Please post bug reports only.
Please post bug reports only.
magic window while in full screen is too large:
magicwindowbug.jpg
while loading, game froze:
frozen load.jpg
Some GUI windows are too big are too small - we are in a proccess of changing most of them.
Please post output.log (\Steam\SteamApps\common\WorldsOfMagic\WorldsOfMag ic_Data\output_log.txt) and save file (\DocumentsWastelands-Interactive\Worlds of Magic\Saves\DATE)
Started as undead twice but couldn't go beyond turn one. The hourglass would not press.
http://www.scribd.com/doc/230162701/bug-rep
actually it is:
\SteamLibrary\SteamApps\...
but i got ya:
17_06_2014_10_03_03.zip
looks like i am going ot have to split this up:Code:Initialize engine version: 4.3.4f1 (e444f76e01cd)GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1191] Renderer: ATI Radeon HD 5670 Vendor: ATI VRAM: 2037 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.105 seconds desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.dll (this message is harmless) Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Configuration.dll (this message is harmless) Unsupported: Hidden/Glow 11/Blur GL Curren Version: 652:656M Save Version: 652:656M UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SaveLoadManager:CheckVersionCompability(String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:257) LoadEngine:Load(String, String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadEngine.cs:37) SaveLoadManager:LoadGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:115) LoadGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadGameMenuButton.cs:15) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684) UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207) UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961) UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816) (Filename: D Line: 0) The referenced script on this Behaviour is missing! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699) The referenced script on this Behaviour is missing! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699) Loading Sorcerer Lord UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:312) SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:236) SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:221) SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:205) SaveLoadManager:<Awake>m__131() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:73) <Start>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:621) (Filename: D Line: 0) FormatException: Input string was not in the correct format at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System/Int32.cs:632 at System.Convert.ToInt32 (System.String value) [0x00008] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System/Convert.cs:1270 at SorcererLordSaver.<CreateSorcerer>m__138 (.StrategicSpell s) [0x00000] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:476 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[StrategicSpell].MoveNext () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[StrategicSpell].AddEnumerable (IEnumerable`1 enumerable) [0x0001a] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128 at System.Collections.Generic.List`1[StrategicSpell]..ctor (IEnumerable`1 collection) [0x00025] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65 at System.Linq.Enumerable.ToArray[StrategicSpell] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at SorcererLordSaver.CreateSorcerer () [0x004ea] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:476 at SorcererLordSaver.ProcessFaction () [0x00037] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:236 at SorcererLordSaver.ProcessLine (System.String[] split) [0x0008c] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:221 at SorcererLordSaver.LoadLords () [0x00012] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:205 at SaveLoadManager.<Awake>m__131 () [0x00000] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:73 at WorldGlobal+<Start>c__IteratorB5.MoveNext () [0x00b3f] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:621 (Filename: D Line: 0) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
The text that you have entered is too long (248833 characters). Please shorten it to 100000 characters long
and it is posted due to the file being too big for uploading.
Thanks, we'll take a look. I've deleted two other parts of the log as they had the same message over and over again.
yep, repeats 1163 times:
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
then rests the device:
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
any way it seems to be a long time unity issue, here's a possible workaround:
http://answers.unity3d.com/questions...direct-3d.html
edit:
here's a forum post on the subject, with the most recent issue being only a couple of months ago:
http://forum.unity3d.com/threads/han...celost.126320/
Nice catch, jamo
Indeed! Thanks for the feedback
it might not fix the issue, there are a few different causes for unity to lose the device. given that the freeze wasn't caused by alt tabbing it seems that it isn't the easy to fix issue, though hopefully it is a step in the right direction.
Last edited by Beo; 08-03-2014 at 10:34 AM.
The savegame shows my starting city on an island. I'm not sure if boats are in the game, but this kind of kills expanding.![]()
Next game, the end turn stopped working. See output file. No clue what happened.
