
Originally Posted by
Aaron
OK guys, this is just a quick post to let you all in on something we're considering to put a bit of a throttle on city spam.
Before I jump in I want to point out that city spam isn't going to be as big an issue as it may seem now. One of the mechanics we already have for limiting it isn't in place yet. That being the fact that a city looses 1K population whenever it builds a settler. This prevents a player from creating population with settlers. So, you can't just flood the world with citizens. You have to wait for the population to increase before you spread out too far.
Still, we realize this isn't enough, but we don't just want put a bunch of limiters on it. Instead we want to come up with something that feels “natural” and fits the overall theme of the game. So, what have we got right now? Limitations tied to fame.
Rather than just hard capping the number of cities or population or something like that we want to tie your empire's size to your fame. The idea is that as your empire's population increases you begin to suffer from a growing unrest penalty. This will make the population harder to control and will slow down population growth.
Now, there will actually be several ways to handle this situation. Ensuring that you have all the unrest reducing buildings you can have in each city will help, as will certain spells. However, the real trick to eliminating this penalty is going to be fame. In simple terms: The more famous you are the larger your empire can be without penalty.
It's also important to note that this limitation won't effect the Unhallowed. They don't suffer from unrest and are meant to use more “zerg-like” techniques.
This limitation won't greatly effect some players as they're going to be out there getting fame with victory after victory. But it will prevent players from “turtle-ing” together huge empires.
Of course, for players that like to have a large number of smaller cities that will still be possible. The larger a city's population the larger the problem of unrest. By strategically building settlers to lower a city's population you'll be able to spread out and place cities strategically to take advantage of world resources.
In the end we want city spamming to be a valid strategy, not the only valid strategy.
Thoughts?