-
*** 1775:1776 ***
[fixed] Unit upkeep not showing
[fixed] Unhallowed weren't receiving any bonus from tiles
[fixed] Corrupted saves when AI with a hero under it's control lost
[fixed] Sorcerer and Wizard class heroes not being able to equip rings
[fixed] Crashes on Mac/Linux
[fixed] "To hit" label not updating on ranged magical attacks
[fixed] Crash on Lost Tribe
[maybe fixed?] Crashes on Windows
[maybe fixed?] Occasional crashes on backstabbing
[changed] Increaed the size of diciplines' font during game creation
[changed[ Black end of the world is less invasive [changed] Witches hut and circus particles [added] Battling on a tile with node now: decreases mana cost (-25%), increases DC (+3) of spells with matching Circle, non matching spells have (100 - spellcraft/10)% chance to fail [added] Fertile soil model [added] Two new sorcerer templates [added] More orcs [added] Fog for main menu Performance im
[changed] Witches hut and circus particles
[added] Battling on a tile with node now: decreases mana cost (-25%), increases DC (+3) of spells with matching Circle, non matching spells have (100 - spellcraft/10)% chance to fail
[added] Fertile soil model
[added] Two new sorcerer templates
[added] More orcs
[added] Fog for main menu
Performance improvements
-
*** 1831:1832 ***
[fixed] Close description button on spellbook collider is misplaced
[fixed] Religious building were giving 50% more power than they should
[fixed] Opening equipment panel during battle resulted in a crash
[fixed] Random resource issue
[fixed] High Men and Draconian Marketplace was giving an additional 0.5 gold income
[fixed] Unrest was not refreshed immediately when purchasing an unrest-reducing building on the city screen
[fixed] Watchtower no longer increases view range before the fight
[fixed] Rounding issues with unrest and rebels count
[fixed] Deers are no longer extinct.
[fixed] Work progress persisting after switching planes
[fixed] Oracle was not always revealing minimap
[fixed] Some wrong building tooltips
[fixed] More random rewards from features
[fixed] Efreet on fire battle map
[fixed] Wellspring of Life was affecting all cities instead of only one
[fixed] Rocks weren't treated as obstacles on the battlemap
[fixed] Damaging spells were infused forever after paying the infusion cost just once
[fixed] Undead units were damaged by negative energy
[fixed] Auras not working
[fixed] "Change me" on skills tab during combat
[fixed] Scouting spell
[fixed] Teleport spell
[fixed] Surveyor was showing wrong food bonus
[fixed] Cursing Touch was buffing instead of reducing stats
[fixed] Infinite camera scroll
[fixed] Minimap with Omniscient was black
[fixed] Bandit Camp, Lost Caravan and Forgotten Camp particles
[fixed] Disappearing siphons after load
[fixed] Removed STR bonus from ranged attacks
[fixed] Research book loses most of it's contents when there is less than 4 spells available
[fixed] Corrupting forests on fire plane
[fixed] Wrong icons on forge subtype dropdown
[fixed] Purify tile not working
[fixed] Performance regression after loading the game
[changed] Heroes: Removed additional attacks. Added progression system and lots of new abilities. Added tiered abilities. Heroes now have access to all spells.
