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Thread: Post bugs here

  1. #1
    Developer
    Join Date
    Aug 2013
    Posts
    670

    Post bugs here

    Please post bug reports only.

  2. #2
    magic window while in full screen is too large:
    magicwindowbug.jpg

    while loading, game froze:
    frozen load.jpg

    Some GUI windows are too big are too small - we are in a proccess of changing most of them.

    Please post output.log (\Steam\SteamApps\common\WorldsOfMagic\WorldsOfMag ic_Data\output_log.txt) and save file (\DocumentsWastelands-Interactive\Worlds of Magic\Saves\DATE)

    Started as undead twice but couldn't go beyond turn one. The hourglass would not press.

    http://www.scribd.com/doc/230162701/bug-rep

    actually it is:
    \SteamLibrary\SteamApps\...
    but i got ya:
    17_06_2014_10_03_03.zip
    Code:
    Initialize engine version: 4.3.4f1 (e444f76e01cd)GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
        Renderer: ATI Radeon HD 5670
        Vendor:   ATI
        VRAM:     2037 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
    Begin MonoManager ReloadAssembly
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
    - Completed reload, in  0.105 seconds
    desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0
    <RI> Initializing input.
    
    
    <RI> Input initialized.
    
    
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.dll (this message is harmless)
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Configuration.dll (this message is harmless)
    Unsupported: Hidden/Glow 11/Blur GL
    Curren Version: 652:656M  Save Version: 652:656M
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SaveLoadManager:CheckVersionCompability(String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:257)
    LoadEngine:Load(String, String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadEngine.cs:37)
    SaveLoadManager:LoadGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:115)
    LoadGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadGameMenuButton.cs:15)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
     
    (Filename: D Line: 0)
    
    
    The referenced script on this Behaviour is missing!
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699)
    
    
    The referenced script on this Behaviour is missing!
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699)
    
    
    Loading Sorcerer Lord
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:312)
    SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:236)
    SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:221)
    SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:205)
    SaveLoadManager:<Awake>m__131() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:73)
    <Start>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:621)
     
    (Filename: D Line: 0)
    
    
    FormatException: Input string was not in the correct format
      at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System/Int32.cs:632 
    
    
      at System.Convert.ToInt32 (System.String value) [0x00008] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System/Convert.cs:1270 
    
    
      at SorcererLordSaver.<CreateSorcerer>m__138 (.StrategicSpell s) [0x00000] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:476 
    
    
      at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[StrategicSpell].MoveNext () [0x00000] in <filename unknown>:0 
    
    
      at System.Collections.Generic.List`1[StrategicSpell].AddEnumerable (IEnumerable`1 enumerable) [0x0001a] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128 
    
    
      at System.Collections.Generic.List`1[StrategicSpell]..ctor (IEnumerable`1 collection) [0x00025] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65 
    
    
      at System.Linq.Enumerable.ToArray[StrategicSpell] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 
    
    
      at SorcererLordSaver.CreateSorcerer () [0x004ea] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:476 
    
    
      at SorcererLordSaver.ProcessFaction () [0x00037] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:236 
    
    
      at SorcererLordSaver.ProcessLine (System.String[] split) [0x0008c] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:221 
    
    
      at SorcererLordSaver.LoadLords () [0x00012] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:205 
    
    
      at SaveLoadManager.<Awake>m__131 () [0x00000] in D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:73 
    
    
      at WorldGlobal+<Start>c__IteratorB5.MoveNext () [0x00b3f] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:621 
     
    (Filename: D Line: 0)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)
    looks like i am going ot have to split this up:

    The text that you have entered is too long (248833 characters). Please shorten it to 100000 characters long

    and it is posted due to the file being too big for uploading.

    Thanks, we'll take a look. I've deleted two other parts of the log as they had the same message over and over again.

    yep, repeats 1163 times:

    HandleD3DDeviceLost
    HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)

    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

    then rests the device:
    HandleD3DDeviceLost
    HandleD3DDeviceLost: needs reset, doing it
    FullResetD3DDevice
    ResetD3DDevice
    dev->Reset
    D3Dwindow device not lost anymore

    any way it seems to be a long time unity issue, here's a possible workaround:
    http://answers.unity3d.com/questions...direct-3d.html

    edit:
    here's a forum post on the subject, with the most recent issue being only a couple of months ago:
    http://forum.unity3d.com/threads/han...celost.126320/

    Nice catch, jamo

    Indeed! Thanks for the feedback

    it might not fix the issue, there are a few different causes for unity to lose the device. given that the freeze wasn't caused by alt tabbing it seems that it isn't the easy to fix issue, though hopefully it is a step in the right direction.
    Last edited by Beo; 08-03-2014 at 09:34 AM.

