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Objectif 08/10
Hi guys,
I have been told that there will be a release the 8th of October. French translation would be included if finished. Youpi!
But there are about 6 pages still remaining.
Will you have time to make some translation this week-end?
Circonflexe, Sloul, are you in? Do you have an access to the file? If not, can I copy English strings in the forum...
Thanks!
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Oui, mais je ne sais pas où trouver les fichiers, donc ouais si tu pouvais poster ici, ce serait pas mal.
Ou alors m'indiquer les chemins d'accès du fichier en quesiton.
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Le fichier n'est accessible que si Hoverdog ou un autre admin t'en donne le droit. En attendant, voici de quoi se divertir. Il suffit de traduire la partie après le signe "=" en respectant la casse.
Enjoy!
///diplomacy
guiDiplomacyTitle = DIPLOMACY
guiDiplomacyOffers = OFFERS
guiDiplomacyRelations = RELATIONS
guiDiplomacyTreaties = TREATIES
dipDeclareWar = DECLARE WAR!
dipForce = Demand
dipPropose = Propose
dipAskfor = Ask for
dipGive = Give
dipSubGold = Gold
dipSubGoldQ = Gold
dipSubGoldT = Gold (per turn)
dipSubMana = Mana
dipSubManaQ = Mana
dipSubManaT = Mana (per turn)
dipSubWorldRes = Resources
dipSubWorldResT =
dipSubWorldResQ =
dipSubItems = Items
dipSubItem = Item:
dipSubSpells = Spells
dipSubSpell = Spell:
dipSubUnits = Units
dipSubUnit = Unit:
dipSubCities = Cities
dipSubCity = City:
dipSubLords = Sorcerer Lord Information
dipSubLord = Lord:
dipSubStates = Change of Relations
dipSubState =
dipSubMap = Map Information
dipSubTiles = Tiles::
dipYes = Yes
dipNo = No
dipProceed = Proceed
dipNoLords = You have not found any other Sorcerer Lords yet!
PROPOSE = PROPOSE
FORCE = DEMAND
GIVE = GIVE
ASKFOR = ASK FOR
ETERNAL_WAR = Eternal War
WAR = War
TRUCE = Truce
PEACE = Peace
NONAGGRESION_PACT = Non-aggression Pact
DEFENSE_ALLIANCE = Defense Alliance
ALLIANCE = Alliance
//World Features
WFAltarTitansdesc = Altar of the Titans
WFAncientMinedesc = A maze of tunnels deep below the ground, with a second entrance in another part of the plane.
WFAncientRuindesc = A long-forgotten site of an ancient city. Some buildings still remain intact.
WFBanditCampdesc = This hidden clearing is a safehouse for a band of brigands.
WFCavedesc = A dark cavern with dangers lurking inside.
WFCorruptedShrinedesc = Once a place of worship, now tainted by evil forces.
WFDarkHengedesc = A magical stone circle guarded by evil worshippers.
WFDendesc = A lair of some dangerous creatures.
WFDragonsLairdesc = Powerful dragonkin inhabit this deadly place.
WFDungeondesc = Forgotten ruins inhabited by foul creatures.
WFFountainOfLifedesc = The waters of this fountain can bring dead heroes back to life.
WFFountainofYouthdesc = A healing spring flows here.
WFGatewaydesc = A portal to another plane.
WFGhostShipdesc = A haunted ship eternally sailing on the seas.
WFGreatFortressdesc = An ancient, towering stronghold
WFGreatLibrarydesc = A repository of forgotten knowledge.
WFHauntedMinedesc = A prosperous mine now guarded by the undead.
WFHellGatewaydesc = A one-way gate to one of the planes of hell.
WFHowlingMinedesc = A shaft filled with restless spirits and precious minerals.
WFImprisoningCircledesc = A magical prison holding a powerful captive.
WFIvoryTowerdesc = A centre of magical research long abandoned by scholars.
WFLostTribedesc = A small and peaceful tribe resides here.
WFNecromancerTowerdesc = A shelter of an insane necromancer.
WFNodedesc = A source of pure elemental energy that can be harnessed.
