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*** 1409:1410M***
- fixed bug when you can't select anything after picking (planar) cartographer
- fixed a bug when enemies with poison attacks applied poison during AI calculations
- added city range to worldmap
- fixed negative discipline exploit
- larger world feature info window
- new save/load gui
- fixes for save/load
- more spell icons, abilities icons
- more units
- new minimap city icon
- fixed ascetic discipline
- fixed visual bug for blue moon event
- added missing keys
- fix for "some units will desert" window
- sorting spells by tier on arena mode no longer crashes the game
- fixed unnecessary "next page" buttons on combat spellbook
- militia on city screen
- UH/GE/D workers icons
- lots of new icons for building queue
- removed old orcs nad goblins
- disabled item forge
- manabar on arena will show only current mana instead of (current)/(max)
- colored tooltips
- new spell helper panel
- added tooltips unique for unhallowed
- updated power icons
- added default names (instead of "Type your name here")
- tweaks for lord generation
- added draconian city for world map
- added more building models for draconians and gray elves
- fixed a bug when using "purchase" button for unhallowed caused division by zero, resulting in veeeery negative population growth
- adjusted unit sizes
- fixed descriptions for negative disciplines for lord presets
- fixed tooltips for magic circles for lord presets
- added tooltips for lord presets
- fixed load crash
- improved game loading speed
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*** 1424M ***
-[fixed] You can transmute 0 mana for 0 gold in alchemy-[fixed] Unit switcher above the minimap is not centered
-[fixed] Blue moon didn't apply it's bonus to research from Sage discipline
-[changed] Disabled forge
-[fixed] Not working next page button on spellbook
-[fixed] The game shouldn't crash from out of memory error while generating any more
-[fixed] Default race on surveyor was always DRACONIANS
-[fixed] Expanding "sort by lord" popup on enchantment list caused enexpected behaviour
-[added] Tooltips for mirror panel
-[fixed] Fixed many in-game texts
-[fixed] Win/lose conditions
-[fixed] Weird city-targeting spell issues
-[fixed] Enchantment panel
-[fixed] There was one additional militia unit during battle which wasn't shown on city screen
-[fixed] Amount of turns remaining to finish research wasn't updating (visual only bug)
-[fixed] Crash when opening abilities minipanel for some units
-[fixed] Army selection and destination flag animations are no longer fps-dependent
-[fixed] Number of opponents and world size drop down menus have wider colliders
-[tweak] Adjusted surveyor panel depth
-[tweak] Adjusted battle summary depth
-[tweak] Map, history and forge buttons are grayed out and unclickable
-[fixed] Owerwriting a file didn't update it's date
-[fixed] Units were losing exp after loading
-[fixed] Random obstacles will no longer generate during city siege
-[fixed] Bless duration (was 0)
-[fixed] AC modifying spells were not working
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*** 1450M ***
-[fixed] Bug with purchasing in city - if there were two items in the queue, the gold requirement was from the first building, but you paid the second building's cost.
-[fixed] Null reference exception after dispelling unit enchantment after load
-[fixed] ending one unit enchantment caused all other enchantments to be removed, leaving "empty" enchantment in enchantment panel
-[fixed] enemy sorcerer lord's tower is now destroyed after taking over an enemy capital
-[fixed] After locking one of the power spheres and reopening the window that sphere would still be locked but there would be a gem instead of lock.
-[fixed] Having one army selected and clicking "armies still require your attention" resulted in having two green army selections active.
-[fixed] Receiving units by diplomacy no longer crashes the game.
-[fixed] Removing hp increasing effects can't lower target's hp below 1
-[fixed] Fixed a bug with saving/loading enchanted weapons spells
-[fixed] City's range color was not refreshing after conquering enemy city
-[fixed] Killing last enemy unit with backstabbing no longer freezes the game
-[fixed] Paying mana upkeep for summoned units
-[fixed] Famine wasn't working
-[fixed] Drake rider had 90% for critical hit with 20x damage multiplier
-[fixed] High men temple now correctly gives power
-[fixed] Fixes for tooltips for some buildings
-[fixed] Null reference when building a road (and possibly during other actions)
-[fixed] Power now splits correctly under all circumstances
-[fixed] World feature's level is not changed after load
-[fixed] Healing familiar
-[fixed] road loading fix
-[fixed] Spell tooltips on unit panel were disabled.
