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Thread: Official Tech Support Bug List (PC)

  1. #1
    Mage’s Assistant
    Join Date
    Mar 2013
    Location
    Montreal, Canada
    Posts
    149

    Post Official Tech Support Bug List (PC)

    Hello everyone,

    Before posting an issue please make sure to review the list of issues below in case someone has already posted about it. If so, please feel free to reply to that thread with any relevant details or additional information you have to offer.

    For the time being requests/suggestions will be included in the second list (at the bottom of this post).


    BUG LIST

    Bug # - Status - Summary(Hyperlinked)

    [B0001] - OPEN - Main Menu always sets VSYNC to 0
    [B0002] - OPEN - VSYNC is extremely jittery
    [B0003] - OPEN - World Map is left glossy after backing out of Options Menu with ESC
    [B0004] - OPEN - Debug Text / Missing Info - Multiple areas (Forge, Spells, etc.)
    [B0005] - OPEN - Changing resolution in game not showing all possible resolutions
    [B0006] - OPEN - Able to equip hero with a red item to the hero
    [B0007] - FIXED - Level Up Hero blocked
    [B0008] - OPEN - No Hint Panel Magic (1.2.10b)
    [B0009] - OPEN - Neutral city displays wrong owner
    [B0010] - OPEN - Summon champion not summoning anything.
    [B0011] - OPEN - The Fame Bug Strikes again!
    [B0012] - OPEN - Frozen Weapon upkeep cost
    [B0013] - OPEN - AI turns take too long
    [B0014] - Not A Bug - Movement dots disappears
    [B0015] - OPEN - [1.2.10b] army movement & tooltip delay setting not saving
    [B0016] - OPEN - Rewards in Great Library
    [B0017] - Not A Bug - Damage to distance for weapons
    [B0018] - Not A Bug - Planar Conjugation
    [B0019] - UNABLE REPRO. - Crashing On Launch
    [B0020] - RESOLVED - Custom Sorceror Lord name creation
    [B0021] - OPEN - Slaveworks not providing production
    [B0022] - OPEN - Archmage Bonus Not Factored Into # of Turns to Upgrade Spellcraft
    [B0023] - OPEN - Freezing at game start
    [B0024] - IN PROGRESS - Silent Sentinel & Auto Fight creates stacks of Eart Elem.
    [B0025] - OPEN - Army stuck outside city
    [B0026] - OPEN - RP from chests
    [B0027] - RESOLVED - Slaveworks doesn't work
    [B0028] - OPEN - Hero count Issues
    [B0029] - OPEN - Last enemy + pacify = enemy wont end his turn
    [B0030] - RESOLVED - Menu Scrolling Issues (Stuck)
    [B0031] - Not A Bug - No Sound plays
    [B0032] - FIXED - Blurry Map When Closing Cities List Menu while Surveyor is open
    [B0033] - FIXED - Reach Weapons, Power sliders, and game launch
    [B0034] - OPEN - Ice Strom - missing continuous animation
    [B0035] - OPEN - Ice Storm + Incinerating Cloud - continuous damage?
    [B0036] - OPEN - Ice Storm - Spell description
    [B0037] - OPEN - Healer Familiar stops working on level-up
    [B0039] - RESOLVED - Spell Resistance suppresses saving throws
    [B0040] - OPEN - Fountain of Life sets level to default
    [B0041] - OPEN - Units under Bloodlust have "2 turns"
    [B0042] - OPEN - Some Hero spells use the SorcLord spell turn
    [B0043] - OPEN - Zoom lock when spell is ready
    [B0044] - OPEN - Auto switching breaks spell casting.
    [B0045] - Not A Bug - Unable to Skip Intro (Avast Sandbox)
    [B0046] - NOT A BUG - Crossbows can't be used by a fighter?
    [B0047] - OPEN - Slow Time never goes away. NEVER.
    [B0048] - OPEN - Chain Lightning, zero damage on Unhallowed
    [B0049] - OPEN - Drain Life provides too much healing
    [B0050] - FIXED - Items in Inn continue to get more powerful each reload
    [B0051] - OPEN - Sea combat
    [B0052] - OPEN - Archangels are laggy.
    [B0053] - Not a Bug - No siphon for you! (Gateways)
    [B0054] - OPEN - Can't cast heal on a vampire
    [B0055] - OPEN - AI Is Careless With Ranged Units
    [B0056] - OPEN - Spell animations on world map
    [B0057] - OPEN - Balancing Issue With Dominate City spell
    [B0058] - OPEN - Lack of Feedback When Building Advanced Cities
    [B0059] - OPEN - Persistent Cursing Touch
    [B0060] - OPEN - Mineral Discovery Description
    [B0061] - OPEN - AI Faradrax still don't use stealth
    [B0062] - OPEN - Inaccurate damage counters and HP
    [B0063] - OPEN - using a ranged unit to attack a unit in the gate freezes combat
    [B0064] - OPEN - AI suicides into it's own wall of fire
    [B0065] - OPEN - Full speed animations cause unjustified backstabs on battlefield
    [B0066] - OPEN - Unable to embark a full army stack
    [B0067] - OPEN - Ranged units still show melee auto pathing info
    [B0068] - OPEN - Punctuation
    [B0069] - OPEN - Gontar the cleric has no spells
    [B0070] - Not a Bug - Siphon progress icon is floating in an odd place
    [B0071] - Not A Bug - No Mithril for you.
    [B0072] - OPEN - Can't control more than 4 heroes?
    [B0073] OPEN -Tower for city wall turns enemy at the end of battle can't be destroyed
    [B0074] - FIXED - Infinite AI turns
    [B0075] - OPEN - Forester no longer works
    [B0076] - resolved - Placeholder Text Thread
    [B0077] - NOT A BUG - Hero levelling up doesn't allow any skill picks.
    [B0078] - OPEN - Wrack sometimes skips a turn
    [B0079] - CLOSED - Regeneration isn't providing any healing
    [B0080] - OPEN - AI considers Static Charge to be a beneficial spell
    [B0081] - OPEN - Units still stand on top of each other in gates