  3. #3
    Neophyte Sorcerer hadberz's Avatar
    Join Date
    Apr 2013
    Location
    SC
    Posts
    33
    The savegame shows my starting city on an island. I'm not sure if boats are in the game, but this kind of kills expanding.

    Next game, the end turn stopped working. See output file. No clue what happened.

    22_06_2014_10_07_26.raroutput_log.rar

  4. #4
    Archmage of the Outer Ring jamoecw's Avatar
    Join Date
    Apr 2013
    Posts
    1,047
    game froze while on world map:
    Code:
    Initialize engine version: 4.3.4f1 (e444f76e01cd)GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
        Renderer: ATI Radeon HD 5670
        Vendor:   ATI
        VRAM:     2037 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
    Begin MonoManager ReloadAssembly
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll into Unity Child Domain
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
    - Completed reload, in  0.537 seconds
    desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0
    <RI> Initializing input.
    
    
    <RI> Input initialized.
    
    
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.dll (this message is harmless)
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Configuration.dll (this message is harmless)
    Unsupported: Hidden/Glow 11/Blur GL
    Curren Version: 706M  Save Version: 652:656M
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SaveLoadManager:CheckVersionCompability(String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:262)
    LoadEngine:Load(String, String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadEngine.cs:37)
    SaveLoadManager:LoadGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:120)
    LoadGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadGameMenuButton.cs:15)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
     
    (Filename: D Line: 0)
    
    
    Save game version not compatible! Load abandoned.
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    SaveLoadManager:LoadGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:124)
    LoadGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadGameMenuButton.cs:15)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/EarthPlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/ShadowPlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/AirPlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/0PrimePlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/AirPlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/ParadisePlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/FirePlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/FirePlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/EarthPlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/ShadowPlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/0PrimePlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/ParadisePlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/LordCreator/Bottom/Custom" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/LordCreator/Bottom/Presets/10" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/LordCreator/Bottom/Presets/11" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/LordCreator/Bottom/Presets/12" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/RaceChooser/Races/Grid/10" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "MGUI/Camera/RaceChooser/Races/Grid/11" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    The referenced script on this Behaviour is missing!
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699)
    
    
    The referenced script on this Behaviour is missing!
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699)
    
    
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Boo.Lang.dll (this message is harmless)
    Plane PRIME seed 1861299088
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <CreateNewGame>c__IteratorB4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:163)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:605)
     
    (Filename: D Line: 0)
    
    
    Plane PARADISE seed 1861399086
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233)
     
    (Filename: D Line: 0)
    
    
    Plane SHADOW seed 1861399078
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233)
     
    (Filename: D Line: 0)
    
    
    Plane EARTH seed 1861399078
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233)
     
    (Filename: D Line: 0)
    
    
    Plane AIR seed 1861399143
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233)
     
    (Filename: D Line: 0)
    
    
    Plane FIRE seed 1861399132
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233)
     
    (Filename: D Line: 0)
    
    
    Plane WATER seed 1861409072
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:233)
     
    (Filename: D Line: 0)
    
    
    Cities Generation Time: 208.3771 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:250)
     
    (Filename: D Line: 0)
    
    
    Features Generation Time: 5705.0544 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:309)
     
    (Filename: D Line: 0)
    
    
    Map Details Generation Time: 810.8832 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:335)
     
    (Filename: D Line: 0)
    
    
    Plane Creation Time: 9244.191 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:353)
     
    (Filename: D Line: 0)
    
    
    Features Adjustment Time: 2943.5664 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorB5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:361)
     
    (Filename: D Line: 0)
    
    
    Complete Generation Time: 21.3837321 s
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:609)
     
    (Filename: D Line: 0)
    
    
    System memory in use before: 0.51 GB.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 350.4 MB.
    
    
    Unloading 1560 unused Assets to reduce memory usage. Loaded Objects now: 198443.
    Total: 212.590744 ms (FindLiveObjects: 16.521481 ms CreateObjectMapping: 2.386939 ms MarkObjects: 167.372406 ms  DeleteObjects: 24.610144 ms)
    
    
    "WGUI/Camera/ArmyInfoPanel/ArmyInfo/ABButtons/AB1" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    The referenced script on this Behaviour is missing!
    UnityEngine.Object:Internal_CloneSingle(Object)
    UnityEngine.Object:Instantiate(Object)
    CLCityListPanel:FillEntries() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:40)
    CLCityListPanel:ShowPanel(List`1) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:21)
    ArmyActionButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\ArmyInfo\ArmyActionButton.cs:37)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
    