-[fixed] Chaos channels.
-[fixed] Rivers are giving their bonuses correctly
-[fixed] When a city was placed on a corrupted area near water, city screen was not corrupted
-[fixed] Militia on city screen no longer overlays other info
-[fixed] Purchase button is cleared after purchasing if there is nothing else in the queue
-[tweaked] Added other races for neutral factions
-[tweaked] Reduced size of units on world map
-[tweaked] small adjustments to pathfinding - MIGHT solve some of the current problems
-[tweaked] "Heal" army action is more responsive
-[tweaked] Markers under building are now only visible once a building has been built, their color depends on race
-[tweaked] Estimated damage now depends on the number of figures
-[tweaked] Fast movement option will now also increase view range
-[tweaked] Werewolf resistance reduced
-[tweaked] Building production times reduced
-[changed] Disabled escape (temporary)
-[added] Backward compatibility with saves (use at your own risk)
-[added] Notification when a new worker is available in city
-[added] Notification after obtaining new spellcraft level
-[added] Added a group of abilities that use charges instead of mana for abilities gained from spells
-[upgrade] refreshed cities list
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*** 1454:1455 ***
-[fixed] freeze after units movement on battle board
-[fixed] "new worker" notifications on all cities
-[fixed] Save/load crash
-[added] "T" to end turn on battleboard
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*** 1473 ***
-[fixed] freeze after ending turn in loaded game
-[fixed] ocean population fix
-[fixed] bad research turn counter refreshing
-[fixed] nonexistent researched spell name on researched spell notification tooltip
-[fixed] default idle animations for HM engineers
-[fixed] fire battle board lava null reference
-[added] clear city build queue when city owner is changed
-[added] F1 to toggle surveyor
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*** 1508M ***
-[fixed] Taking over a city with an active enchantment after load would crash the game
-[fixed] Tooltips no longer leave the screen
-[fixed] Wrong hp after load
-[fixed] Lost cities would still be shown on cities list
-[fixed] Invisible scroll bar on cities list
-[fixed] Ending turn before summoning spell finished casting resulted in the summon being under enemy control
-[fixed] Walking bomb detonated during enemy turn would cause a freeze and infinite footsteps sound
-[fixed] Corruption is correctly saved/load
-[fixed] Max hp calculations after level up
-[fixed] Empty unit name on desertion notification
-[fixed] Bug after ranged attacks
-[fixed] Foresters' Guild tooltip
-[fixed] "Change me" while overwriting save
-[fixed] Null reference on fire arena
-[fixed] Dodge animation would play twice
-[fixed] Turn notification on battle map - showing player's name instead of "PLAYER'S TURN"
-[fixed] Unknown AI enemies are displayed as "unknown" on turn notifications
-[fixed] MISSINGSAVES on main menu load panel when no save file was found
-[fixed] Non-flying units cannot backstab flying units
-[fixed] Level issues after load
-[fixed] Wrong distance penalty during battles inside wolrd features
-[fixed] Selecting a unit causes the city range, rivers and fog of war to overlay the terrain
-[fixed] Fishery tooltip
-[fixed] Gray mage and phantom lancer description
-[fixed] Acid Arrow and other damage over time effects
-[fixed] Dead units would not show in battle summary after auto battle if the result was a draw
-[changed] Units no longer "disappear" when standing on world feature
-[changed] "Back" button to X on save panel
-[tweaked] Random starting race by default
-[tweaked] Unit tweaking
-[tweaked] Increased scrollwheel sensitivity on cities list
-[tweaked] Fewer, bigger neutral armies
-[tweaked] Increased performance of map scrolling
-[added] New attack/defense panel on unit panel
-[added/changed] New fog of war
-[added] Racial unrest
-[added] New resource models (healing herbs, coal, iron, gold, silver, darkwood)
-[added] An option to continue after winning
-[added] All cities have a road under them by default
