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Thread: Changelog

  1. #21
    Developer
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    Aug 2013
    Posts
    670
    ***2369 beta branch ***

    [fixed] AI crash
    [fixed] Random items generator
    [fixed] Issues when using Healer's Familiar with Unhallowed
    [fixed] Invisibility rework. All your invisible units are marked with a special tile.
    If you have at least one unit that can see invisible, enemy invisible units will be marked with a special tile. Only units that can see invisible can attack invisible units.
    [fixed] Wrong building requirements for Huecuva (wrong tooltip on buildings)
    [fixed] Crash when trying to take/destroy enemy AI city
    [fixed] Disabled "Select a new skill" label on odd hero level ups
    [fixed] Magic crash
    [fixed/tweaked] AI diplomacy
    [fixed] Some instant spells were visible as enchantments
    [fixed] Some enemy-only spells could target friendly units
    [fixed] Settings will no longer reset on each new build
    [fixed] Global events were not working on new cities
    [fixed] Siphons no longer generate a notification after load
    [fixed] Fake virus alert
    [fixed] Division by zero crash
    [fixed] Crash when removing unit from city queue
    [fixed] Great Library after load was not working
    [fixed] Rare crash when receiving a spell reward when having no spell circles
    [fixed] Rift could move you to a random place on the same plane instead of always choosing another plane
    [fixed] Domain of Storms crash after load


    [added] Spellcasting for autocombat
    [added] Items as possible loot from world features
    [added] Enemy spellcaster will now cast spells
    [added] Race-dependent city terrain
    [added] Extended info button for unit abilities
    [added] Turn counters for Ancient Ruin and Volcanic Ruin
    [added] Clipping for constructed buildings panel on city screen
    [added] Upkeep info for constructed buildings panel
    [added] Customizable dc bonus
    [added] DC bonus as a new infusion effect
    [added] Outline for units on world map

    [changed] Heroes now regain 20% of their maximum mana each turn instead of full refillment after each combat

    [tweaked] Details for prime material plane
    [tweaked] Event balancing (fame will now affect Hero's Aid, tweaked durations, chances, conditions)
    [tweaked] ExtraMana ability, item tooltips
    [tweaked] Refreshed Shadow plane textures
    [tweaked] Revised research costs for spells

  2. #22
    Developer
    Join Date
    Aug 2013
    Posts
    670
    *** 2392 ***

    [fixed] AI crash
    [fixed] Random items generator
    [fixed] Issues when using Healer's Familiar with Unhallowed
    [fixed] Invisibility rework. All your invisible units are marked with a special tile.
    If you have at least one unit that can see invisible, enemy invisible units will be marked with a special tile. Only units that can see invisible can attack invisible units.
    [fixed] Wrong building requirements for Huecuva (wrong tooltip on buildings)
    [fixed] Crash when trying to take/destroy enemy AI city
    [fixed] Disabled "Select a new skill" label on odd hero level ups
    [fixed] Magic crash
    [fixed/tweaked] AI diplomacy
    [fixed] Some instant spells were visible as enchantments
    [fixed] Some enemy-only spells could target friendly units
    [fixed] Settings will no longer reset on each new build
    [fixed] Global events were not working on new cities
    [fixed] Siphons no longer generate a notification after load
    [fixed] Fake virus alert
    [fixed] Division by zero crash
    [fixed] Crash when removing unit from city queue
    [fixed] Great Library after load was not working
    [fixed] Rare crash when receiving a spell reward when having no spell circles
    [fixed] Rift could move you to a random place on the same plane instead of always choosing another plane
    [fixed] Domain of Storms crash after load
    [fixed] Missing Hall of Hunters model in queue
    [fixed] Autocombat spellcasting crashes
    [fixed] Loading of some spells
    [fixed] Scrying allowed the caster to change enemy city's name
    [fixed] Issues when casting Scrying on neutral cities
    [fixed] Unit AI spellcasting for neutrals and guardians
    [fixed] Null ref when clicking on item icon in Inn
    [fixed] Good Moon event was not working
    [fixed] Arbalester's prerequisites
    [fixed] Clipping on bio label during sorcerer lord creation
    [fixed] Army's predicted path would sometimes disappear after combat and would not appear again
    [fixed] Issues with interacting with features - the window would close immidately, the window would open when orderng an army to move
    [fixed] Missing next/previous page buttons for unit abilities
    [fixed] Cold Pulse dispelled notification
    [fixed] Missing Dwarven Temple in queue