    
    [C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp line 1699] 
    (Filename: D Line: 0) *6
    
    
    
    
    Unsupported: Hidden/Glow 11/Blur GL
    Platform assembly: K:\SteamLibrary\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityScript.Lang.dll (this message is harmless)
    NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()
    
    
      at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 
    
    
      at ArmySelectionProjector.DeactivateProjector () [0x00000] in D:\WorldsOfMagic\Assets\Scripts\Other\ArmySelectionProjector.cs:13 
    
    
      at WorldArmyMenager.DeselectArmy () [0x000cd] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:1018 
    
    
      at WorldTurnMenager+<NextFaction>c__Iterator18B.MoveNext () [0x000b8] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:127 
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    WorldEOTReminder:OneTimeUpdater() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\Main\WorldEOTReminder.cs:202)
    WorldEOTReminder:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\Main\WorldEOTReminder.cs:68)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
     
    (Filename: D Line: 0)
    
    
    Save Completed!
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SaveLoadManager:SaveGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:101)
    SaveGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveGameMenuButton.cs:9)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
     
    (Filename: D Line: 0)
    
    
    Curren Version: 706M  Save Version: 706M
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SaveLoadManager:CheckVersionCompability(String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:262)
    LoadEngine:Load(String, String) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadEngine.cs:37)
    SaveLoadManager:LoadGame() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:120)
    LoadGameMenuButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\LoadGameMenuButton.cs:15)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
     
    (Filename: D Line: 0)
    
    
    UnloadTime: 263.344421 ms
    System memory in use before: 349.9 MB.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 193.0 MB.
    
    
    Unloading 16044 unused Assets to reduce memory usage. Loaded Objects now: 8982.
    Total: 314.289124 ms (FindLiveObjects: 1.517776 ms CreateObjectMapping: 2.807064 ms MarkObjects: 132.520813 ms  DeleteObjects: 176.035400 ms)
    
    
    Unsupported: Hidden/Glow 11/Blur GL
    Loading Sorcerer Lord
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:320)
    SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:244)
    SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229)
    SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213)
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    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Loading Sorcerer Lord
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:320)
    SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:244)
    SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229)
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    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Loading Sorcerer Lord
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:320)
    SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:244)
    SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229)
    SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213)
    SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Loading Faction
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:251)
    SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:246)
    SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229)
    SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213)
    SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Loading Faction
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:251)
    SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:246)
    SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229)
    SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213)
    SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Loading Faction
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:251)
    SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:246)
    SorcererLordSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:229)
    SorcererLordSaver:LoadLords() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SorcererLordSaver.cs:213)
    SaveLoadManager:<Awake>m__14E() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:75)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Plane PRIME seed 1861299088
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538)
    PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468)
    PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449)
    SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Plane PARADISE seed 1861399086
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538)
    PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468)
    PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449)
    SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Plane SHADOW seed 1861399078
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538)
    PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468)
    PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449)
    SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Plane EARTH seed 1861399078
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538)
    PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468)
    PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449)
    SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Plane AIR seed 1861399143
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538)
    PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468)
    PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449)
    SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Plane FIRE seed 1861399132
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538)
    PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468)
    PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449)
    SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Plane WATER seed 1861409072
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    PlaneSaver:LoadPlaneInformation() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:538)
    PlaneSaver:ProcessLine(String[]) (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:468)
    PlaneSaver:LoadPlanes() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\PlaneSaver.cs:449)
    SaveLoadManager:<Awake>m__150() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:78)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:620)
     
    (Filename: D Line: 0)
    
    
    Load Completed
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <Start>c__IteratorB6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:671)
     
    (Filename: D Line: 0)
    
    
    System memory in use before: 0.53 GB.
    Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 376.7 MB.
    
    
    Unloading 1397 unused Assets to reduce memory usage. Loaded Objects now: 198003.
    Total: 344.681244 ms (FindLiveObjects: 15.858127 ms CreateObjectMapping: 5.277632 ms MarkObjects: 296.750214 ms  DeleteObjects: 25.383774 ms)
    
    
    "WGUI/Camera/ArmyInfoPanel/ArmyInfo/ABButtons/AB1" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    "WGUI/Camera/Events/EventPanel/Button1" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    
    Unsupported: Hidden/Glow 11/Blur GL
    The referenced script on this Behaviour is missing!
    UnityEngine.Object:Internal_CloneSingle(Object)
    UnityEngine.Object:Instantiate(Object)
    CLCityListPanel:FillEntries() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:40)
    CLCityListPanel:ShowPanel(List`1) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:21)
    ArmyActionButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\ArmyInfo\ArmyActionButton.cs:37)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
    
