A little disappointing, since these are bugs that I haven't seen in patches and patches. Given how many of the bugs which have been reported here on the forums are still in the game, I'm beginning to think you guys aren't checking the posts anymore, so this might be the last time I waste your forum space with bug posts
- Spiky Rocks is crashing combat, again.
- The fog of war bug is back, again. (Still?)
- Illusion Immunity is broken again. Phantom warriors and beasts, as well as units with Ghost Touch or Ethereal, still ignore armor on units with Illusion Immunity.
- EDIT: My mistake, here. I thought Summon Champion was broken, but it looks like there's a set hero that it will summon. Since I was trying from the same cast, I was getting the same hero again and again, but that looks like the way the spell is meant to work. So, sort of like an Inn, if you don't like the hero you get, try again in a few turns.
- Actually, following on to the point above, I'm thinking that for some tasks, your RNG doesn't have any R to it. Is it possible that your RNG could have some sort of a seed value that gets stuck? I just got the same hero seven times in a row from conquering different world features over the course of two turns. I'm not one to discount confirmation bias but that's starting to stretch the bounds of credulity.
- EDIT: Thanks to nik_lin for testing a save of mine. This may be my hardware, not the game, so this one's removed.
- Units with spell resistance, upon failing to resist a spell, are not getting a chance to make a saving throw. EDIT: I feel like I didn't make this a big enough deal. Wastelands, you need to fix this most rikki-tik. You have effectively taken saving throws away from Dark Elves, as well as higher-tier units of most other races. Also, units with SR aura, like Unicorns, now cripple their entire army with a SR so low most spells penetrate it, while disabling saving throws for those units.
- EDIT: Thanks to nik_lin for testing a save of mine. This may be my hardware, not the game, so this one's removed.
- Ranged units, in melee range with a flying unit, will initiate melee attacks, failing to hit the flying target, and take hits in return. So now, ranged units can be killed for free by parking a flyer next to them; at least when retaliating they had a chance to hit, but now they just stupidly kill themselves off.
- drifting.jpg
Units that take damage sometimes seem to lose track of where they're supposed to stand, especially if figures die and are brought back by healing. See how those Rangers are overlapping into an adjacent square? That's a fairly mild example; and when it gets extreme enough, it causes combat to hang with detached units doing the eternal march in place. EDIT: it happens most often, it seems, when the units have to turn in place a lot; in other words, when surrounded and being attacked by multiple opponents each turn.
- Sometimes on game load, units lose their movement points for the turn. This won't be that big a deal once the game is polished, but as broken as things are right now, it's not that uncommon to have to reload or restart several times in a single turn.
- Your autocombat system has a little problem. If you do part of the combat manually, and autoresolve the combat, the end result is that experience is only awarded for the units killed during autocombat. I'm sure that part-manual, part-automatic combat wasn't really a test case you bothered with because it's a strange thing to do, but in quite a few combats over the last few days I've gotten to a point where I can't actually end my turn - the hourglass icon isn't responsive, nor is the keyboard shortcut. Thus, manual combat until you can't, and autocomplete.
- EDIT: Thanks to nik_lin for testing a save of mine. This may be my hardware, not the game, so this one's removed.
- The thing where no loot is shown for clearing a world feature is far, far more common than it used to be. It seems to happen most often right after loading a game, or right before the game calls time out and crashes, freezes, or hangs.
- Almost every bug in my thread about bugs in 1.2.4 is still in the game, along with the bugs that other users have posted in these forums. So, I suppose you guys probably had 1.2.5 locked down and in testing for a few weeks.
Overall, still better than version 1.0, but you've let some of the old gamebreaking bugs creep back in.