    SUGGESTION LIST

    Feature Requests / Suggestions


    TBD

    BUG WORKFLOW

    OPEN - New Bug Report
    IN PROGRESS - Devs have started working on it / will try to fix it
    RESOLVED - Devs have a fix ready, but it is not available yet
    FIXED - The latest update should contain the fix for the issue
    CLOSED - Issue was verified by user(s) and is now closed

    Not A Bug - This is when something isn't an issue, and the game is behaving as intended.
    Last edited by MedievalNerd; 06-25-2016 at 03:50 PM.
    If you like hardware, games, design and discuss anything video game related. Please come join me on my facebook page. I also showcase my existing, and upcoming Computer Build Logs! https://goo.gl/V2JEJW

  2. #2
    This is great Medieval! A "running list" of bugs / suggestions! Are you going to update the OP to include what everyone adds? That would be great to do! That way we are not all doubling up on bugs / suggestions! I have a couple of long lists (most have been resolved), but I do have quite a few suggestions / tweaks as well. I might message you my condensed / modified list at some point.

  3. #3
    Mage’s Assistant
    Join Date
    Mar 2013
    Location
    Montreal, Canada
    Posts
    149
    That's the ultimate goal! I update it every other day or close to that.

    When I can log in from work during lunch but things are a bit crazy these days!

    Take note that the initial bug list thread, will not be migrated in the list. Only new bug reports will get added.

    Glad you like our little system.
    If you like hardware, games, design and discuss anything video game related. Please come join me on my facebook page. I also showcase my existing, and upcoming Computer Build Logs! https://goo.gl/V2JEJW

  4. #4
    Suggestions:
    1) Would be good for Armory building to perhaps give units +500 experience points
    2) Mundane resistance needs an overview to assess which units can bypass it, and which units have it. It is a powerful mechanic
    3) Suggest removing stacking bonuses such as mundane or elemental resistance
    Bugs:
    1) Mouse wheel scroll in city list still doing strange buggy things
    2) Some items you can buy at the Inn have like 33 armor, or shields with 14 armor... for low price!
    3) Sometimes when my caster hero casts a large spell (seen with ice storm), then my sorcerer Lord can't cast that turn.
    4) Mundane Resistance still a little buggy - earth elemental (buffed with is nice!) still resisting damage from my units with holy arms (empire wide bless weapon spell).

    More things to come.... Medieval... do you want all my bug lists and suggestions: There are like maybe 70 points?!?!

  5. #5
    Mage’s Assistant
    Join Date
    Mar 2013
    Location
    Montreal, Canada
    Posts
    149
    Quote Originally Posted by Stahl33 View Post
    Suggestions:
    1) Would be good for Armory building to perhaps give units +500 experience points
    2) Mundane resistance needs an overview to assess which units can bypass it, and which units have it. It is a powerful mechanic
    3) Suggest removing stacking bonuses such as mundane or elemental resistance
    Bugs:
    1) Mouse wheel scroll in city list still doing strange buggy things
    2) Some items you can buy at the Inn have like 33 armor, or shields with 14 armor... for low price!
    3) Sometimes when my caster hero casts a large spell (seen with ice storm), then my sorcerer Lord can't cast that turn.
    4) Mundane Resistance still a little buggy - earth elemental (buffed with is nice!) still resisting damage from my units with holy arms (empire wide bless weapon spell).

    More things to come.... Medieval... do you want all my bug lists and suggestions: There are like maybe 70 points?!?!
    For Bugs, unless they are related, yes a single thread per bug.

    For example, if you find missing item descriptions. You could write 1 bug (Multiple Missing Descriptions Missing) and list all of the instances within a Single Thread. Please only do this if they are related, as the thread tracking will become fragmented.

    For suggestions, if you have slew of them, please go ahead and make a thread called 'Stahl33 Suggestions' or whatever name you find appropriate, and list all your suggestions in them.

    Cheers,

    MN
    If you like hardware, games, design and discuss anything video game related. Please come join me on my facebook page. I also showcase my existing, and upcoming Computer Build Logs! https://goo.gl/V2JEJW

  6. #6
    Arcane Candidate
    Join Date
    Jan 2014
    Posts
    3
    There are a couple of suggestions that need to be considered.

    When defending a city, allow the units to become passive or defensive. If I have flyers or spell casters that I would rather didn't run outside the walls to smash against the invading Melee units, there should be a toggle for that. That way when I autocomplete the battle, they don't suicide.

    The other is the engineers, having them be able to build roads in stretches, not just one space at a time.

    Thanks

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