    
    [C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp line 1699] 
    (Filename: D Line: 0) *18
    
    
    NullReferenceException: Object reference not set to an instance of an object
      at WorldArmyMenager.SetUnitBonusesFromTile (.WorldUnitData unit, .WorldTileData tile) [0x003a8] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:515 
    
    
      at WorldArmyMenager.CreateFakeUnit (.WorldUnitTemplate template, .WorldTileData tile) [0x0002d] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:409 
    
    
      at WorldSorcererLord.GetSorcererStrength (Boolean withBuildQueue) [0x00061] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldSorcererLord.cs:1165 
    
    
      at WorldAI.AfraidNotSlidersUpdate () [0x0004b] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\WorldAI.cs:183 
    
    
      at WorldTurnMenager+<NextFaction>c__Iterator18B.MoveNext () [0x0011b] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:137 
     
    (Filename: D Line: 0)
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
    
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650) *28
    
    
    
    
    HandleD3DDeviceLost
      HandleD3DDeviceLost: needs reset, doing it
    FullResetD3DDevice
    ResetD3DDevice
    dev->Reset
    D3Dwindow device not lost anymore
    Font size and style overrides are only supported for dynamic fonts.
    
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/IMGUI/TextMeshGenerator2.cpp Line: 80) *71
    blue=repeating code
    red=times it repeats

    i would guess there is some sort of pop up that doesn't use dynamic fonts that should, though why the engine would keep trying to pop that up instead of just failing seems odd.
    Last edited by jamoecw; 06-22-2014 at 09:07 PM.

  5. #5
    Developer
    Join Date
    Aug 2013
    Posts
    670
    hadberz, currently the are no boats.
    The bug is fixed internally.

    jamoecw, this bug is fixed internally (NullReferenceException: Object reference not set to an instance of an object at WorldArmyMenager.SetUnitBonusesFromTile). Don't worry about
    "HandleD3DDeviceLost", "The referenced script on this Behaviour is missing!", "Font size and style overrides are only supported for dynamic fonts" and "(...) has nothing for UIButtonColor to color" (yet) - those are not game-breaking.
    Last edited by Beo; 06-23-2014 at 07:28 AM.

  6. #6
    Acolyte
    Join Date
    Apr 2013
    Location
    Nesodden
    Posts
    17
    I recieved this crash while on the world map.
    Code:
    Initialize engine version: 4.3.4f1 (e444f76e01cd)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3221]
        Renderer: NVIDIA GeForce GTX 670
        Vendor:   NVIDIA
        VRAM:     1990 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\JsonFx.Json.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Glow11.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\AODL.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
    - Completed reload, in  0.207 seconds
    desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\System.Configuration.dll (this message is harmless)
    Unsupported: Hidden/Glow 11/Blur GL
    "MGUI/Camera/PlanesChooser/PlanesGrid/EarthPlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/ShadowPlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/AirPlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/0PrimePlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/AirPlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/ParadisePlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/FirePlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/FirePlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/EarthPlaneChooseButton/LandList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/ShadowPlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/0PrimePlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/PlanesChooser/PlanesGrid/ParadisePlaneChooseButton/TypeList" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/LordCreator/Bottom/Custom" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/LordCreator/Bottom/Presets/10" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/LordCreator/Bottom/Presets/11" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/LordCreator/Bottom/Presets/12" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/LordCreator/Bottom/Presets/13" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/LordCreator/Bottom/Presets/14" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    "MGUI/Camera/LordCreator/Bottom/Presets/15" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    The referenced script on this Behaviour is missing!
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699)
    
    The referenced script on this Behaviour is missing!
     
    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699)
    
    Platform assembly: C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Boo.Lang.dll (this message is harmless)
    Plane PRIME seed -1183559270
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:234)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <CreateNewGame>c__IteratorC4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:163)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <Start>c__IteratorC6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:614)
     
    (Filename: D Line: 0)
    
    Plane FIRE seed -1183529288
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
    <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:234)
     
    (Filename: D Line: 0)
    
    Cities Generation Time: 83.7069 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:251)
     
    (Filename: D Line: 0)
    
    Features Generation Time: 1061.5569 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:310)
     
    (Filename: D Line: 0)
    
    Map Details Generation Time: 520.9903 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:336)
     
    (Filename: D Line: 0)
    
    Plane Creation Time: 3434.0079 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:354)
     
    (Filename: D Line: 0)
    
    Features Adjustment Time: 1042.5815 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorC5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:362)
     
    (Filename: D Line: 0)
    
    Complete Generation Time: 7.7654474 s
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <Start>c__IteratorC6:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:618)
     
    (Filename: D Line: 0)
    
    System memory in use before: 473.2 MB.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 350.5 MB.
    
    Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 184963.
    Total: 95.733650 ms (FindLiveObjects: 8.368075 ms CreateObjectMapping: 1.666288 ms MarkObjects: 74.877266 ms  DeleteObjects: 10.058988 ms)
    
    "WGUI/Camera/ArmyInfoPanel/ArmyInfo/ABButtons/AB1" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    Unsupported: Hidden/Glow 11/Blur GL
    "WGUI/Camera/Events/EventPanel/Button1" has nothing for UIButtonColor to color
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
    UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
     
    (Filename: D Line: 0)
    
    DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
    Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL
    Allocation happend at: Line:74 in c:\buildagent\work\d3d49558e4d408f4\runtime\allocator\STLAllocator.h
    Memory overview
    
    
    [ ALLOC_DEFAULT ] used: 459286940B | peak: 0B | reserved: 500948868B 
    
    [ ALLOC_GFX ] used: 297220650B | peak: 0B | reserved: 352738240B 
    
    [ ALLOC_CACHEOBJECTS ] used: 130076B | peak: 0B | reserved: 10485760B 
    
    [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
    
    [ ALLOC_PROFILER ] used: 1729484B | peak: 0B | reserved: 12582912B 
    Could not allocate memory: System out of memory!
    Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL
    Allocation happend at: Line:74 in c:\buildagent\work\d3d49558e4d408f4\runtime\allocator\STLAllocator.h
    Memory overview
    
    
    [ ALLOC_DEFAULT ] used: 459286940B | peak: 0B | reserved: 500948868B 
    
    [ ALLOC_GFX ] used: 297220650B | peak: 0B | reserved: 352738240B 
    
    [ ALLOC_CACHEOBJECTS ] used: 130076B | peak: 0B | reserved: 10485760B 
    
    [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
    
    [ ALLOC_PROFILER ] used: 1729484B | peak: 0B | reserved: 12582912B 
    
    UnityEngine.GameObject:Internal_CreateGameObject(GameObject, String)
    UnityEngine.GameObject:.ctor()
    WorldMapControl:CreateCollidersForHeightTests(List`1, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapControl.cs:1186)
    WorldMapControl:CreateCollidersForHeightTests(WorldTileData, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapControl.cs:1154)
    WorldTileData:GetHeight(Vector3, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTileData.cs:882)
    WorldArmyData:GetArmyOnTileHeight(Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1368)
    WorldArmyData:UpdateArmyHeight(Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1360)
    <UpdateMove>c__Iterator197:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:927)
    
    [C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp line 793] 
    (Filename: D Line: 0)
    