    [added] Spellcasting for autocombat
    [added] Items as possible loot from world features
    [added] Enemy spellcaster will now cast spells
    [added] Race-dependent city terrain
    [added] Extended info button for unit abilities
    [added] Turn counters for Ancient Ruin and Volcanic Ruin
    [added] Clipping for constructed buildings panel on city screen
    [added] Upkeep info for constructed buildings panel
    [added] Customizable dc bonus
    [added] DC bonus as a new infusion effect
    [added] Outline for units on world map
    [added] Spell dc is now visible in extended spell info
    [added] New units and corresponding summoning spells
    [added] You can now choose how new workers are assigned by default


    [changed] Heroes now regain 20% of their maximum mana each turn instead of full refillment after each combat

    [tweaked] Details for prime material plane
    [tweaked] Event balancing (fame will now affect Hero's Aid, tweaked durations, chances, conditions)
    [tweaked] ExtraMana ability, item tooltips
    [tweaked] Refreshed Shadow plane textures
    [tweaked] Revised research costs for spells
    [tweaked] Spell DC calculations
    [tweaked] Spellbook icon on battleboard
    [tweaked] Diplomacy GUI
    [tweaked[ Change plane button [removed] Default starting spells (like presel

    [removed] Default starting spells (like preselected Leap)

  3. #23
    Developer
    Join Date
    Aug 2013
    Posts
    670
    *** 2463:2464 ***


    This is the first build where we are wrapping the AI together to provide you best experience. In this build we have focused on DIPLOMACY, so we would really appreciate your feedback regarding this part. How do you feel the AI behaves and responses for your actions and offers.
    Please share the bugs and share your thoughts, especially in that matter.


    -[fixed] Missing "queue" and "building" text on city screen
    -[fixed] Some spells were causing issues in auto combat
    -[fixed] Movement points multiplers (Frostbite, Arctic Chill) were not correctly removed after combat
    -[fixed] Undeads and Constructs could bleed and become poisoned
    -[fixed] Rare issue with AI spellcasting
    -[fixed] Issues with Mana Short being applied locally but affecting all lords
    -[fixed] Rare crash on generating random item
    -[fixed] AI not doing anything
    -[fixed] Enemy units could be added to player's army
    -[fixed] Rare freeze during combat
    -[fixed] Howling Mine
    -[fixed] Missing lord's name in "___ declares war"
    -[fixed] Blight Monolith was not working
    -[fixed] Upkeep issues
    -[fixed/tweaked] Unit animation timings
    -[fixed] Ancient Ruins restoration resulting in failure when too close to a city
    -[fixed] Issues with Great Library
    -[fixed] Black icon when building siphon
    -[fixed] Create Undead ability was creating broken units
    -[fixed] Poison damage was not actually killing its target
    -[fixed] Equipment panel items getting stuck on gui items
    -[fixed] Wrong remaining turns counter refreshing for spell research after closing research panel
    -[fixed] Cloak icon stretching when equipped
    -[fixed] Demon was missing a Spellcaster ability
    -[fixed] Charm had infinite duration
    -[fixed] Summon Banshee actually summoned Mummies
    -[fixed] Levels gained by Altar of Battle were lost after loading
    -[fixed] Issues with Ascetic
    -[fixed] Magic Spirit were unable to build siphons
    -[fixed] Damage icons spawning at wrong place during combat
    -[fixed] Some items always had +20 mana ability
    -[fixed] Issues with damaging spells on world map
    -[fixed] Invisibility issues
    -[fixed] Unequpping an item with tiered ability resulted in hero losing all tiers of that ability
    -[fixed] Enchanter tooltip for items (it gives +1 bonus)
    -[fixed] Issues with spell patticles spawning at wrong places when AI initiated the combat
    -[fixed] Loading issues
    -[fixed] Units escaping clone/gone fix
    -[fixed] Other summoning particles
    -[fixed] Wrong distance between tiles fix

