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Thread: Destruction/Fire

  1. #1
    Developer Hoverdog's Avatar
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    Destruction/Fire

    Tier 1: Flame Arrow (T, Instant, direct fire damage), Immolate (T, Instant, small damage to all units)
    Tier 2: Arson (S, Instant, destroys a random building), Minefield (T, Instant, places a few explosive mines on the battlefield)
    Tier 3: Fireball (T, Instant, fire AoE damage)
    Tier 4: Fire Storm (S, Instant, fire damage)
    Tier 5: Flame Strike (T, Instant, large direct fire damage)
    Tier 6: Doom Bolt (T, Instant, irresistible damage)
    Tier 7: Incinerating Cloud (T, Instant, large AoE, large damage)
    Tier 8: Meteor Storm (S, Global Enchantment, continuous damage and chances to destroy buildings)
    Last edited by Troy_Costisick; 03-13-2015 at 12:41 AM.

  2. #2
    Arson is way too low level. Putting that little amount of mana and casting time into a spell in order to destroy something that can take 10-20 turns to build is ridiculous. Spells on levels 3-7 all look like the same thing.
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  3. #3
    Developer Hoverdog's Avatar
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    Arson might cost a bit, plus it's completely random and its power diminishes in the long run.

    Spells 3-7: 3rd is AoE, 4th is Strategic, 5th is single-target, 6th is Doom Bolt (irresistible, constant damage), 7th is large AoE. We might add some additional penalties to one or two to further distinguish them.

  4. #4
    Archmage of the Central Tower Happerry's Avatar
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    Personally I'd swap Fireball and Arson.
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  5. #5
    Archmage of the Inner Ring ampoliros's Avatar
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    Something to think about...
    Immolate is nothing like the Immolation spell in MoM. The difference might upset some players.
    MoM Immolation was a touch attack that did a 4 strength fire attack to all figures in target unit.

  6. #6
    Archmage of the Central Tower Happerry's Avatar
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    Could always rename it Heat Wave.
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