    Crash!!!
    SymInit: Symbol-SearchPath: '.;C:\Program Files\Steam\steamapps\common\WorldsOfMagic;C:\Program Files\Steam\steamapps\common\WorldsOfMagic;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Johnnien'
    OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
    C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic.exe:WorldsOfMagic.exe (01290000), size: 13332480 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic.exe', fileVersion: 4.3.4.31067
    C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (777D0000), size: 1294336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.18247
    C:\Windows\system32\kernel32.dll:kernel32.dll (76D60000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.18409
    C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (75870000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.18409
    C:\Windows\system32\USER32.dll:USER32.dll (76FD0000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\GDI32.dll:GDI32.dll (76D10000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.18275
    C:\Windows\system32\LPK.dll:LPK.dll (779F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.18177
    C:\Windows\system32\USP10.dll:USP10.dll (77910000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USP10.dll', fileVersion: 1.626.7601.18454
    C:\Windows\system32\msvcrt.dll:msvcrt.dll (77350000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744
    C:\Windows\system32\VERSION.dll:VERSION.dll (74DE0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\ole32.dll:ole32.dll (775C0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (76E40000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.18205
    C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (76A90000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (779E0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.1.7600.16385
    C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (77730000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.18247
    C:\Windows\SYSTEM32\sechost.dll:sechost.dll (77320000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\SHELL32.dll:SHELL32.dll (75E40000), size: 12886016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.1.7601.18429
    C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (61CF0000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\GLU32.dll:GLU32.dll (61CC0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\DDRAW.dll:DDRAW.dll (60F10000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (64760000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18177
    C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (75C40000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (75B20000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (76EF0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.17676
    C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (75B00000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\dwmapi.dll:dwmapi.dll (74150000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\WINMM.dll:WINMM.dll (736A0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\WS2_32.dll:WS2_32.dll (75C00000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\NSI.dll:NSI.dll (77340000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\IMM32.dll:IMM32.dll (75BE0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\MSCTF.dll:MSCTF.dll (770A0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (750D0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
    C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (732B0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
    C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (73290000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
    C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (73BF0000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\webio.dll:webio.dll (73A90000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
    C:\Windows\system32\HID.DLL:HID.DLL (741B0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
    C:\Windows\system32\MSACM32.dll:MSACM32.dll (73430000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
    C:\Program Files\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (58990000), size: 786432 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\gameoverlayrenderer.dll', fileVersion: 2.32.45.1
    C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Mono\mono.dll:mono.dll (10000000), size: 2285568 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Mono\mono.dll'
    C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (75210000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254
    C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (74CD0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (73040000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970
    C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (6EA20000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385
    C:\Windows\system32\NLAapi.dll:NLAapi.dll (73980000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NLAapi.dll', fileVersion: 6.1.7601.17964
    C:\Windows\system32\napinsp.dll:napinsp.dll (6F030000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (6F010000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll', fileVersion: 6.1.7600.16385
    C:\Windows\System32\winrnr.dll:winrnr.dll (6F000000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 6.1.7600.16385
    C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (6EFD0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bonjour\mdnsNSP.dll', fileVersion: 3.0.0.10
    C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (75760000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\uxtheme.dll:uxtheme.dll (74480000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\d3d9.dll:d3d9.dll (6ECB0000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (6ECA0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (54D50000), size: 15196160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.3221
    C:\Windows\system32\nvspcap.dll:nvspcap.dll (05E10000), size: 1052672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap.dll', fileVersion: 11.10.11.1
    C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (75950000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.1.7601.18277
    C:\Windows\system32\MSASN1.dll:MSASN1.dll (75850000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\nvapi.dll:nvapi.dll (71ED0000), size: 2842624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi.dll', fileVersion: 9.18.13.3221
    C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (75AA0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.18205
    C:\Windows\system32\powrprof.dll:powrprof.dll (739E0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385
    C:\Program Files\NVIDIA Corporation\3D Vision\nvSCPAPI.dll:nvSCPAPI.dll (5CAB0000), size: 1257472 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', fileVersion: 7.17.13.3221
    C:\Windows\system32\mscms.dll:mscms.dll (72190000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mscms.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\USERENV.dll:USERENV.dll (75AD0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USERENV.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\profapi.dll:profapi.dll (75840000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\icm32.dll:icm32.dll (585D0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\icm32.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (74170000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514
    C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (744C0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514
    C:\Windows\system32\wdmaud.drv:wdmaud.drv (73670000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
    C:\Windows\system32\ksuser.dll:ksuser.dll (73630000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\AVRT.dll:AVRT.dll (73970000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (73590000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.17514
    C:\Windows\system32\msacm32.drv:msacm32.drv (73450000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
    C:\Windows\system32\midimap.dll:midimap.dll (73410000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\dsound.dll:dsound.dll (66A30000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (77290000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
    C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll:comctl32.dll (74600000), size: 1695744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll', fileVersion: 6.10.7601.17514
    C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (06B20000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0
    C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (75250000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\rsaenh.dll:rsaenh.dll (74FF0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
    C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Plugins\CSteamworks.dll:CSteamworks.dll (730B0000), size: 69632 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Plugins\CSteamworks.dll', fileVersion: 1.4.0.0
    C:\Program Files\Steam\steamapps\common\WorldsOfMagic\steam_api.dll:steam_api.dll (73090000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\WorldsOfMagic\steam_api.dll', fileVersion: 2.8.75.99
    C:\Windows\system32\MSVCR100.dll:MSVCR100.dll (70E10000), size: 782336 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\MSVCR100.dll', fileVersion: 10.0.40219.325
    C:\Program Files\Steam\steamclient.dll:steamclient.dll (38000000), size: 8990720 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamclient.dll', fileVersion: 2.32.45.1
    C:\Windows\system32\imagehlp.dll:imagehlp.dll (779B0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\imagehlp.dll', fileVersion: 6.1.7601.18288
    C:\Program Files\Steam\tier0_s.dll:tier0_s.dll (6E490000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\tier0_s.dll', fileVersion: 2.32.45.1
    C:\Program Files\Steam\vstdlib_s.dll:vstdlib_s.dll (6E440000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\vstdlib_s.dll', fileVersion: 2.32.45.1
    C:\Windows\system32\Secur32.dll:Secur32.dll (75560000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.18443
    C:\Windows\system32\SSPICLI.DLL:SSPICLI.DLL (756C0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SSPICLI.DLL', fileVersion: 6.1.7601.18443
    C:\Program Files\Steam\steam.dll:steam.dll (582A0000), size: 864256 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steam.dll'
    C:\Program Files\Steam\Steam2.dll:Steam2.dll (57B80000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\Steam2.dll', fileVersion: 2.0.2117.156
    C:\Program Files\Steam\DbgHelp.dll:DbgHelp.dll (5D3C0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
    C:\Program Files\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
    
