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  1. #1

    Someday

    Maybe someday we'll be able to feed Master of Magic to an AI and say, "Make something like this with better graphics and more units and spells." I think that's the only way we'll ever get a true successor to the game, since all human attempts thus far have been ruined in some way or another.
    Last edited by chirpis; 05-05-2017 at 05:02 PM.

  2. #2
    Arcane Candidate
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    In the past, I've thought about remaking the game. I absolutely love Master of Magic and would love to have a native version of it for Windows. But... I don't think it's something I necessarily want to start on my own, and it would likely be done using the original graphics. But at least it would be a 32-bit native Windows app with a larger map (and larger view of it on screen) and multiplayer support over TCP/IP. And I'd write it in C++.

  3. #3
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    Quote Originally Posted by chirpis View Post
    Maybe someday we'll be able to feed Master of Magic to an AI and say, "Make something like this with better graphics and more units and spells." I think that's the only way we'll ever get a true successor to the game, since all human attempts thus far have been ruined in some way or another.
    I've been playing with the original MoM graphics, and I've got a small C++ app that loads in some data and renders several unit groups to the window. Fang and the great drake are animated (not that you can tell from the screen shot, obviously), and all the movement frames and animations seem to run correctly as you move units around the screen. You can't attack anything, but I hooked up the A* algorithm so at least units move around each other (and around the wizard tower).



    On my own, this is probably about as far as I'm going to go. I don't understand the combat mechanics well enough to even begin prototyping that stuff. I also don't know how to generate MoM-like worlds, so any prototyping on the overland maps is also more than I want to do on my own.

    But... If anyone wants to help and can contribute some coding for combat or world/map generation, then that just might be enough to motivate me to continue working on this!

    On a related note, I've been thinking about prototyping the intro animation for MoM. I have the animation frames, the music, and the lightning and fireball effect sounds. I don't have the voices from Tauron and Merlin. I ran a utility years ago to extract everything from the LBX files, but the voices didn't pop out of anything. If anyone has the original WAV files for Tauron and Merlin, I'd really appreciate getting copies!
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