[added] Spell indicator for army info (WIP)
-
*** 1869:1871 ***
[fixed] Save/load after recruiting a hero from tavern resulted in a crash
[fixed] Random item name will be now generated after changing item type, subtype or by creating an item
[fixed] Removed "not enough points" fact from already picked disciplines
[fixed] Mystic tooltip (it's 0.1 per citizen, not 10)
[fixed] Sorcerers and wizards couldn't equip cloaks nor helmets
[fixed] Depth issues when unequpping some items
[fixed] (-) on Hall of Hunters tooltip
[fixed] City not spawning immediately after restoring Volcanic Ruins
[fixed] Units killed by backstabbing were treated as two kills on battle summary and during experience calculations
[fixed] AI will use all it's attacks instead of only one during combat
[fixed] Inconsistencies in finding new tile for city - checking if there's already a city in range wa missing one row and one column of tiles
[fixed] Spell distance penalty cross-plane was not working
[fixed] Issues with target restrictions for batttleboard-wide spells
[fixed] Shrine tooltip for Uhnallowed
[added] You can cancel casting a spell on worldmap by clicking on it again in spellbook
[added] Summoned unit's mana upkeep cost for summoning spell description
[added] "New worker" notification for Lost Tribe
[added] Gaze/thrown/poison/bleeding/spell resistance for att/def panel
[added] Notification that you can't afford to maintain all your enchantments
[added] Double click to load/save
[added] Tar model
[added] Mummies
[added] Some new spells
[changed] AI controlled ranged units in contact with enemy will no longer run, resulting in backstabbing
[tweaked] Description of Tendrils of Despair
[tweaked] If a resource is generated on a mountain, resource icon will point to the top of the mountain instead of it's base
[tweaked] Arena GUI adjustments
[tweaked] Save panel name input
[tweaked] Strategic map
-
*** 1944 : 1945 ***
(uploading now)
Warning - Saves on Linux do not work. Possibly the same with Mac - we're investigating this
[fixed] Performance regression
[fixed] No hero from mentor
[fixed] Healer's Familiar crash
[fixed] Berserk-type spells were working only once
[fixed] "Not enough mana for enchantments" window popping out even if there is enough mana
[fixed] Negative/positive enrgy damage calculations
[fixed] Catapult was missing Construct ability
[fixed] Ranged unit's last ranged attack (depletting ammo) was treated as melee
[fixed] Spell distance penalty calculation issues with world wrapping
[fixed] Bunch of AI crashes
[fixed] Pathfinding on world seam
[fixed] Population growth for Unhallowed
[fixed] You could build a siphon without defeating it's guardians
[fixed] It wasn't possible to change planes by using gateway/node if there was enemy army on the other side
[fixed] Heroes were unable to cast a spell after it's controller cast a spell
[fixed] Recruiting a settler didn't reduce it's city's population
[fixed] Selecting some units on arena modem returning to main menu and then opening arena again resulted in those units being picked but invisible
[fixed] Reduced mummies' size
[fixed] AI controlled heroes gained from Hero's Aid event weren't doing anything
[fixed] Height adjustments for army/detail/feature after (un)corrupting a mountain
[fixed] Tooltips will always close when closing a window
[fixed] Ranged units could hit flying units in melee by default
[fixed] Starting with cartographer resulted in completely black minimap
[fixed] Missing city icons on minimap after load
[fixed] City icon not showing on minimap after creating new city
[fixed] "Not enough movement points" while interacting with oracle
[fixed] AI spellcasting on arena mode
[fixed] Rare crash when clicking on "unit recruited" notification
[fixed] Invisible disciplnes could be selected during sorcerer lord creation
[fixed] Crash in manual combat if a unit was damaged in auto combat just before
[tweaked] Draconian buildings on city screen
[tweaked] Positive disciplines now have plain cost near name, negative disciplines have "+" and cost
[tweaked] GUI adjustments
[changed] Icon for experience reward from world features
[changed] Moved opening strategic map from mouse scroll to "M"
[changed] Changing camera ("V") also rotates strategic map
[added] More spells
[added] Void Channels model
[added] Custom tile values for each race
[added] Orcs for surveyor
[added] Ogre Mage, Zombie, Earth Elemental, Air Elemental
[added] Instant casting and crafting
[added] More spellcasting possibilities for AI on world and combat map
[performance] Opening/closing city screen is faster
[performance] Map generation improvements
[performance] Shorter initial loading time
-
*** 2026:2027***
[fixed] Casting a spell with unit will now correctly refresh selected unit minipanel
[fixed] Movement points multiplier effects (such as Arctic Chill) will leave one movement point instead of completely freezing the target
[fixed] Casting a spell with unit resulted in being unable to cast a spell as a lord.