-[added] Left-click on "unit recruited" notification to select it
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*** 1568M ***
-[fixed] Adjusted frame on applied spell tooltip
-[fixed] It's no longer possible to cast an ability on a target that is already under the effect of such ability or spell
-[fixed] Cursor will change while casting an active ability to show whether the target is legal or not
-[fixed] Active abilities duration
-[fixed] Active abilities summons
-[fixed] Active abilities aoe
-[fixed] Backlash could be cast on non-summons, which would freeze the game
-[fixed] Keen Edge
-[fixed] Active auras would not show on a unit that has any other perk (visual only)
-[fixed] Sometimes nothing would happen after casting an enchantment - it was not visible on unit, but visible on enchantments panel
-[fixed] All max hp increasing spells will now add both current and maximum hp
-[fixed] Performance improvement if there was a visible enemy city with an army inside
-[fixed] Bonuses from enchanted weapons didn't calculate immunity/resistance/vulnerability
-[fixed] Bonuses from enchanted weapons were different every time the tab was opened
-[fixed] Units killed by false life (or that having a hp increasing spell on them) froze the game by being half dead.
-[fixed] Corruption is not saved on shadow plane - after loading all explored tiles are uncorrupted
-[fixed] Infinite charges for Healer's Familiar (and other charge-based abilities)
-[fixed] Remaining turn counter for spellcasting on world map magic panel was wrong
-[fixed] Fixed infinite footsteps after backstabbing.
-[fixed] Advanced tooltips on city production would not work if there was an active event altering said production.
-[fixed] Healing effects restored figures in a wrong way
-[fixed] No more "empty" rewards from world features
-[fixed] Hypnotic Flame freeze
-[fixed] Removing of unit enchantments due to desertion after load
-[fixed] It's no longer possible to cast duplicate spells on units and cities on the world map
-[fixed] Neutral armies can no longer just enter player's city
-[fixed] Wrong amount of figures after load
-[fixed] bonus damage spells not working on world map
-[fixed] Restored tooltips on built buildings
-[fixed] Sometimes gold/mana frame and icon on alchemy panel were misplaced
-[fixed] Lost tribe crash
-[fixed] Can't attack if there's an army standing on a world feature
-[fixed] Roads not giving their bonuses properly
-[fixed] Pathfinding freeze fix after new turn (more than one plane)
-[fixed] Free ability use exploit
-[fixed] Stuck research spell description
-[fixed] Boneyard height
-[adjusted] Exp values
-[adjusted] Units balancing
-[adjusted] GUI adjustments
-[adjusted] new geyser
-[adjusted] Feature info panel
-[added] Mithril and orichalcum model
-[added] Remaining turns to next spellcraft level on tooltip
-[added] Crossed wand to show illegal spell target on world map
-[added] Advanced spell info on research panel
-[added] Manual deploy
-[added] Starting distance between units on battle map now depends on the total amount of participants
-[added] Combat log (wip)
-[added] An option to finish the battle as auto battle
-[added] Before battle window with army strength comparison
-[added] An option to cancel attack
-[added] More combat log
-[added] Units flee (Auto battle)
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1667:1668
[fixed] Disappearing spells after canceling an enchantment/loading
[fixed] After battle damage resistance would show 0 (instead of disappearing completely)
[fixed] Sometimes damage resistances from spells wouldn't work
[fixed] It's now possible to close abilities spellbook
[fixed] Instant-cast-on-selff abilities
[fixed] Descriptions of damage multiplier effects
[fixed] Some buff spells would show opposite value
[fixed] Huge hp increase after level up
[fixed] Crash on load on gateway
[fixed] Crash during battle on the edge of the world
[fixed] Insane spell damage
[fixed] Unable to cast army-targeting spells
[fixed] Wrong building names on cities list and post-battle summary
[fixed] Infusion slider/cost not restoring after infusing