22_06_2014_10_07_26.raroutput_log.rar
game froze while on world map:
blue=repeating codeCode:Initialize engine version: 4.3.4f1 (e444f76e01cd)GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1191] Renderer: ATI Radeon HD 5670 Vendor: ATI VRAM: 2037 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll into Unity Child Domain Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.537 seconds desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.dll (this message is harmless) Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Configuration.dll (this message is harmless) Unsupported: Hidden/Glow 11/Blur GL Curren Version: 706M Save Version: 652:656M UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SaveLoadManager:CheckVersionCompability(String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:262) LoadEngine:Load(String, String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadEngine.cs:37) SaveLoadManager:LoadGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:120) LoadGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadGameMenuButton.cs:15) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684) UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207) UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961) UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816) (Filename: D Line: 0) Save game version not compatible! Load abandoned. UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogError(Object) SaveLoadManager:LoadGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:124) LoadGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadGameMenuButton.cs:15) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684) UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207) UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961) UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/EarthPlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/ShadowPlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/AirPlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/0PrimePlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/AirPlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/ParadisePlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/FirePlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/FirePlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/EarthPlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/ShadowPlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/0PrimePlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/ParadisePlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Custom" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/10" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/11" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/12" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/RaceChooser/Races/Grid/10" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/RaceChooser/Races/Grid/11" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) The referenced script on this Behaviour is missing! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699) The referenced script on this Behaviour is missing! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699) Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Boo.Lang.dll (this message is harmless) Plane PRIME seed 1861299088 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateNewGame>c__IteratorB4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:163) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:605) (Filename: D Line: 0) Plane PARADISE seed 1861399086 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233) (Filename: D Line: 0) Plane SHADOW seed 1861399078 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233) (Filename: D Line: 0) Plane EARTH seed 1861399078 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233) (Filename: D Line: 0) Plane AIR seed 1861399143 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233) (Filename: D Line: 0) Plane FIRE seed 1861399132 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233) (Filename: D Line: 0) Plane WATER seed 1861409072 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233) (Filename: D Line: 0) Cities Generation Time: 208.3771 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:250) (Filename: D Line: 0) Features Generation Time: 5705.0544 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:309) (Filename: D Line: 0) Map Details Generation Time: 810.8832 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:335) (Filename: D Line: 0) Plane Creation Time: 9244.191 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:353) (Filename: D Line: 0) Features Adjustment Time: 2943.5664 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:361) (Filename: D Line: 0) Complete Generation Time: 21.3837321 s UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:609) (Filename: D Line: 0) System memory in use before: 0.51 GB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 350.4 MB. Unloading 1560 unused Assets to reduce memory usage. Loaded Objects now: 198443. Total: 212.590744 ms (FindLiveObjects: 16.521481 ms CreateObjectMapping: 2.386939 ms MarkObjects: 167.372406 ms DeleteObjects: 24.610144 ms) "WGUI/Camera/ArmyInfoPanel/ArmyInfo/ABButtons/AB1" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) The referenced script on this Behaviour is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) CLCityListPanel:FillEntries() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:40) CLCityListPanel:ShowPanel(List`1) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:21) ArmyActionButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\ArmyInfo\ArmyActionButton.cs:37) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684) UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207) UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961) UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816) [C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp line 1699] (Filename: D Line: 0) *6 Unsupported: Hidden/Glow 11/Blur GL Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityScript.Lang.dll (this message is harmless) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at ArmySelectionProjector.DeactivateProjector () [0x00000] in D:\WorldsOfMagic\Assets\Scripts\Other\ArmySelectionProjector.cs:13 at WorldArmyMenager.DeselectArmy () [0x000cd] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:1018 at WorldTurnMenager+<NextFaction>c__Iterator18B.MoveNext () [0x000b8] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:127 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) WorldEOTReminder:OneTimeUpdater() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\Main\WorldEOTReminder.cs:202) WorldEOTReminder:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\Main\WorldEOTReminder.cs:68) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684) UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207) UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961) UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816) (Filename: D Line: 0) Save Completed! UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SaveLoadManager:SaveGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:101) SaveGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveGameMenuButton.cs:9) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684) UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207) UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961) UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816) (Filename: D Line: 0) Curren Version: 706M Save Version: 706M UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SaveLoadManager:CheckVersionCompability(String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:262) LoadEngine:Load(String, String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadEngine.cs:37) SaveLoadManager:LoadGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:120) LoadGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadGameMenuButton.cs:15) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684) UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207) UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961) UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816) (Filename: D Line: 0) UnloadTime: 263.344421 ms System memory in use before: 349.9 MB. Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 193.0 MB. Unloading 16044 unused Assets to reduce memory usage. Loaded Objects now: 8982. Total: 314.289124 ms (FindLiveObjects: 1.517776 ms CreateObjectMapping: 2.807064 ms MarkObjects: 132.520813 ms DeleteObjects: 176.035400 ms) Unsupported: Hidden/Glow 11/Blur GL Loading Sorcerer Lord UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:320) SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:244) SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229) SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213) SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Loading Sorcerer Lord UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:320) SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:244) SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229) SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213) SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Loading Sorcerer Lord UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:320) SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:244) SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229) SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213) SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Loading Faction UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:251) SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:246) SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229) SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213) SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Loading Faction UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:251) SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:246) SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229) SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213) SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Loading Faction UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:251) SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:246) SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229) SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213) SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Plane PRIME seed 1861299088 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538) PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468) PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449) SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Plane PARADISE seed 1861399086 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538) PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468) PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449) SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Plane SHADOW seed 1861399078 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538) PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468) PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449) SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Plane EARTH seed 1861399078 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538) PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468) PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449) SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Plane AIR seed 1861399143 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538) PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468) PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449) SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Plane FIRE seed 1861399132 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538) PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468) PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449) SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Plane WATER seed 1861409072 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538) PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468) PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449) SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620) (Filename: D Line: 0) Load Completed UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:671) (Filename: D Line: 0) System memory in use before: 0.53 GB. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 376.7 MB. Unloading 1397 unused Assets to reduce memory usage. Loaded Objects now: 198003. Total: 344.681244 ms (FindLiveObjects: 15.858127 ms CreateObjectMapping: 5.277632 ms MarkObjects: 296.750214 ms DeleteObjects: 25.383774 ms) "WGUI/Camera/ArmyInfoPanel/ArmyInfo/ABButtons/AB1" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "WGUI/Camera/Events/EventPanel/Button1" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) Unsupported: Hidden/Glow 11/Blur GL The referenced script on this Behaviour is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) CLCityListPanel:FillEntries() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:40) CLCityListPanel:ShowPanel(List`1) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:21) ArmyActionButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\ArmyInfo\ArmyActionButton.cs:37) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684) UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207) UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961) UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816) [C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp line 1699] (Filename: D Line: 0) *18 NullReferenceException: Object reference not set to an instance of an object at WorldArmyMenager.SetUnitBonusesFromTile (.WorldUnitData unit, .WorldTileData tile) [0x003a8] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:515 at WorldArmyMenager.CreateFakeUnit (.WorldUnitTemplate template, .WorldTileData tile) [0x0002d] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:409 at WorldSorcererLord.GetSorcererStrength (Boolean withBuildQueue) [0x00061] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldSorcererLord.cs:1165 at WorldAI.AfraidNotSlidersUpdate () [0x0004b] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:183 at WorldTurnMenager+<NextFaction>c__Iterator18B.MoveNext () [0x0011b] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:137 (Filename: D Line: 0) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) *28 HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Font size and style overrides are only supported for dynamic fonts. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/IMGUI/TextMeshGenerator2.cpp Line: 80) *71
red=times it repeats
i would guess there is some sort of pop up that doesn't use dynamic fonts that should, though why the engine would keep trying to pop that up instead of just failing seems odd.
Last edited by jamoecw; 06-22-2014 at 10:07 PM.
hadberz, currently the are no boats.
The bug is fixed internally.
jamoecw, this bug is fixed internally (NullReferenceException: Object reference not set to an instance of an object at WorldArmyMenager.SetUnitBonusesFromTile). Don't worry about
"HandleD3DDeviceLost", "The referenced script on this Behaviour is missing!", "Font size and style overrides are only supported for dynamic fonts" and "(...) has nothing for UIButtonColor to color" (yet) - those are not game-breaking.
Last edited by Beo; 06-23-2014 at 08:28 AM.
I recieved this crash while on the world map.