WFObeliskdesc = A mystical pillar that can grant boons to those it deems worthy.
WFGreatOracledesc = A clairvoyant seer lives here.
WFRiftdesc = A tear between two planes of existence.
WFRuinedCastledesc = A once proud fort now reduced to ruins.
WFShipwreckdesc = Remnants of a ship haunted by ghosts of unfortunate sailors.
WFStatueGardendesc = A palace full of strikingly beautiful statues.
WFTeleportationStonedesc = A floating crystal with the ability to instantly teleport armies.
WFTombOfForgottenSorcererLorddesc = A powerful wizards from ancient times is buried here.
WFVampireCryptdesc = A clan of vampires chose this place as their hideout.
WFVolcanicRuinsdesc = Remains of an ancient metropolis buried in volcanic ash.
WFWatchtowerdesc = A grand tower soars over the lands.
WFAncientBattlefield = Ancient Battlefield
WFAncientBattlefielddesc = An epic battle was once fought here. Fallen warriors still haunt this place.
WFCircus = Circus
WFCircusdesc = A wandering fair has set up a circus here.
WFForgottenCamp = Forgotten Camp
WFForgottenCampdesc = Outcasts have set up a camp, hidden deep in the wild.
WFKeep = Keep
WFKeepdesc = A majestic keep, overtaken by bandits, towers over the landscape.
WFLostCaravan = Lost Caravan
WFLostCaravandesc = A ransacked caravan can be found here.
WFOldLibrary = Old Library
WFOldLibrarydesc = A ruined library, once full of arcane knowledge, may still have secrets to uncover.
WFRunestone = Runestone
WFRunestonedesc = A totemic runestone stands here, protected by its worshippers.
WFWitchHut = Witches’ Hut
WFWitchHutdesc = An old hag resides here, protected by some of her pets.
WeaknessHuecuva = Weakness
MindWrackHuecuva = Mind Wrack
FalseLifeHuecuva = False Life
SpitofBileWraith = Spit of Bile
TorporWraith = Torpor
FireballDeathGuard = Fireball
AidDruid = Aid
StoneSkinDruid = Stone Skin
WindBlastGreyMage = Wind Blast
LightningStrikeGreyMage = Lightning Strike
GuardianWindGreyMage = Guardian Wind
KeenEdgeSpellsword = Keen Edge
BerserkFrenzySpellsword = Berserk Frenzy
FireballElementalist = Fireball
IceBoltElementalist = Ice Bolt
ThunderclapElementalist = Thunderclap
HealSkald = Heal
SandblastSkald = Sandblast
ElementalArmorManslayer = Elemental Armor
GiantStrengthManslayer = Giant Strength
FireWeaknessEfreet = Fire Weakness
WarpRealityEfreet = Warp Reality
FlameArrowEfreet = Flame Arrow
FireballEfreet = Fireball
FlamestrikeEfreet = Flamestrike
ConfusionEfreet = Confusion
FireElementalEfreet = Fire Elemental
WaterElementalMarid = Water Elemental
MindStormMarid = Mind Storm
ReflectDamageMarid = Reflect Damage
DehydrateMarid = Dehydrate
CharmMarid = Charm
WeaknessHuecuvadesc = Can cast Weakness.\nTarget receives -2 to hit and damage.\nCasting cost: 8
MindWrackHuecuvadesc = Can cast Mind Wrack.\nTarget receives -5 to Will saves.\nCasting cost: 5
SpitofBileWraithdesc = Can cast Spit of Bile.\nDeals 4-24 Negative Energy damage.\nCasting cost: 10
TorporWraithdesc = Can cast Torpor.\nTarget cannot do anything until attacked.\nCasting cost: 15
FireballDeathGuarddesc = Can cast Fireball.\nDeals 6-36 Fire Damage to units in 3x3 tile radius.\nCasting cost: 20
AidDruiddesc = Can cast Aid.
