Comments, feedback, and suggestions welcome.
Tier 1: Mirror Image (T, Unit Enchantment, absorbs the first few hits), Great Endurance (ST, +fortitude)
Tier 2: Counter Magic (T, Combat Enchantment, counters spells), Resist Magic (T, Unit Enchantment, adds SR)
Tier 3: Spell Lock (S, Unit Enchantment, an enchantment you have to dispel first)
Tier 4: Reflect Damage (T, Unit Enchantment, reflects damage)
Tier 5: Gates of Nullification (S, City Enchantment, units entering the town have their enchantments dispelled)
Tier 6: Globe of Invulnerability (T, Unit Enchantment, unit gets magic immunity for a few turns)
Tier 7: Ice Globe* (T, Combat Enchantment, lowers damage from enemy direct damage spells)
Tier 8: Supress Magic (S, Global Enchantment, powerful global counter magic)
*needs rename