    -[tweaked] Battle GUI - removed "x", button, use right click to cancel spellcasting. switched left and right unit minipanel. refreshed unit deploy and combat log, added previous/next unit buttons
    -[tweaked] AI Diplomacy behavior gets a major update
    -[tweaked] Numbers for AI escape
    -[tweaked] Feature guardian changes

    -[added] More music
    -[added] Units and heroes as possible loot from world features
    -[added] Imprisoning Circle, Volcano, Haunt world features
    -[added] Dispel mechanics
    -[added] More spells
    -[added] Earth summoning particles
    -[added] Auto battle first strike, flying miss

  4. #24
    Developer
    Join Date
    Aug 2013
    Posts
    670
    *** 2540:2541 ***

    This is the another build where we are wrapping the AI together to provide you best experience. In this build we have focused on UNIT MANAGEMENT, so we would really appreciate your feedback regarding this part. How do you feel the AI manages the units composition, does it sends armies that are useful in your opinion?
    We have also put some work on improving the units behavior during combat, it should choose targets better now.
    Please share the bugs and share your thoughts, especially in that matter.


    -[fixed] Expansionist and discounts from buildings were only changing visual cost of units
    -[fixed] Crash during auto combat on Node
    -[fixed] Summoning a unit after casting a combat enchantment resulted in a crash
    -[fixed] Unable to pick +x bonuses for shields on item forge
    -[fixed] Reflex/Fortitude save tooltips switched on world map
    -[fixed] Issues with displaying mana income when crafting/casting
    -[fixed] Unable to close cities list by clicking on its icon again
    -[fixed] Issues with Charm
    -[fixed] Shore on Earth plane can now be corrupted
    -[fixed] Missing tooltips for strategic abilities on unit panel
    -[fixed] Crash during AI turn
    -[fixed] Issues with loading and saving.
    -[fixed] GUI popup when AI was conquering a Shrine
    -[fixed] You could surpass the limit of 6 heroes by rescuing them from world features
    -[fixed] Null reference when trying to cast a spell without having sufficient mana during combat
    -[fixed] Spells costs were set to zero after casting a spell by unit
    -[fixed] Issues with load when unit has Waterwalking/Fllying/Similiar ability from spell
    -[fixed] Planar Conjugation event could trigger when there was only one plane
    -[fixed] Ancient Ruin restoration counter not updating
    -[fixed] Being attacked with feature/resource info panel active resulted in two windows overlapping
    -[fixed] Poison/bleeding was not cleared between battles
    -[fixed] Guardians and rewards scroll position will now correctly reset on feature info panel
    -[fixed] Transmute spell was not loaded correctly
    -[fixed] Issues when units were casting combat enchantments
    -[fixed] Ascetic
    -[fixed] Sometimes the diplomacy window would not show a just-met sorcerer lord
    -[fixed] Auto resolve calculations
    -[fixed] Roads weren't working after load
    -[fixed] Destroying a city didn't remove it from mini map
    -[fixed] Missing tooltip for Savage Weather
    -[fixed] Tornado would not deal damage to every unit in army
    -[fixed] Corrupt Atmosphere
    -[fixed] Augur of Caldrean
    -[fixed] Dark Rituals, Evil Presence - were not giving power bonus
    -[fixed] Lethargy
    -[fixed] Spell reminder panel - spells that target enemy units had wrong text - enemy cities
    -[fixed] Warp Node was not removed immediately after dispelling
    -[fixed] Tendrils of Despair crash
    -[fixed] Spells that target one lord had "change me" on labels
    -[fixed] Orcish Hall of Stories was not working
    -[fixed] Bunch of other spell fixes
    -[fixed] You could equip the same item to more than one hero
    -[fixed] Various bugs related to attacking walls
    -[fixed] Auto combat experience calculations were not taking unit figures count into consideration
    -[fixed] Null ref on Dispel Magic extended info
    -[fixed] Some single target spells could multiply to affect other targets (like Acidic Weapon)

    -[added] Notifications when a spell would destroy your building
    -[added] New world feature - Druid Henge

    -[tweaked] Battle GUI tweaks
    -[tweaked] Spell balance - damaging spells
    -[tweaked] Event GUI

    -[added] More spells
    -[added] More events
    -[added] More walls for combat
    Last edited by Beo; 01-30-2015 at 07:38 PM.