StoneSkinDruiddesc = Can cast Stone Skin
WindBlastGreyMagedesc = Can cast Wind Blast
LightningStrikeGreyMagedesc = Can cast Lightning Strike
GuardianWindGreyMagedesc = Can cast Guardian Wind
KeenEdgeSpellsworddesc = Can cast Keen Edge
BerserkFrenzySpellsworddesc = Can cast Berserk Frenzy
FireballElementalistdesc = Can cast Fireball
IceBoltElementalistdesc = Can cast Ice Bolt
ThunderclapElementalistdesc = Can cast Thunderclap
HealSkalddesc = Can cast Heal
SandblastSkalddesc = Can cast Sandblast
ElementalArmorManslayerdesc = Can cast Elemental Armor
GiantStrengthManslayerdesc = Can cast Giant Strength
FireWeaknessEfreetdesc = Can cast Fire Weakness
WarpRealityEfreetdesc = Can cast Warp Reality
FlameArrowEfreetdesc = Can cast Flame Arrow
FireballEfreetdesc = Can cast Fireball
FlamestrikeEfreetdesc = Can cast Flamestrike
ConfusionEfreetdesc = Can cast Confusion
FireElementalEfreetdesc = Can cast Fire Elemental
WaterElementalMariddesc = Can cast Water Elemental
MindStormMariddesc = Can cast Mind Storm
ReflectDamageMariddesc = Can cast Reflect Damage
DehydrateMariddesc = Can cast Dehydrate
CharmMariddesc = Can cast Charm
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Et ce qui reste, en vrac
opt_Language = Langue
opt_ShowAutoBattleQuestion =
opt_ShowAutoBattleAlways =
opt_ShowAutoBattleNever =
opt_EnableTutorial = Enable Tutorial Hints
opt_ResetTutorial = Reset Tutorial
opt_SingleFigure = Show Single Figures in Units
opt_MultipleFigure = Show Multiple Figures in Units
opt_AutoSaveInterval = Autosave Interval
EveryTurn = Every Turn
EveryFifthTurn = Every Fifth Turn
FifteenMin = Every Fifteen Minutes
HalfHour = Every Half Hour
EveryHour = Every Hour
None = Disable
opt_ShowTooltips = Show Tooltips
opt_TooltipsDelay = Tooltips Delay
opt_UnitsSpeed = Units Speed
opt_EOTArmies = Show Armies End of Turn Message
opt_EOTCities = Show Cities End of Turn Message
opt_EOTResearch = Show Research End of Turn Message
opt_Resolution = Resolution
opt_Windowed = Windowed Mode
opt_Glow = Glow
opt_Bloom = Bloom
opt_SSAOcc = SSA Occlusion
opt_SSAObs = SSA Obscurance
opt_Quality = Graphics Quality
opt_VSync = VSync
opt_VSync_0 = 2
opt_VSync_2 = 2
opt_VSync_1 = 1
opt_AA = Anti-aliasing
opt_AA_0 = 0 samples
opt_AA_2 = 2 samples
opt_AA_4 = 4 samples
opt_AA_8 = 8 samples
opt_AudioMain = Sounds Volume
opt_AudioGUI = GUI Sounds Volume
opt_AudioSounds = Characters Sounds Volume
opt_AudioMusic = Music Volume
opt_MouseType = Mouse Selection
RTSLike = RTS-like (left-click to select, right-click to act)
MOMLike = MoM-like (left-click to select, left-click to act)
cityDamageReport_goldGain = Your troops looted {0} gold
cityDamageReport_goldLoss = You lost {0} gold
cityDamageReport_buildingsDestroyedOne = {0} was destroyed as a result of battle
cityDamageReport_buildingsDestroyedMany = {0} were destroyed as a result of battle
cityDamageReport_populationKilled = {0} citizens have lost their lives as a result
gameOver_win = Congratulations! You have conquered all other sorcerer lords.
gameOver_lose = You have been defeated.
unitEscape_start = Escaping!
unitEscape_fail = Escape failed!
unitEscape_success = Escaped!
surveyor_desc = Hover over a tile to display
surveyor_population = Maximum Population: {0}
surveyor_gold = Gold Bonus: {0}%
surveyor_production = Production Bonus: {0}%
surveyor_food = Food Bonus: {0}%
surveyor_ne = Negative energy bonus: {0}%
surveyor_resources = Available Resources: {0}
surveyor_noResources = No available resources.