[fixed] It's no longer possible to use strategic ability while moving
[fixed] Rare AI crash
[fixed] Conquering a city was not refreshing global enchantments
[fixed] Casting spells by units was not reseting their movement points
[fixed] Sometimes minimap would show air plane instead of target plane while changing planes
[fixed] Units that can't gain any level would still have their experience progress bars and "leveled up" labels.
[fixed] Wild game was not grayed out when explored bot not visible
[fixed] "Everything disappeared" bug
[fixed] "Freeze when entering city" bug
[fixed] Army movement path and selection marker was not visible on air (for flying units)
[fixed] You no longer get rewards from features if you run or lose
[fixed] Bad Moon event was not working
[fixed] Wrack not working in arena mode
[fixed] Rare crash with AI spellcasting
[fixed] Null reference when closing spell description on arena
[fixed] Rare bug that caused units that switched control on arena to return to their owner after a battle on world map
[fixed] Missing reward values on battle summary panel
[fixed] Recruiting units in a city ignored the 16 units in army limit
[fixed] Loading the game allowed units to surpass maximum level limit
[fixed] Missing level hard cap (20)
[fixed] Heroes could lose their level up abilities and spells after loading
[fixed] Raise Zombies summoned Mummies
[fixed] Change planes button was not working
[fixed] Input crash when using an active ability
[fixed] Single-target city spells were being cloned after conquering a city
[added] Player will be notified if another player/AI triggered a global event
[added] Fishes model
[added] Etherium model
[added] Emberslag model
[added] Nightshade model
[added] Features interactions now fire automatically after battle
[added] Features interaction will now wait till the summary window is closed
[added] Fame - gain from winning battles, conquering cities, lose for losing battles, losing cities, razing cities
[added] Only heroes that fulfill required fame conditions will appear in Hero's Aid event. Hiring a hero that requires more fame than you have from Inn results in increased price
[added] Sorcerer lord can have up to 6 heroes
[added] Surveyor and tile info on strategic map
[added] If you hover over an army that has at least one unit that can be targeted by current spell the cursor will not be crossed
[added] More events
[tweaked] AI will not cast more spells than it can manage
[tweaked] Prime/air/shadow plane no longer consists of only swamps, forests, and deserts
[tweaked] Refreshed Feature Info panel
[tweaked] Battle summary panel
[tweaked] Hero hire cost
[tweaked] You will only get tier 0 heroes from Mentor
[tweaked] Cursors
[tweaked] GUI responsiveness
[tweaked] Combat mouse input
[tweaked] Reduced memory usage by ~350MB
-
*** 2072:2074 ***
-[fixed] Large icons on enchantments panel
-[fixed] AI units with reach weapons were not attacking flying enemies
-[fixed] Some spells could do 0 dmg
-[fixed] AI was ignoring immunities to spell affecting spells
-[fixed] Null referene after combat in Library
-[fixed] Crash when destroying a city with active events
-[fixed] Rare crash when saving with some active global events
-[fixed] Crash caused by Walking Bomb
-[fixed] Ordering the army to heal did not always clear "army still needs attention" message
-[fixed] Feature model disappearing from feature info panel after combat
-[fixed] Particles on Lost Caravan
-[fixed] Crash after fighting in a world feature after leaving arena
-[fixed] Damage could be negative
-[fixed] Black Prayer spell
-[fixed] Simulacrum spell on arena
-[fixed] Defeating a sorcerer lord and then defeating one of it's remaining armies resulted in an unclickable army
-[fixed] Gold upkeep issues
-[fixed] AI was casting spells on illegal targets
-[fixed] No champions ever
-[fixed] Cities evaluation of starting zones
-[fixed] Tooltip for Unhallowed Temple and Parthenon
-[added] Additional info for unique rewards on feature info panel
-[added] More icons
-[added] Oysters model
-[added] Info about resources in cit screen's perk panel
-[added] Customizable input
-[added] Resources tooltips
-[added] Resources info panel
-[added] Basic arcane spells
-[added] More spells
-[added] More information about spells during sorcerer lord creation
-[tweaked] Several buildings
-[tweaked] Small adjustments to combat ai spellcasting
-[tweaked] Generic info window
-[tweaked] "You still have sorcerer points or spells to choose" message tweaked to be more clear + circles will glow when not all spells are selected
-[tweaked] AI combat spellcasting
-
2165:2166
Among other changes you can find:
- Play as a completely new race: Dwarves, sturdy, productive and ponderous
- Explore a new unique plane: Earth, resource-rich, desolate wasteland
- Battle for the Worlds of Magic with your friends in the new Hot Seat mode
- Summon five new roaming creatures, from invisible Air Elementals to poisonous Nagas
- Customize your heroes with a revamped and balanced hero system
- Dominate the seas with newly implemented ships
- Cast over fifty new unique spells, from conjuring magical city guardians to turning your whole army invisible
- Acquaint yourself with a completely new magic circle: Arcane, with spells available to all players, allowing to summon mighty heroes and return from banishment
Other major improvements include:
- a lot of new graphic assets, including icons, resources, and features - still a lot more to come!