    ========== OUTPUTING STACK TRACE ==================
    
    (0x0129713F) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x01476E2F) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xe975f
    (0x01294D84) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x012963AE) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x0129672A) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x0129B81E) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x0129BE3C) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x0129C530) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x0129CF8D) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x0129D4CF) (WorldsOfMagic): (filename not available): (function-name not available) + 0x0
    (0x01437F6A) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xaa89a
    (0x01310662) (WorldsOfMagic): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0x119d2
    (0x01686C34) (WorldsOfMagic): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x13c354
    (0x0581946A) (Mono JIT code): (filename not available):  (wrapper managed-to-native) UnityEngine.GameObject:Internal_CreateGameObject (UnityEngine.GameObject,string) + 0x2a (05819440 05819485) [04E24E70 - Unity Root Domain] + 0x0
    (0x0581942B) (Mono JIT code): (filename not available):  UnityEngine.GameObject:.ctor () + 0x13 (05819418 05819430) [04E24E70 - Unity Root Domain] + 0x0
    (0x26B7ED63) (Mono JIT code): (filename not available):  WorldMapControl:CreateCollidersForHeightTests (System.Collections.Generic.List`1<WorldTileData>,bool) + 0x303 (26B7EA60 26B7FAB3) [04E24E70 - Unity Root Domain] + 0x0
    (0x26B7EA4F) (Mono JIT code): (filename not available):  WorldMapControl:CreateCollidersForHeightTests (WorldTileData,bool) + 0x47 (26B7EA08 26B7EA54) [04E24E70 - Unity Root Domain] + 0x0
    (0x26B7E7C2) (Mono JIT code): (filename not available):  WorldTileData:GetHeight (UnityEngine.Vector3,bool) + 0xa2 (26B7E720 26B7E9E0) [04E24E70 - Unity Root Domain] + 0x0
    (0x26BAE9FF) (Mono JIT code): (filename not available):  WorldArmyData:GetArmyOnTileHeight (bool) + 0x137 (26BAE8C8 26BAF131) [04E24E70 - Unity Root Domain] + 0x0
    (0x26BAE8AE) (Mono JIT code): (filename not available):  WorldArmyData:UpdateArmyHeight (bool) + 0x16 (26BAE898 26BAE8B9) [04E24E70 - Unity Root Domain] + 0x0
    (0x26BB4472) (Mono JIT code): (filename not available):  WorldArmyData/<UpdateMove>c__Iterator197:MoveNext () + 0x39a (26BB40D8 26BB44A2) [04E24E70 - Unity Root Domain] + 0x0
    (0x05815689) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (05815648 058156F2) [04E24E70 - Unity Root Domain] + 0x0
    (0x100EFEDE) (mono): (filename not available): mono_set_defaults + 0x22bf
    (0x1005D680) (mono): (filename not available): mono_runtime_invoke + 0x51
    (0x013C9B58) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x3c488
    (0x01458449) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xcad79
    (0x0145866E) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xcaf9e
    (0x014583E1) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xcad11
    (0x013A65ED) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x18f1d
    (0x013A6823) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x19153
    (0x0138F1FE) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b2e
    (0x0143D406) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xafd36
    (0x014AB5BF) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x11deef
    (0x014AD269) (WorldsOfMagic): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x11fb99
    (0x017380A8) (WorldsOfMagic): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1ed7c8
    (0x0176A1A0) (WorldsOfMagic): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x21f8c0
    (0x76DAEE1C) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
    (0x778337EB) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xef
    (0x778337BE) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xc2
    
    ========== END OF STACKTRACE ===========
    
    **** Crash! ****
    Also had some issue with the sound in the single player. I could hear it in the begining on the main menu and the world map, but once I entered a city there were none. When I went back to the world map I could no longer hear any sound effects.
    Last edited by Johnnien; 08-01-2014 at 10:15 AM.

  7. #7
    Developer
    Join Date
    Aug 2013
    Posts
    670
    There is a problem with creating huge maps - 7 '"very large" planes will crash. We're working on it. The sound issue is fixed internally.

