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Thread: Beta build

  1. #11
    Developer
    Join Date
    Aug 2013
    Posts
    670
    What about verifying cache?

  2. #12
    Says it's ok.
    I thought it's not my problem but someone else also experienced the same thing.

  3. #13
    Mage’s Assistant
    Join Date
    Aug 2014
    Posts
    107
    Exited the game this afternoon and when I logged back in this evening, all the save games had disappeared (got the message 'no saves available', which normally happens with a new update (now running 1667:1668, is this morning's update or have some fixes been applied)). So this is either a bug or just me sloppily not memorizing this morning's update number(?).

  4. #14
    Developer Hoverdog's Avatar
    Join Date
    Feb 2013
    Location
    Boat City
    Posts
    570
    Quote Originally Posted by Glorfindel7 View Post
    Exited the game this afternoon and when I logged back in this evening, all the save games had disappeared (got the message 'no saves available', which normally happens with a new update (now running 1667:1668, is this morning's update or have some fixes been applied)). So this is either a bug or just me sloppily not memorizing this morning's update number(?).
    There was a new update applied at about 3pm GMT.

  5. #15
    Quote Originally Posted by Hoverdog View Post
    There was a new update applied at about 3pm GMT.
    Btw my problem with Steam has gone as well. Thanks!

  6. #16
    Developer
    Join Date
    Aug 2013
    Posts
    670
    New beta build:

    -[fixed] Random crash
    -[fixed] Premade armors values
    -[fixed] Premade items load
    -[fixed] Ranged unit not being able to hit flying units
    -[fixed] Quicksilver on world map
    -[fixed] Mind Wrack duration
    -[fixed] Removed unused duration info from Charm
    -[fixed] Fully healed armies would not be marked as ready to move
    -[fixed] Non flyers can't counter flyers
    -[fixed] Winds of Cowardice hp issues
    -[fixed] Ignored upkeep cost of summons
    -[fixed] Some stats not refreshing immediately when un-equipping an item
    -[fixed] Current enhancement is now correctly cleared when closing forge window
    -[fixed] Units with damage immunity still received damage, even if combat log said the unit is immune
    -[fixed] Aid was damaging units when removed.
    -[fixed] Rare save crash
    -[fixed] Interactions with multiple active abilities on one unit
    -[fixed] Missing cloak icon
    -[fixed] Wrong building names on summary after conquering enemy city
    -[fixed] Units with Summoned Creature ability were kind of immortal.
    -[fixed] Weird item combinations (like two two-handed weapons, two-handed weapon and a bow etc)
    -[fixed] Weird evasion & improved evasion interactions with healing
    -[fixed] Earthquake no longer hits flying units
    -[fixed] Persistent combat enchantments
    -[fixed] It's no longer possible for one sorcerer lord to control two instances of one combat enchantment
    -[fixed] Only up to 6 abilities/perks/spells were visible at once on the skills tab
    -[fixed] Closing armies roster with heroes tab active and then opening it resulted in armies visible on heroes tab
    -[fixed] Spellcasting on walls
    -[fixed] Wall's name in combat log
    -[fixed] Rare crash after conquering a city resulting in freeze
    -[fixed/added] New event restriction – Available Heroes - to prevent Hero's Aid from occurring if there are no free heroes available
    -[fixed] Loading no longer resets available heroes
    -[fixed] Some spells were missing "-" in their descriptions
    -[fixed] Missing pegasus rider icon
    -[fixed] Spells to research will reload after receiving a spell circle as a reward
    -[fixed] Rare world generation crash
    -[fixed(?)] Saves with empty armies will now load correctly, skipping such armies

    -[added] Few new spells
    -[added] "Can't hit flying units" message to combat log
    -[added] Additional source of ammo for crafted ranged weapons
    -[added] Scrollbar for item abilities
    -[added] Yrm crystals, gems models
    -[added] Remaining turn counters for road/corruption/purification/siphon
    -[added] Information whether chosen item can be equipped by any of player's heroes on forge (before creating it)
    -[added] Current movement points of selected army are visible on army info panel
    -[added] More orc buildings
    -[added] Background image for turn change notification

    -[changed] Items that can't be equipped by chosen hero will now be shown in a red frame (instead of not showing at all)
    -[changed] Item sorting to be more intuitive
    -[changed] Defenses will be hidden of selected unit doesn't have any
    -[changed] Chain Lightning now only affects enemies
    -[changed] Army info panel (top left on world map) + splitting changes
    -[changed] Adjusted rewards form world features
    -[changed] Updated strategic view (still WIP)
    -[changed] Main menu adjustments

    Performance optimization - greatly increased game loading time, removed (some) performance spikes

  7. #17
    Abecedarian Mage
    Join Date
    Sep 2014
    Posts
    170
    I like where this is going.

    I assume you meant "improved" or "decreased" game loading time though.

    Also, minor spelling error in "Adjusted rewards FORM world features", since I'm just noticing it.

    ---------- Post added at 08:04 AM ---------- Previous post was at 08:00 AM ----------

    Quote Originally Posted by Beo View Post
    -[fixed] Weird item combinations (like two two-handed weapons, two-handed weapon and a bow etc)
    Hehehe. Too bad that.

  8. #18
    Wow! Great work team!
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  9. #19
    Developer
    Join Date
    Aug 2013
    Posts
    670
    New beta build is up (Windows only, Mac and Linux tomorrow)



    [fixed] Close description button on spellbook collider is misplaced
    [fixed] Religious building were giving 50% more power than they should
    [fixed] Opening equipment panel during battle resulted in a crash
    [fixed] Random resource issue
    [fixed] High Men and Draconian Marketplace was giving an additional 0.5 gold income
    [fixed] Unrest was not refreshed immediately when purchasing an unrest-reducing building on the city screen
    [fixed] Watchtower no longer increases view range before the fight
    [fixed] Rounding issues with unrest and rebels count
    [fixed] Deers are no longer extinct.
    [fixed] Work progress persisting after switching planes
    [fixed] Oracle was not always revealing minimap
    [fixed] Some wrong building tooltips
    [fixed] More random rewards from features
    [fixed] Efreet on fire battle map
    [fixed] Wellspring of Life was affecting all cities instead of only one
    [fixed] Rocks weren't treated as obstacles on the battlemap
    [fixed] Damaging spells were infused forever after paying the infusion cost just once
    [fixed] Undead units were damaged by negative energy
    [fixed] Auras not working
    [fixed] "Change me" on skills tab during combat
    [fixed] Scouting spell
    [fixed] Teleport spell
    [fixed] Surveyor was showing wrong food bonus
    [fixed] Cursing Touch was buffing instead of reducing stats
    [fixed] Infinite camera scroll
    [fixed] Minimap with Omniscient was black
    [fixed] Bandit Camp, Lost Caravan and Forgotten Camp particles
    [fixed] Disappearing siphons after load
    [fixed] Removed STR bonus from ranged attacks
    [fixed] Research book loses most of it's contents when there is less than 4 spells available

    [changed] Hero system overhaul
    Greatly reduced time of AI turns (from 60s to 1s)

  10. #20
    Abecedarian Mage
    Join Date
    Sep 2014
    Posts
    170
    Sounds very nice!
    Gonna try soon.

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