surveyor_cantBuild = Cities cannot be built less than 3 tiles from any other city.
cs_UpkeepLabel = Upkeep
spellbook_FIRE = Show Fire spells
spellbook_WATER = Show Water spells
spellbook_EARTH = Show Earth spells
spellbook_AIR = Show Air spells
spellbook_LIFE = Show Life spells
spellbook_DEATH = Show Death spells
spellbook_DESTRUCTION = Show Destruction spells
spellbook_AUGMENTATION = Show Augmentation spells
spellbook_PROTECTION = Show Protection spells
spellbook_SUMMONING = Show Summoning spells
spellbook_MENTALISM = Show Mentalism spells
spellbook_BIOMANCY = Show Biomancy spells
spellbook_ARCANE = Show Arcane spells
spellbook_ALL = Show spells from all circles
spellbook_sortABC = Sort alphabetically
spellbook_sortTier = Sort by tier
spellbook_sortTierNext = Next tier
spellbook_sortTierPrev = Previous tier
spellbook_sortCost = Sort by cost
spellbook_modeCombat = Show combat spells
spellbook_modeWorld = Show strategic spells
spellbook_stored = Show stored spells
targetRestriction_EnemyCity = Enemy City
targetRestriction_FriendlyCity = Friendly City
fi_PossibleGuardians = Possible Guardians:
fi_Close = Close
fi_Interact = Interact
fi_GoldReward = Gold
fi_ManaReward = Mana
fi_SpellReward = Spell
fi_CircleReward = Circle
fi_ResearchReward = Research
fi_EXPReward = Experience
fi_HealReward = Healing
cityDamageReport_noGoldGain = No loot found.
cityDamageReport_noGoldLoss = Attackers didn’t find any gold.
cl_Taxes = Tax Rate
cl_GoldIncome = Gold per Citizen
cl_Unrest = Unrest
tavernHire = HIRE FOR:
tavernUnits = Mercenaries
tavernHeroes = Heroes
tavernItems = Items
bbp_choose = CHOOSE:
manabar_mana = [34DDDD]Mana:[-] {0}
casting_finished = CASTING COMPLETE!
casting_finisheddesc = [EAD996]{0}[-] is ready to cast!
casting_cast = CAST
casting_store = PRESERVE
_overwriteSave = Do you want to overwrite your previous save?
_deleteSave = Delete save?
_missingLabel = No text available. Please send log and save file to us.
lc_FlagColor = Flag Color
featuredesc_easy = It looks abandoned.
featuredesc_veryhard = It looks deadly.
featuredesc_medium = It looks inhabited.
featuredesc_hard = It looks dangerous.
featuredesc_possibleRewards = Possible rewards:
fi_CirclesReward = Spell circle(s):
tooltipWorldMain_19 = Current total Negative Energy and income this turn.\nWithout Negative Energy, your troops may disband and buildings dismantle.
tooltipCity23 = Purchase. Spend city population to have the currently produced item finished immediately and ready for the next turn.
mm_MapSize = Choose the size of planes.
mm_Opponents = Select the number of opposing Sorcerer Lords.
mm_FastMovement = Select to double units’ movement on the world map.
button_retreat = Retreat!
mmHIGH_MEN_desc = High Men, proud and noble humans.
mmGRAY_ELVES_desc = Grey Elves, sophisticated forest dwellers.
mmUNHALLOWED_desc = Unhallowed, the undead scourge.
mmDRACONIANS_desc = Draconians, a race of ancient dragonkin.
mmCustom_desc = Create your own Sorcerer Lord!
mm0_desc = Markas, who focuses on might over magic.
mm1_desc = Merlin, an old, wise sage.
mm2_desc = R’jak, an evil necromancer.
mm3_desc = Ariel, a benevolent priestess of Life.
mm4_desc = Eyegor, a malicious spawn of Chaos.
mm5_desc = Neve, an inexperienced mage with great potential.