Also had some issue with the sound in the single player. I could hear it in the begining on the main menu and the world map, but once I entered a city there were none. When I went back to the world map I could no longer hear any sound effects.Code:Initialize engine version: 4.3.4f1 (e444f76e01cd) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3221] Renderer: NVIDIA GeForce GTX 670 Vendor: NVIDIA VRAM: 1990 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.207 seconds desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Configuration.dll (this message is harmless) Unsupported: Hidden/Glow 11/Blur GL "MGUI/Camera/PlanesChooser/PlanesGrid/EarthPlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/ShadowPlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/AirPlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/0PrimePlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/AirPlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/ParadisePlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/FirePlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/FirePlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/EarthPlaneChooseButton/LandList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/ShadowPlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/0PrimePlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/PlanesChooser/PlanesGrid/ParadisePlaneChooseButton/TypeList" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Custom" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/10" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/11" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/12" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/13" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/14" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) "MGUI/Camera/LordCreator/Bottom/Presets/15" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) The referenced script on this Behaviour is missing! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699) The referenced script on this Behaviour is missing! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699) Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Boo.Lang.dll (this message is harmless) Plane PRIME seed -1183559270 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:234) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateNewGame>c__IteratorC4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:163) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <Start>c__IteratorC6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:614) (Filename: D Line: 0) Plane FIRE seed -1183529288 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125) <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:234) (Filename: D Line: 0) Cities Generation Time: 83.7069 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:251) (Filename: D Line: 0) Features Generation Time: 1061.5569 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:310) (Filename: D Line: 0) Map Details Generation Time: 520.9903 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:336) (Filename: D Line: 0) Plane Creation Time: 3434.0079 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:354) (Filename: D Line: 0) Features Adjustment Time: 1042.5815 ms UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:362) (Filename: D Line: 0) Complete Generation Time: 7.7654474 s UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) <Start>c__IteratorC6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:618) (Filename: D Line: 0) System memory in use before: 473.2 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 350.5 MB. Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 184963. Total: 95.733650 ms (FindLiveObjects: 8.368075 ms CreateObjectMapping: 1.666288 ms MarkObjects: 74.877266 ms DeleteObjects: 10.058988 ms) "WGUI/Camera/ArmyInfoPanel/ArmyInfo/ABButtons/AB1" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) Unsupported: Hidden/Glow 11/Blur GL "WGUI/Camera/Events/EventPanel/Button1" has nothing for UIButtonColor to color UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object, Object) UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109) UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61) (Filename: D Line: 0) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL Allocation happend at: Line:74 in c:\buildagent\work\d3d49558e4d408f4\runtime\allocator\STLAllocator.h Memory overview [ ALLOC_DEFAULT ] used: 459286940B | peak: 0B | reserved: 500948868B [ ALLOC_GFX ] used: 297220650B | peak: 0B | reserved: 352738240B [ ALLOC_CACHEOBJECTS ] used: 130076B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 1729484B | peak: 0B | reserved: 12582912B Could not allocate memory: System out of memory! Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL Allocation happend at: Line:74 in c:\buildagent\work\d3d49558e4d408f4\runtime\allocator\STLAllocator.h Memory overview [ ALLOC_DEFAULT ] used: 459286940B | peak: 0B | reserved: 500948868B [ ALLOC_GFX ] used: 297220650B | peak: 0B | reserved: 352738240B [ ALLOC_CACHEOBJECTS ] used: 130076B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 1729484B | peak: 0B | reserved: 12582912B UnityEngine.GameObject:Internal_CreateGameObject(GameObject, String) UnityEngine.GameObject:.ctor() WorldMapControl:CreateCollidersForHeightTests(List`1, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapControl.cs:1186) WorldMapControl:CreateCollidersForHeightTests(WorldTileData, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapControl.cs:1154) WorldTileData:GetHeight(Vector3, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTileData.cs:882) WorldArmyData:GetArmyOnTileHeight(Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1368) WorldArmyData:UpdateArmyHeight(Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1360) <UpdateMove>c__Iterator197:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:927) [C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp line 793] (Filename: D Line: 0) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files\Steam\steamapps\common\WorldsOfMagic;C:\Program Files\Steam\steamapps\common\WorldsOfMagic;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Johnnien' OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1 C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic.exe:WorldsOfMagic.exe (01290000), size: 13332480 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic.exe', fileVersion: 4.3.4.31067 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (777D0000), size: 1294336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.18247 C:\Windows\system32\kernel32.dll:kernel32.dll (76D60000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.18409 