- Still no recovery from escaping to Main Menu.
- Can't name an item you're forging.
- When an army is in a city or other world map structure they are "swallowed up" - there's no graphical representation for them. That's not right.
- The tooltips for all 3 resources on the World Map say Mana.
- It took me a long time to figure out that the building over there on the World Map was an Inn. It is not obvious with the one small word way up in the corner of the screen.
- BTW, does the Inn do anything yet? I couldn't interact with it.
- IMO, the terrain info panel should include move point cost.
- Speaking of MP cost... Not sure of the terrain type now that I think about it because it's hard to tell the flat terrains apart... Does Desert cost more than Plains? My Swordsman could move backwards (I though to more Desert, but maybe it was Plains), but not forwards through the Desert.
- I couldn't tell Desert from Shore graphically. They were about 6 tiles apart and honestly looked the same to me.
- Just curious, why does Coal sparkle?
- I didn't intend to beat on the graphics when I exited the game, but in writing the MP cost bullet-point it dawned on me that I had trouble with the flat terrain. I know you probably spent a lot of time making the terrain look more real than in other games (which I do appreciate), but I would sacrifice some realism in order to make the visual representation obvious to the player.
- I split the Swordsman and Cleric to explore faster... They were rarely both visible on the World Map. Most of the time only one or none of them were visible. When I had control of one of them, the other was never visible.
- On turn 11 I couldn't end the turn because the game insisted a unit needed attention. Both of them were out of MP. Thus ended my playthrough.