  5. #25
    Developer
    Join Date
    Aug 2013
    Posts
    670
    BETA branch

    *** 2778:2779 ***

    [fixed] Invisible roads
    [fixed] Null ref on city screen
    [fixed] Power was not refreshed immediately after loading
    [fixed] Events were destroying all buildings in a city instead of set amount
    [fixed] Rare event crash
    [fixed] Null ref during combat
    [fixed] Text could become scrambled
    [fixed] Sometimes spellcasting would not show it's popup
    [fixed] Sometimes extended spell description would not close
    [fixed] You could receive insectoids from world features and inns
    [fixed] Unlocalized race for lost tribe
    [fixed] Ghoul apocalypse
    [fixed] Some unit enchantments would not apply to more than one unit
    [fixed] Combat freeze during backstabbing
    [fixed] Global events triggered by AI did not create a notification when they ended
    [fixed] Aura of Majesty was multplicating every turn
    [fixed] Some events were not removed correctly (aka no power until reset)
    [fixed] Index out of range when selecting previous city
    [fixed] Floating resource icons
    [fixed] Infusing a spell affected spells cast by units
    [fixed] Sometimes enemeies would not move at all during combat when one of the opposing units is invisible
    [fixed] No more free movement when attacking
    [fixed] Index out of range freeze during combat
    [fixed] Options were not saved from world map
    [fixed] Altar of Battle was only giving one bonus level
    [fixed] Crash when trying to dispel an enchantment from city screen
    [fixed] Auto combat issues with ranged units
    [fixed] Ranged sneak attacks
    [fixed] More experience after load
    [fixed] Unable to select own invisible units

    [tweaked] Thicker frame for selected army/unit for armies roster
    [tweaked] Faster initial game loading
    [tweaked] Faster turn processing
    [tweaked] Pathfinding fixed
    [tweaked] Even smoother map dragging
    [tweaked] Diplomacy panel now shows side's owner
    [tweaked] "Autodeploy" will change to "Done" when all units are deployed
    [tweaked] Movement points tweaks
    [tweaked] Music update

    [added] Lots of new events
    [added] More spell icons
    [added] More unit icons
    [added] Colored border for captured world features
    [added] Missing worker icons
    [added] Markers when splitting army

  6. #26
    Developer
    Join Date
    Aug 2013
    Posts
    670
    *** 2793 ***

    [fixed] Invisible roads
    [fixed] Null ref on city screen
    [fixed] Power was not refreshed immediately after loading
    [fixed] Events were destroying all buildings in a city instead of set amount
    [fixed] Rare event crash
    [fixed] Null ref during combat
    [fixed] Text could become scrambled
    [fixed] Sometimes spellcasting would not show it's popup
    [fixed] Sometimes extended spell description would not close
    [fixed] You could receive insectoids from world features and inns
    [fixed] Unlocalized race for lost tribe
    [fixed] Ghoul apocalypse
    [fixed] Some unit enchantments would not apply to more than one unit
    [fixed] Combat freeze during backstabbing
    [fixed] Global events triggered by AI did not create a notification when they ended
    [fixed] Aura of Majesty was multplicating every turn
    [fixed] Some events were not removed correctly (aka no power until reset)
    [fixed] Index out of range when selecting previous city
    [fixed] Floating resource icons
    [fixed] Infusing a spell affected spells cast by units
    [fixed] Sometimes enemeies would not move at all during combat when one of the opposing units is invisible
    [fixed] No more free movement when attacking
    [fixed] Index out of range freeze during combat
    [fixed] Options were not saved from world map
    [fixed] Altar of Battle was only giving one bonus level
    [fixed] Crash when trying to dispel an enchantment from city screen
    [fixed] Auto combat issues with ranged units
    [fixed] Ranged sneak attacks
    [fixed] More experience after load
    [fixed] Unable to select own invisible units
    [fixed] Unable to buld roads/siphons for no apparent reason
    [fixed] Orcish library tooltip
    [fixed] Magic Taint
    [fixed] Life Drain
    [fixed] Water related crashes when entering combat