C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (75870000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.18409 C:\Windows\system32\USER32.dll:USER32.dll (76FD0000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\GDI32.dll:GDI32.dll (76D10000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.18275 C:\Windows\system32\LPK.dll:LPK.dll (779F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.18177 C:\Windows\system32\USP10.dll:USP10.dll (77910000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USP10.dll', fileVersion: 1.626.7601.18454 C:\Windows\system32\msvcrt.dll:msvcrt.dll (77350000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744 C:\Windows\system32\VERSION.dll:VERSION.dll (74DE0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\ole32.dll:ole32.dll (775C0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (76E40000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.18205 C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (76A90000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (779E0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (77730000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.18247 C:\Windows\SYSTEM32\sechost.dll:sechost.dll (77320000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\SHELL32.dll:SHELL32.dll (75E40000), size: 12886016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.1.7601.18429 C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (61CF0000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\GLU32.dll:GLU32.dll (61CC0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DDRAW.dll:DDRAW.dll (60F10000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (64760000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18177 C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (75C40000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (75B20000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (76EF0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.17676 C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (75B00000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dwmapi.dll:dwmapi.dll (74150000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINMM.dll:WINMM.dll (736A0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\WS2_32.dll:WS2_32.dll (75C00000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\NSI.dll:NSI.dll (77340000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\IMM32.dll:IMM32.dll (75BE0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\MSCTF.dll:MSCTF.dll (770A0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (750D0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570 C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (732B0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (73290000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (73BF0000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\webio.dll:webio.dll (73A90000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725 C:\Windows\system32\HID.DLL:HID.DLL (741B0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSACM32.dll:MSACM32.dll (73430000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385 C:\Program Files\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (58990000), size: 786432 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\gameoverlayrenderer.dll', fileVersion: 2.32.45.1 C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Mono\mono.dll:mono.dll (10000000), size: 2285568 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Mono\mono.dll' C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (75210000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254 C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (74CD0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (73040000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970 C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (6EA20000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\NLAapi.dll:NLAapi.dll (73980000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NLAapi.dll', fileVersion: 6.1.7601.17964 C:\Windows\system32\napinsp.dll:napinsp.dll (6F030000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (6F010000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\winrnr.dll:winrnr.dll (6F000000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 6.1.7600.16385 C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (6EFD0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bonjour\mdnsNSP.dll', fileVersion: 3.0.0.10 C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (75760000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\uxtheme.dll:uxtheme.dll (74480000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\d3d9.dll:d3d9.dll (6ECB0000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (6ECA0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (54D50000), size: 15196160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.3221 C:\Windows\system32\nvspcap.dll:nvspcap.dll (05E10000), size: 1052672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap.dll', fileVersion: 11.10.11.1 C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (75950000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.1.7601.18277 C:\Windows\system32\MSASN1.dll:MSASN1.dll (75850000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\nvapi.dll:nvapi.dll (71ED0000), size: 2842624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi.dll', fileVersion: 9.18.13.3221 C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (75AA0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.18205 C:\Windows\system32\powrprof.dll:powrprof.dll (739E0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385 C:\Program Files\NVIDIA Corporation\3D Vision\nvSCPAPI.dll:nvSCPAPI.dll (5CAB0000), size: 1257472 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', fileVersion: 7.17.13.3221 C:\Windows\system32\mscms.dll:mscms.dll (72190000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mscms.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\USERENV.dll:USERENV.dll (75AD0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USERENV.