- new resource and feature overview windows for easier access to information
- customizable input
- several new disciplines for Sorcerer Lords, including powerful circle masteries
- major stability overhaul, several hundred bugfixes and performance improvements
- reduced memory usage makes the game more smooth on lower-end computers and improved 32-bit compatibility
- custom tile bonus values for each race further differentiate existing factions
- improved terrain generation makes swamps and hills easily recognizable
- improvements to both strategic and tactical AI
- 30 STEAM achievements
- 10 STEAM trading cards
[fixed] Draconian Temple power income
[fixed] Extended spell description not always closing
[fixed] AI losing capital to a player resulted in AI losing immediately instead of being banished
[fixed] Banished status was not being saved
[fixed] "9999" on cities panel when producing housing or trade goods
[fixed] Population growth on cities panel was not rounded (+40.00000001 etc)
[fixed] Cities list will no longer "jump" when there is only one city
[fixed] Weird text behaviour on feature info panel
[fixed] Acive enchantments scrolling and removing
[fixed] Food income was shown as "0" even if it was negative
[fixed] Before battle panel was showing empty icons instead of default icons
[fixed] Sometimes level values were invisible on battle summary panel
[fixed] "You can't afford all enchantments" message was triggered too often
[fixed] Depth issues with alchemy tutorial
[fixed] Negative fame after winning a battle when attacked by AI (visual only)
[fixed] Spell circle reward on feature info panel was not localized
[fixed] Trying to cast a spell when out of mana resulted in remaining spellcraft for that turn to be set to 0
[fixed] Champions had zero AC
[fixed] Nature's Bounty was not working
[fixed] Crash when unit under the effect of Hast/Alacrity died
[fixed] Enchanter was reducing research cost of all spells
[fixed] Attacking empty cities with RTS input
[fixed] Call Lightning on arena
[fixed[ Evil Omens [fixed] Cursor stuck as default during combat [added] Units that retreated will be now marked on battle summary [added] Notification when a spell is removed [added] Clicking on "info" button will close extended spell description [added] Circle Masteries (15% casting/researching cost discount, +1 DC, additional starting spell pick) [added] Hot Seat mode [added] Dwarves [added] More spell icons [added] Current population and population growth for city hud [added] "Out of reach" instead of "Miss" when attacking a flying unit without reach weapons in melee [added] Ships [added] Animations for oysters, whales, fishes [added] Unrest in city is reduuced by 10% for each two units stationied in it [tweaked] Refreshed Prime plane
[fixed] Cursor stuck as default during combat
[added] Units that retreated will be now marked on battle summary
[added] Notification when a spell is removed
[added] Clicking on "info" button will close extended spell description
[added] Circle Masteries (15% casting/researching cost discount, +1 DC, additional starting spell pick)
[added] Hot Seat mode
[added] Dwarves
[added] More spell icons
[added] Current population and population growth for city hud
[added] "Out of reach" instead of "Miss" when attacking a flying unit without reach weapons in melee
[added] Ships
[added] Animations for oysters, whales, fishes
[added] Unrest in city is reduuced by 10% for each two units stationied in it
[tweaked] Refreshed Prime plane terrain
-
*** 2241 ***
Most probably save games from your previous games won't work.
