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Thread: What We Need

  1. #11
    Mage of the Inner Tower War Troll's Avatar
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    Would Rangers, Paladins and Barbarians fall under the Fighter umbrella?

  2. #12
    Yes War Troll, they would. As would Monks in my opinion.

    We may have to do something special with heroes with regard to the unhallowed. We might need to make undead versions of the heroes to put into each game. We could do it with a re-skin and a little stat/ability modification. Each game we could grab a number of heroes and put the undead version in instead of the living version. That way you would never know who was going to be undead from game to game.

    I've got to think about this a bit. In truth we're planning to add a lot of heroes in the long run. We may just flesh out the undead heroes ("flesh out" the undead, lol) later on. Either way, we want some undead Heroes now.

    I plan to start doing individual posts on Heroes in a few minutes.
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  3. #13
    Archmage of the Central Tower Happerry's Avatar
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    Quote Originally Posted by Troy_Costisick View Post
    Yeah, that's not a bad place to start, but like jamo said, 5 master rogues might be a bit much. I'd rather have a rogue, an assassin, and a bard for that class type, then take the remaining two slots and add a caster and an undead maybe.
    Well, that is why I said overtypes. We can do a lot with the general theme of a 'sneaky hero' without making them all master rogues.
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  4. #14
    Archmage of the Outer Ring jamoecw's Avatar
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    in MoM there were always a version of each hero for each player (1 for the human, with the names we all use, and 1 each for the AI with different names and such).

    rogues/bards are a diverse group, and if we include sneaky and critical hit hero types we should be able to come up with 5 easy, but i think troy is right, maybe only 3 or so for this category. the other two can be sneaky rangers and/or monks, and utility fighters and/or paladins.

    druids/cleric category might also be a bit smaller, maybe down to 3 or 4.

    given that casters are just casters, and that most DnD classes get some form of casting, the wizard/sorcerer group might only need to be 4 as well.

    for reference:
    the 0 fame needed heroes are (6 melee, 2 magical ranged, 10 total):
    Bahgtru the Orc Warrior - melee (thrown) [1 random fighter skill]
    Brax the Dwarf - melee
    B'Shan the Dervish - archer (ranged)
    Gunther the Barbarian - melee (thrown)
    Rakir the Beastmaster - melee (caster)
    Serena the Healer - melee (caster, healer, ranged) [1 random mage skill]
    Shuri the Huntress - archer (ranged) [1 random fighter skill]
    Theria the Thief - melee
    Valana the Bard - melee (caster)
    Zaldron the Sage - mage (caster, ranged)
    the 5 fame needed heroes are (2 melee, 3 magical ranged, 5 total):
    Greyfairer the Druid - mage (caster, ranged, purify)
    Malleus the Magician - mage (caster, ranged) [1 random mage skill]
    Reywind the Warrior Mage - mixed (caster, ranged) [1 random any skill]
    Taki the War Monk - melee [1 random fighter skill]
    Tumu the Assassin - melee [1 random fighter skill]
    the 10 fame needed heroes are (1 melee, 3 magical ranged, 5 total):
    Aureus the Golden One - melee (caster, ranged) [2 random any skill]
    Fang the Draconian - melee (flight, breath) [2 random fighter skill]
    Jaer the Wind Mage - mage (caster, ranged, wind walking) [1 random mage skill]
    Marcus the Ranger - archer (caster, ranged)
    Morgana the Witch - mage (caster, ranged) [2 random mage skill]
    the 20 fame needed heroes are (3 melee, 1 magical ranged, 4 total):
    Shalla the Amazon - melee (thrown) [1 random fighter skill]
    Shin Bo the Ninja - melee (invisible) [2 random fighter skill]
    Spyder the Rogue - melee [1 random fighter skill]
    Yramrag the Warlock - mage (caster, ranged) [1 random mage skill]

    non champion totals (12 melee, 9 magical ranged, 3 physical ranged, 24 total)

    DnD casting ability (4 none, 2 weak, 1 mild, 4 strong):
    Barbarian - none
    Bard - mild (no damaging spells, healer)
    Cleric - strong (melee damaging spells, healer)
    Druid - strong (ranged damaging spells, healer)
    Fighter - none
    Monk - none
    Paladin - weak (no damaging spells, healer)
    Ranger - weak (no damaging spells, healer)
    Rogue - none
    Sorcerer - strong (ranged damaging spells)
    Wizard - strong (ranged damaging spells)

    totals (4 non casters, 3 non damaging casters, 3 ranged damage casters, 1 melee damage caster, 11 total)
    Last edited by jamoecw; 04-08-2014 at 11:57 PM.

  5. #15
    Quote Originally Posted by Aaron View Post
    We may have to do something special with heroes with regard to the unhallowed. We might need to make undead versions of the heroes to put into each game.
    If you eventually (later on but still) allow players to reanimate fallen heroes, I shall admit that I love you. Honestly.

    And how about race of the hero, is it possible to have some extra-planar off-worldly evil and other one-of-a-kind types in the game?

  6. #16
    We can have one-of-a-kind heroes and/or champions

    And, yes, I want you to be able to re-animate almost every hero in the long run. I wouldn't want to let people bring back our version of Torin (or whatever) as undead because he is so pure he would be able to resist the process even though he was dead, lol. Still, I want almost all of them to have a living and undead version.
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