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\profapi.dll:profapi.dll (75840000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\icm32.dll:icm32.dll (585D0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\icm32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (74170000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (744C0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514 C:\Windows\system32\wdmaud.drv:wdmaud.drv (73670000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514 C:\Windows\system32\ksuser.dll:ksuser.dll (73630000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AVRT.dll:AVRT.dll (73970000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (73590000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\msacm32.drv:msacm32.drv (73450000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385 C:\Windows\system32\midimap.dll:midimap.dll (73410000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dsound.dll:dsound.dll (66A30000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (77290000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll:comctl32.dll (74600000), size: 1695744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll', fileVersion: 6.10.7601.17514 C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (06B20000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (75250000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\rsaenh.dll:rsaenh.dll (74FF0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385 C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Plugins\CSteamworks.dll:CSteamworks.dll (730B0000), size: 69632 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Plugins\CSteamworks.dll', fileVersion: 1.4.0.0 C:\Program Files\Steam\steamapps\common\WorldsOfMagic\steam_api.dll:steam_api.dll (73090000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\WorldsOfMagic\steam_api.dll', fileVersion: 2.8.75.99 C:\Windows\system32\MSVCR100.dll:MSVCR100.dll (70E10000), size: 782336 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\MSVCR100.dll', fileVersion: 10.0.40219.325 C:\Program Files\Steam\steamclient.dll:steamclient.dll (38000000), size: 8990720 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamclient.dll', fileVersion: 2.32.45.1 C:\Windows\system32\imagehlp.dll:imagehlp.dll (779B0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\imagehlp.dll', fileVersion: 6.1.7601.18288 C:\Program Files\Steam\tier0_s.dll:tier0_s.dll (6E490000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\tier0_s.dll', fileVersion: 2.32.45.1 C:\Program Files\Steam\vstdlib_s.dll:vstdlib_s.dll (6E440000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\vstdlib_s.dll', fileVersion: 2.32.45.1 C:\Windows\system32\Secur32.dll:Secur32.dll (75560000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.18443 C:\Windows\system32\SSPICLI.DLL:SSPICLI.DLL (756C0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SSPICLI.DLL', fileVersion: 6.1.7601.18443 C:\Program Files\Steam\steam.dll:steam.dll (582A0000), size: 864256 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steam.dll' C:\Program Files\Steam\Steam2.dll:Steam2.dll (57B80000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\Steam2.dll', fileVersion: 2.0.2117.156 C:\Program Files\Steam\DbgHelp.dll:DbgHelp.dll (5D3C0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\DbgHelp.dll', fileVersion: 6.7.5.0 C:\Program Files\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\CSERHelper.dll', fileVersion: 4.50.0.0 ========== OUTPUTING STACK TRACE ================== (0x0129713F) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x01476E2F) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xe975f (0x01294D84) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x012963AE) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x0129672A) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x0129B81E) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x0129BE3C) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x0129C530) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x0129CF8D) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x0129D4CF) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0 (0x01437F6A) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xaa89a (0x01310662) (WorldsOfMagic): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0x119d2 (0x01686C34) (WorldsOfMagic): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x13c354 (0x0581946A) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.GameObject:Internal_CreateGameObject (UnityEngine.GameObject,string) + 0x2a (05819440 05819485) [04E24E70 - Unity Root Domain] + 0x0 (0x0581942B) (Mono JIT code): (filename not available): UnityEngine.GameObject:.ctor () + 0x13 (05819418 05819430) [04E24E70 - Unity Root Domain] + 0x0 (0x26B7ED63) (Mono JIT code): (filename not available): WorldMapControl:CreateCollidersForHeightTests (System.Collections.Generic.List`1<WorldTileData>,bool) + 0x303 (26B7EA60 26B7FAB3) [04E24E70 - Unity Root Domain] + 0x0 (0x26B7EA4F) (Mono JIT code): (filename not available): WorldMapControl:CreateCollidersForHeightTests (WorldTileData,bool) + 0x47 (26B7EA08 26B7EA54) [04E24E70 - Unity Root Domain] + 0x0 (0x26B7E7C2) (Mono JIT code): (filename not available): WorldTileData:GetHeight (UnityEngine.Vector3,bool) + 0xa2 (26B7E720 26B7E9E0) [04E24E70 - Unity Root Domain] + 0x0 (0x26BAE9FF) (Mono JIT code): (filename not available): WorldArmyData:GetArmyOnTileHeight (bool) + 0x137 (26BAE8C8 26BAF131) [04E24E70 - Unity Root Domain] + 0x0 (0x26BAE8AE) (Mono JIT code): (filename not available): WorldArmyData:UpdateArmyHeight (bool) + 0x16 (26BAE898 26BAE8B9) [04E24E70 - Unity Root Domain] + 0x0 (0x26BB4472) (Mono JIT code): (filename not available): WorldArmyData/<UpdateMove>c__Iterator197:MoveNext () + 0x39a (26BB40D8 26BB44A2) [04E24E70 - Unity Root Domain] + 0x0 (0x05815689) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (05815648 058156F2) [04E24E70 - Unity Root Domain] + 0x0 (0x100EFEDE) (mono): (filename not available): mono_set_defaults + 0x22bf (0x1005D680) (mono): (filename not available): mono_runtime_invoke + 0x51 (0x013C9B58) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x3c488 (0x01458449) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xcad79 (0x0145866E) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xcaf9e (0x014583E1) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xcad11 (0x013A65ED) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x18f1d (0x013A6823) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x19153 (0x0138F1FE) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b2e (0x0143D406) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xafd36 (0x014AB5BF) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x11deef (0x014AD269) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x11fb99 (0x017380A8) (WorldsOfMagic): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1ed7c8 (0x0176A1A0) (WorldsOfMagic): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x21f8c0 (0x76DAEE1C) (kernel32): (filename not available): BaseThreadInitThunk + 0x12 (0x778337EB) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xef (0x778337BE) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xc2 ========== END OF STACKTRACE =========== **** Crash! ****
Last edited by Johnnien; 08-01-2014 at 11:15 AM.