    [tweaked] Thicker frame for selected army/unit for armies roster
    [tweaked] Faster initial game loading
    [tweaked] Faster turn processing
    [tweaked] Pathfinding fixed
    [tweaked] Even smoother map dragging
    [tweaked] Diplomacy panel now shows side's owner
    [tweaked] "Autodeploy" will change to "Done" when all units are deployed
    [tweaked] Movement points tweaks
    [tweaked] Music update
    [tweaked] Regeneration (both spell and ability)

    [added] Lots of new events
    [added] More spell icons
    [added] More unit icons
    [added] Colored border for captured world features
    [added] Missing worker icons
    [added] Markers when splitting army

  7. #27
    Developer
    Join Date
    Aug 2013
    Posts
    670
    *** 2862:2863 ***
    beta branch

    [fixed] Division by zero during naval combats
    [fixed] Damage HUD crash
    [fixed] Lost Settlement event could create Dark Elves/Insectoids cities
    [fixed] Issues with Fire Elemental
    [fixed] Wrong tooltips for abilities on unit panel
    [fixed] It was possible for multiple armies/heroes to have their selection frame enabled on armies roster
    [fixed] Clipping issues with too many notifications
    [fixed] Disappearing minimap
    [fixed] Issues when trying to split army that's constructing something
    [fixed] Crash when AI cast Altar of Battle
    [fixed] Missing 'captured' indicator for Library
    [fixed] Errors with guardians generator
    [fixed] Call to Arms event
    [fixed] Ancient Discovery event
    [fixed] You could summon more than 6 heroes, and get them from world features
    [fixed] Obelisk effects were not saved
    [fixed] Upkeep for summons
    [fixed] Shadows for city screen
    [fixed] Tooltip for orcish Hall of Heroes
    [fixed] Tooltips for buildings that reduce unit construction cost
    [fixed] Orcish lighthouse placement
    [fixed] Infusion information for strategic spells
    [fixed] Some spells had wrong infusion effects
    [fixed] Spell AOE was not localized
    [fixed] Orcish walls on world map
    [fixed] Walls for gray elves
    [fixed] Some global enchantments would not apply on new targets after loading
    [fixed] Stone Legion and Metal Fires (and a few more) were not working on newly recruited units
    [fixed] Spells cast by units could cause the lord to be unable to cast any spell
    [fixed] Issues with mana when heroa gained levels while having items granting additional mana equipped
    [fixed] Racial icons and default citizen designation on cities list
    [fixed] Keen Edge
    [fixed] Guardians' names were not localized on feature info panel
    [fixed] Input - assigning a key that is already used will clear it's previous assignement
    [fixed] Flay
    [fixed] Mind Rot
    [fixed] Grid settings were reverted when reopening world map (from combat or city screen)
    [fixed] Additional units that escaped were visible in battle summary
    [fixed] Tile hover for battleboard
    [fixed] Resistances from items weren't applied correctly
    [fixed] AI diplomacy spam
    [fixed] Some instant spells were visible on enchantments panel
    [fixed] AI could cast multiple enchantments of the same type on itself (multiple Glory)
    [fixed] Drag issues with items
    [fixed] Charm/Command
    [fixed] Randomly graying out build road/siphon/city etc buttons
    [fixed] Unable to counter sneak attacks
    [fixed] Dismissing units could sometimes leave a frozen image on the unit panel
    [fixed] Wrong distance penalty
    [fixed] Wrong power designation after load
    [fixed] Eden, Perpetual Darkness

    [added] Outline for world features
    [added] More icons
    [added] Colors for diplomacy panel
    [added] "No spellcasting" and "Don't retreat" toggles for auto combat

    [tweaked] Army splitting
    [tweaked] Feature guardians
    [tweaked] Buildings for city screen
    [tweaked] First unit for manual deploy will now be automatically selected
    [tweaked] Last selected army will be selected at the beginning of new turn on world map
    [tweaked] AI
    [tweaked] "islands" and "pangea" terrain generation

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