  8. #8
    Arcane Candidate
    Join Date
    Jan 2014
    Location
    Westminster, CO
    Posts
    9
    Menu screen at 1920X1080 reolution in fullscreen mode is too big to fit on the screen. The resolution works fine in windowed mode and all lower resolutions work in both windowed and fullscreen.

    ---------- Post added at 05:58 PM ---------- Previous post was at 05:45 PM ----------

    Null reference error during generation of Shadow Plane elements. Error log:

    Initialize engine version: 4.5.2f1 (9abb1b59b47c)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTX 760
    Vendor: NVIDIA
    VRAM: 3072 MB (via DXGI)
    Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\JsonFx.Json.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\JsonFx.Json.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Glow11.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\Glow11.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\AODL.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\AODL.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
    - Completed reload, in 0.045 seconds
    desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
    <RI> Initializing input.

    <RI> Input initialized.

    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsO fMagic_Data\Managed\System.Configuration.dll (this message is harmless)
    WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not supported
    WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default shader.
    The referenced script on this Behaviour is missing!

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1783)

    WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
    Plane PRIME seed 620806966
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnu merator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerat or) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\Stan dalonePlayerGenerated\UnityEngineMonoBehaviour.cs: 62)
    <CreateNewGame>c__IteratorD2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:162)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnu merator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerat or) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\Stan dalonePlayerGenerated\UnityEngineMonoBehaviour.cs: 62)
    <Start>c__IteratorD4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:558)

    (Filename: D Line: 0)

    Plane AIR seed 620827000
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)

    (Filename: D Line: 0)

    Plane EARTH seed 620827002
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)

    (Filename: D Line: 0)

    Plane FIRE seed 620827007
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)

    (Filename: D Line: 0)

    Plane PARADISE seed 620826986
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)

    (Filename: D Line: 0)

    Plane SHADOW seed 620836999
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)

    (Filename: D Line: 0)

    Plane WATER seed 620837020
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, PlaneWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapG enerator.cs:125)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:240)

    (Filename: D Line: 0)

    Cities Generation Time: 1175.7358 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:271)

    (Filename: D Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
    at WorldTile.HandleTileLeftClick (.WorldTileData tile) [0x00522] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTile .cs:649

    at WorldTile.HandleLeftClick (UnityEngine.GameObject clickedGO) [0x000f0] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTile .cs:471

    at WorldTile.OnClick () [0x0000b] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTile .cs:423
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.c s:684)
    UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.c s:1207)
    UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.c s:961)
    UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.c s:816)

    (Filename: D Line: 0)

    Features Generation Time: 192257.9211 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:341)

    (Filename: D Line: 0)

    Map Details Generation Time: 5808.8432 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:375)

    (Filename: D Line: 0)

    Plane Creation Time: 30626.9948 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:399)

    (Filename: D Line: 0)

    Features Adjustment Time: 10131.1491 ms
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:407)

    (Filename: D Line: 0)

    Complete Generation Time: 246.4061381 s
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    <Start>c__IteratorD4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlob al.cs:562)

    (Filename: D Line: 0)

    System memory in use before: 1.49 GB.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 452.2 MB.

    Unloading 6759 unused Assets to reduce memory usage. Loaded Objects now: 331858.
    Total: 466.386200 ms (FindLiveObjects: 16.971828 ms CreateObjectMapping: 2.490625 ms MarkObjects: 334.903839 ms DeleteObjects: 111.615303 ms)

    System memory in use before: 442.6 MB.
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    System memory in use after: 448.6 MB.

    Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 331853.
    Total: 338.331848 ms (FindLiveObjects: 15.155571 ms CreateObjectMapping: 1.165002 ms MarkObjects: 320.993134 ms DeleteObjects: 0.636626 ms)

  9. #9
    Adept Sorcerer
    Join Date
    Jul 2014
    Posts
    43
    I found lost tribes. It gives me a message saying

    you found the lost tribes, population in manthala increased by 5000.

    However there appears to be no way to clear the message.

    Edit:

    I decided to try and save the game and resume to see if that would fix the dislplay.

    However the game says "there are no compatible save files"

    I figured out I had to hit enter after typing the save name and then select save (this was not intuitive for me).

    This gave me another message on top of the first message (probably saying saved ok) I can not read either of them because of overlap.

    After trying to reload the saved game, the game appeared to lock at 0 percent then magically finished loading a little while later.


    I hope I am not giving too much detail, not sure how much detail you want us to go into with our observations.
    Last edited by Nudge; 08-02-2014 at 01:19 AM.

  10. #10
    Arcane Candidate
    Join Date
    Jun 2014
    Posts
    3
    Small maps don't load, it gets stuck on the loading screen

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