There is a problem with creating huge maps - 7 '"very large" planes will crash. We're working on it. The sound issue is fixed internally.
Menu screen at 1920X1080 reolution in fullscreen mode is too big to fit on the screen. The resolution works fine in windowed mode and all lower resolutions work in both windowed and fullscreen.
---------- Post added at 05:58 PM ---------- Previous post was at 05:45 PM ----------
Null reference error during generation of Shadow Plane elements. Error log:
Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
Renderer: NVIDIA GeForce GTX 760
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Glow11.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Glow11.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\AODL.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\AODL.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in 0.045 seconds
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\System.Configuration.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default shader.
The referenced script on this Behaviour is missing!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1783)
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
Plane PRIME seed 620806966
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnu merator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerat or) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\Stan dalonePlayerGenerated\UnityEngineMonoBehaviour.cs: 62)
<CreateNewGame>c__IteratorD2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:162)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnu merator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerat or) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\Stan dalonePlayerGenerated\UnityEngineMonoBehaviour.cs: 62)
<Start>c__IteratorD4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:558)
(Filename: D Line: 0)
Plane AIR seed 620827000
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)
(Filename: D Line: 0)
Plane EARTH seed 620827002
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)
(Filename: D Line: 0)
Plane FIRE seed 620827007
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)
(Filename: D Line: 0)
Plane PARADISE seed 620826986
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)
(Filename: D Line: 0)
Plane SHADOW seed 620836999
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)
(Filename: D Line: 0)
Plane WATER seed 620837020
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)
(Filename: D Line: 0)
Cities Generation Time: 1175.7358 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:271)
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldTile.HandleTileLeftClick (.WorldTileData tile) [0x00522] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTile .cs:649
at WorldTile.HandleLeftClick (UnityEngine.GameObject clickedGO) [0x000f0] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTile .cs:471
at WorldTile.OnClick () [0x0000b] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTile .cs:423
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.c s:684)
UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.c s:1207)
UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.c s:961)
UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.c s:816)
(Filename: D Line: 0)
Features Generation Time: 192257.9211 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:341)
(Filename: D Line: 0)
Map Details Generation Time: 5808.8432 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:375)
(Filename: D Line: 0)
Plane Creation Time: 30626.9948 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:399)
(Filename: D Line: 0)
Features Adjustment Time: 10131.1491 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:407)
(Filename: D Line: 0)
Complete Generation Time: 246.4061381 s
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__IteratorD4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:562)
(Filename: D Line: 0)
System memory in use before: 1.49 GB.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 452.2 MB.
Unloading 6759 unused Assets to reduce memory usage. Loaded Objects now: 331858.
Total: 466.386200 ms (FindLiveObjects: 16.971828 ms CreateObjectMapping: 2.490625 ms MarkObjects: 334.903839 ms DeleteObjects: 111.615303 ms)
System memory in use before: 442.6 MB.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 448.6 MB.
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 331853.
Total: 338.331848 ms (FindLiveObjects: 15.155571 ms CreateObjectMapping: 1.165002 ms MarkObjects: 320.993134 ms DeleteObjects: 0.636626 ms)
I found lost tribes. It gives me a message saying
you found the lost tribes, population in manthala increased by 5000.
However there appears to be no way to clear the message.
Edit:
I decided to try and save the game and resume to see if that would fix the dislplay.
However the game says "there are no compatible save files"
I figured out I had to hit enter after typing the save name and then select save (this was not intuitive for me).
This gave me another message on top of the first message (probably saying saved ok) I can not read either of them because of overlap.
After trying to reload the saved game, the game appeared to lock at 0 percent then magically finished loading a little while later.
I hope I am not giving too much detail, not sure how much detail you want us to go into with our observations.
Last edited by Nudge; 08-02-2014 at 02:19 AM.
Small maps don't load, it gets stuck on the loading screen