Part 5
Air units

Let's open air_units.csv.

This file is not connected with any other so you don’t have to bother about correcting them.

In air_units.csv you will find following columns:
Owner
Country ID of the unit's owner
Name
Name of the unit.
X
X hex ID (-1 for X and Y means force pool)
Y
Z hex ID (-1 for X and Y means force pool)
Type
Type of unit, possible values are from 8 to 10, and are as follows: 8 - Figther, 9 - Tact Bomber, 10 - Strategic Bomber.
Level
Level of unit, possible values are from 1 to 5.
Strength
Actual strength of units in real values. Maximum value is 10.
Attack made
Does unit attacked
Was attacked
Was the unit attacked
X supply
X hex ID location - should be City
Y supply
Y hex ID location - should be City
AP
AP left
Starting AP
AP at the beginning of the turn,
In Reserve?
Is unit in reserve, if X and Y are set to -1, then this should be set to 1, otherwise set to 0.
Supply
Supply rate.
Air Recon made
Does unit made Air Recon in this turn

Please remember that land and air unit can't occupy same hex in the same time.