RewardBonusExp = Bonus Experience
RewardHeal = Full Healing
mm_LandType = Select the landmass type of this plane.
mm_LandCoverage = Select the amount of plane covered by land.
units_desert_popup = Some of your units will desert at the end of this turn due to lack of Food and/or Gold. Increase your taxes or Food production to accommodate for your armies’ upkeep.\n\nDo you still wish to proceed?
units_desert_popup_unhallowed = Some of your units will desert at the end of this turn due to lack of Negative Energy. Increase your Negative Energy production to accommodate for your armies’ upkeep.\n\nDo you still wish to proceed?
cs_militia = Town Militia
cs_militia_desc = Shows the amount of guard units that defend the town during sieges.
_missingSaves = NO SAVES AVAILABLE!
nameyoursavegame = Name your save game
event_BLUE_MOON = Research is doubled!
event_GaiasBlessing_end_many = Mother Earth turns her back. Her blessing dissipates.
event_BAD_MOON = All religious buildings lose their effects.
event_GAIAS_CURSE = Natural healing rate of all living creatures is halved.
event_GreatInfusion_end_many = The infusion has ended and the winds of magic have returned to their normal state.
event_HarvestMoon_end_many = The Harvest Moon has waned and farmers begrudgingly return to their work.
cs_building_desc = Construct buildings
cs_hiring_desc = Hire troops
tooltipCity24 = Citizens. Each Unhallowed Citizen figure counts as a thousand undead inhabitants, and consumes 1 Negative Energy per turn.
tooltipCity25 = Harvesters. Each harvester produces 2 Negative Energy and 0.5 Production per turn. You must have enough harvesters to gather enough Negative Energy to maintain the city's population at all times.
choose_save_file = CHOOSE A FILE TO LOAD:
dipWelcome = Greetings
dipWelcome_text = Hail, mighty wizard. I bear greetings and words of wisdom.
Save_Game_Button = SAVE
Load_Game_Window_Title = LOAD GAME
choose_save_game_to_load = CHOOSE A FILE TO LOAD:
Save_Game_Window_Label = SAVE GAME
event_EquinoxCelebration_end_all = The equinox has ended, and your populace return to their everyday lives.
messageWorker = Population increased in {0}
messageSpellcraft = Spellcraft increased to {0}
effectChaosChannelsApplied = {0}
citiesList_Unrest = Unrest:
enchantments_popup = Some of your enchantments will dissipate at the end of this turn due to lack of Mana. Increase your Mana production to accommodate for your spells’ upkeep.\n\nDo you still wish to proceed?
Pathfinding = Pathfinding
Pathfindingdesc = Unit, along with his army, is able to move through any terrain at a cost of 1 Movement Point.
Forester = Forester
Foresterdesc = Unit is able to move through forests at a cost of 1 Movement Point.
Swampdweller = Swampdweller
Swampdwellerdesc = Unit is able to move through swamps at a cost of 1 Movement Point.
Mountaineer = Mountaineer
Mountaineerdesc = Unit is able to move through mountains at a cost of 1 Movement Point.
CorruptTile = Corrupt Tile
CorruptTiledesc = Unit is able to corrupt tiles, making them useless for the living but beneficial for the unhallowed.
PurifyTiledesc = Unit is able to purify corrupted tiles, restoring them to usefulness.
tooltipUnitPanel15 = Mana is used by the unit to cast spells in battles.
tooltipUnitPanel16 = Shows the unit’s appearance and description.
tooltipUnitPanel17 = Shows the unit’s abilities, perks, and spells affecting it.
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Caster of the Inner Tower
Sorry folk right now I'm in holidays in Ecuador can't help much :/ Will be be back on the 12th... good luck until then
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Tout ça a été traduit au fait.
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Thanks to the work of Sloul this week-end, I am proud to announce that the French translation is finished!
Last edited by Eider; 10-06-2014 at 08:12 AM.
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Quand y en a plus, y en a encore...
New lines added
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Abecedarian Mage
edit du 10/10: je continue de traduire les nouveaux passages
Et merci a sloul pour le joli coup de main
Edit du 18/10
I reach the end of the file.
If someone could read after me...
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