-[fixed] Cities of Gold spell was not working on cities created after casting it.
-[fixed] Rare crash when loading
-[fixed] Freeze when a city has less than 900 citizens
-[fixed] Unable to build a node
-[fixed] Crash during neutrals turn
-[fixed] Invisible notifications
-[fixed] Unhallowed Palisade in building queue
-[fixed] Income will not change between turns
-[fixed] AI crash
-[fixed] Armies with more than 16 units
-[fixed] Fame is no longer shown as a reward from empty world features
-[fixed] Some diplomacy crashes
-[fixed] Wrong name when AI offered you a city
-[fixed] It's no longer possible to capture unhallowed cities when not playing as unhallowed
-[fixed] Wizard's Roulette is no longer shown on enchantments panel
-[fixed] Drake's flame in wrong place
-[fixed] Enemy units that escaped are no longer shown as yours
-[fixed] Units on battle summary were invisible (usually after a small fight after a bigger one)
-[fixed] No ships for races other than high men
-[fixed] Language settings reset to English by default
-[fixed] Sometimes damage popups during combat had wrong values
-[fixed] Some spells were ignoring spell resolution results
-[fixed] Randomly selected enemy units on arena did not stack correctly
-[fixed] Ascetic
-[fixed] Invisible Wild Game on resource info panel
-[fixed] Additional AC against projectiles was not shown in combat log
-[fixed] Unit_300 name
-[fixed] Acrobat and Bleeding Attack descriptions
-[fixed] Description for Unhallowed Parthenon
-[fixed] Description for Draconian Fighters' Guild, Shrine, Hall of Hunters
-[fixed] Auto combat no longer ignores resistances, immunities and vulnerabilities
-[fixed] Most summons were treated as harmless units for calculating chance for AI to retreat from combat
-[fixed] Null reference on hot seat lord creation
-[fixed] AI escape algorithms for manual combat
-[tweaked] Resource icons placement on high terrain
-[added] New Cave and Howling Mine models
-[added] Constructed buildings panel for city screen
-
*** 2302 *** (beta branch)
[fixed] Change view hotkey disabled when naming save
[fixed] Rare crash on battle start
[fixed] Previous/next hero buttons were not working on equipment panel
[fixed] Population growth on city HUD was not rounded
[fixed] Golden Age not affecting new/captured cities
[fixed] Tooltip for Great Infusion
[fixed] Crit range for items not showing in forge
[fixed] Gold rounding on city raze results
[fixed] Cold Pulse (and all spells that target an army)
[fixed] Added additional minipanel refresh after spellcasting
[fixed] Hero summoning spells will fail if the caster already has 6 heroes
[fixed] Returning to world map now resets cursor to default
[fixed] "Done" button was not working on equipment panel
[fixed] Oracle for High Men and Gray Elves had wrong description
[fixed] Added models for world feature preview panel
[fixed?] Giant Farmers' Market
[fixed] Lunar Eclipse wasn't treated as a global event
[fixed] Global Events were not restored after finishing
[fixed] Dismissing and desertion will return heroes to the available heroes pool
[fixed] It was possible that city enchantments were not completely dispeled after conquering
a city
[fixed] Issues with building a city on ancient ruin
[fixed] Issues with adjusting tax rate when cities list was not in it's starting position
[added] Items for purchase in Inns
[added] Simple global events tab
[added] Buildings under construction for UH, DR, DW, GE, OR
[added] Necromancer's Tower world feature
[added] More spell icons
[tweaked] Equipment panel icons
-
*** 2305:2306 ***
(default branch)
Same as above
+ fixed issues with saves
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