[fixed] Save/load crash (rare)
[fixed] Crash on multiple backstabs when the target died
[fixed] Abilities spellbook for charge-based abilities
[fixed] Heroes mana fix
[fixed] Abilities exploit
[fixed] Fire drakes seem to freeze combat
[tweaked] Battle summary adjustments
[added] Att/def panel for tavern
[added] Mentor discipline (start with hero)
[added] More item abilities
[added] More unit abilities
[added] Premade items
[added] Heroes can be equiped with premade (starting) items from xml
[added] Ammunition
[added] Abilities to allow attacking flying units (Reach Weapons, Long Range)
[added] Sir Kaylen's icon
[added] Default icon for units without one
[added] Sneak ability
[added] Strategic view (very WIP)
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***1732:1733***
-[fixed] Random crash
-[fixed] Premade armors values
-[fixed] Premade items load
-[fixed] Ranged unit not being able to hit flying units
-[fixed] Quicksilver on world map
-[fixed] Mind Wrack duration
-[fixed] Removed unused duration info from Charm
-[fixed] Fully healed armies would not be marked as ready to move
-[fixed] Non flyers can't counter flyers
-[fixed] Winds of Cowardice hp issues
-[fixed] Ignored upkeep cost of summons
-[fixed] Some stats not refreshing immediately when un-equipping an item
-[fixed] Current enhancement is now correctly cleared when closing forge window
-[fixed] Units with damage immunity still received damage, even if combat log said the unit is immune
-[fixed] Aid was damaging units when removed.
-[fixed] Rare save crash
-[fixed] Interactions with multiple active abilities on one unit
-[fixed] Missing cloak icon
-[fixed] Wrong building names on summary after conquering enemy city
-[fixed] Units with Summoned Creature ability were kind of immortal.
-[fixed] Weird item combinations (like two two-handed weapons, two-handed weapon and a bow etc)
-[fixed] Weird evasion & improved evasion interactions with healing
-[fixed] Earthquake no longer hits flying units
-[fixed] Persistent combat enchantments
-[fixed] It's no longer possible for one sorcerer lord to control two instances of one combat enchantment
-[fixed] Only up to 6 abilities/perks/spells were visible at once on the skills tab
-[fixed] Closing armies roster with heroes tab active and then opening it resulted in armies visible on heroes tab
-[fixed] Spellcasting on walls
-[fixed] Wall's name in combat log
-[fixed] Rare crash after conquering a city resulting in freeze
-[fixed/added] New event restriction – Available Heroes - to prevent Hero's Aid from occurring if there are no free heroes available
-[fixed] Loading no longer resets available heroes
-[fixed] Some spells were missing "-" in their descriptions
-[fixed] Missing pegasus rider icon
-[fixed] Spells to research will reload after receiving a spell circle as a reward
-[fixed] Rare world generation crash
-[fixed(?)] Saves with empty armies will now load correctly, skipping such armies
-[added] Few new spells
-[added] "Can't hit flying units" message to combat log
-[added] Additional source of ammo for crafted ranged weapons
-[added] Scrollbar for item abilities
-[added] Yrm crystals, gems models
-[added] Remaining turn counters for road/corruption/purification/siphon
-[added] Information whether chosen item can be equipped by any of player's heroes on forge (before creating it)
-[added] Current movement points of selected army are visible on army info panel
-[added] Background image for turn change notification
-[added] More Orcish buildings
-[changed] Items that can't be equipped by chosen hero will now be shown in a red frame (instead of not showing at all)
-[changed] Item sorting to be more intuitive
-[changed] Defenses will be hidden of selected unit doesn't have any
-[changed] Chain Lightning now only affects enemies
-[changed] Army info panel (top left on world map) + splitting changes
-[changed] Adjusted rewards from world features
-[changed] Updated strategic view (still WIP)
-[changed] Main menu adjustments
Performance improvements - greatly decreased game loading time, removed (some) performance spikes
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