed)
    +1 to this.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  6. #16
    Archmage of the Inner Ring ampoliros's Avatar
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    +1 to Hoverdog's 2nd list

  7. #17
    Archmage of the Central Tower Happerry's Avatar
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    +1 to the second list.
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  8. #18
    Developer Hoverdog's Avatar
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    That was fast

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