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Thread: Feedback for Build (2862:2863)

  1. #1

    Feedback for Build (2862:2863)

    There seems to be a problem, probably just cosmetic, with cities calculating the food income. Notice in this screenshot that the food income reads zero, but I have a Wild Game and a Fertile Soil perk. It should probably not be zero, right?

    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  2. #2
    Had a game crash on turn 62. I got an "IndexOutOfRangeException: Array index is out of range." This happened on the AI's turn. All files are attached.
    Attached Files Attached Files
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  3. #3
    Had a strange occurance where one of my units could not attack an enemy unit. My unit just moved onto the same tile as the enemy unit. Screenshot and savegame attached.

    Attached Files Attached Files
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  4. #4
    Interesting note in situation in previous post: when I loaded the game, the enemy unit was gone.

    ---------- Post added at 09:09 PM ---------- Previous post was at 09:04 PM ----------

    It looks as if the AI can be the same sorcerer lord as me. I renamed my lord, but it appears the AI chose the same portrait. That shouldn't happen, right?

    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  5. #5
    Had another strange situation with ghost units. This time, I got an Orc Serf as a prisoner. I founded a city, but the Orc Unit Graphic did not go away. I could not select the unit. It just stood on top of the city. This may be related to the previous ghost unit problem in post #3 of this thread. There may be some kind of bug with rescued prisoner units that are settlers. Files attached.

    Attached Files Attached Files
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  6. #6
    Bug: Got a political marriage event, but no city ever joined my side. Can this event trigger if there are no neutral cities in the game?
    Last edited by Troy_Costisick; 02-27-2015 at 01:47 AM.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  7. #7
    Developer
    Join Date
    Aug 2013
    Posts
    670
    Zero food income - pelase send us save wiith this situation.
    Political marriage - investigating.
    Rest - will be fixed in today's build.

  8. #8
    Sorcerer of the Lesser Tower
    Join Date
    Sep 2014
    Posts
    80
    Has the option to split an existing army changed? I can't find the option to do so anymore.

  9. #9
    Developer
    Join Date
    Aug 2013
    Posts
    670
    Select one unit (or multiple - with CTRL + click) and then somewhere on the world map - selected units will move there.

  10. #10
    Quote Originally Posted by Beo View Post
    Zero food income - pelase send us save wiith this situation.
    All the saves I uploaded were from that game. The Autosave0059 would have been pretty close to when I noticed the food issue. But I'll upload an earlier one just in case.
    Last edited by Troy_Costisick; 02-27-2015 at 09:49 AM.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

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