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Thread: Protection/Water

  1. #1
    Developer Hoverdog's Avatar
    Join Date
    Feb 2013
    Boat City


    Comments, feedback, and suggestions welcome.

    Tier 1: Mirror Image (T, Unit Enchantment, absorbs the first few hits), Great Endurance (ST, +fortitude)
    Tier 2: Counter Magic (T, Combat Enchantment, counters spells), Resist Magic (T, Unit Enchantment, adds SR)
    Tier 3: Spell Lock (S, Unit Enchantment, an enchantment you have to dispel first)
    Tier 4: Reflect Damage (T, Unit Enchantment, reflects damage)
    Tier 5: Gates of Nullification (S, City Enchantment, units entering the town have their enchantments dispelled)
    Tier 6: Globe of Invulnerability (T, Unit Enchantment, unit gets magic immunity for a few turns)
    Tier 7: Ice Globe* (T, Combat Enchantment, lowers damage from enemy direct damage spells)
    Tier 8: Supress Magic (S, Global Enchantment, powerful global counter magic)

    *needs rename
    Last edited by Troy_Costisick; 03-13-2015 at 01:42 AM.

  2. #2
    Tier 7: Ice Shield, does that work?

    This list looks fine the way it is. +1
    My RPG Design and Theory Blog:

  3. #3
    Archmage of the Central Tower Happerry's Avatar
    Join Date
    Apr 2013
    Great Endurance seems more like an earth thing to me. I'd also prefer to rename Ice Globe to Dome of Ice.

    Other then that, +1 from me.
    The Wiki.

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