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Thread: Events

  1. #1
    Sorcerer of the Lesser Tower
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    Events

    I am VERY pleased to note that you CAN insert "events" into your modded game. Tres cool! NO doubt that this alone makes the editing of mods a potential "work of minor art" as opposed to a linear and limited palette/paradigm. Who could ask for anything more!

    However, I can't for the life of me FIND any way to access the "events" folder. I have examined each and every file that even remotely resembles an -- "event" but, ack! Have not succeeded. Sure, I am liable to make mistakes, and have done so all too often as I stumble along the learning curve. Good thing I have studied Zen practises. Tho, if you have to "study" you are not actually doing Zen, eh? lol

    So. Where is this ballyhoo'd "events" file? Once I find it, I can then (probably, providing the header explanation is CLEAR enough) figure out how you place these desired events into the game. Oplah -- dee.

  2. #2
    Suicidal Angel Administrator doomtrader's Avatar
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    /data/events/

  3. #3
    Sorcerer of the Lesser Tower
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    Quote Originally Posted by doomtrader View Post
    /data/events/
    Yeh, I had ALREADY found that events-file, but when I looked inside, I discovered this:

    -------------------------------------------------


    <!--War with Germany -->
    <effect param0="3" method="Country.DeclareWarOnCountry" param1="2"/>
    <!--New units-->
    <effect param0="47" method="Hex.AddLandUnit" param1="17" param3="1" param2="3" paramString0="24 Armija" param5="80" param4="1"/> <effect param0="47" method="Hex.AddLandUnit" param1="19" param3="1" param2="3" paramString0="25 Armija" param5="80" param4="1"/> <effect param0="47" method="Hex.AddLandUnit" param1="20" param3="1" param2="3" paramString0="26 Armija" param5="80" param4="1"/> <effect param0="47" method="Hex.AddLandUnit" param1="23" param3="1" param2="3" paramString0="27 Armija" param5="80" param4="1"/> <effect param0="51" method="Hex.AddLandUnit" param1="15" param3="1" param2="3" paramString0="28 Armija" param5="80" param4="1"/> <effect param0="49" method="Hex.AddLandUnit" param1="10" param3="1" param2="3" paramString0="29 Armija" param5="80" param4="1"/> <effect param0="54" method="Hex.AddLandUnit" param1="13" param3="1" param2="3" paramString0="21 Armija" param5="80" param4="1"/> <effect param0="57" method="Hex.AddLandUnit" param1="17" param3="1" param2="3" paramString0="22 Armija" param5="80" param4="1"/> <effect param0="55" method="Hex.AddLandUnit" param1="22" param3="1" param2="3" paramString0="23 Armija" param5="80" param4="1"/>
    <!--Unfreeze all units -->
    <effect param0="3" method="Country.UnFreezeAllUnits"/>
    <!--Set flag on -->
    <effect param0="33002" method="Flag.SetValue" param1="1"/> </effects> </option> -<option chanceAI="40" optionID="2"> <description>ZID_33002_op2</description> <tooltip>ZID_33002_desc2</tooltip> -<effects>
    <!-- Increase Soviet WE -->
    <effect param0="3" method="Country.ChangeWarEconomy" param1="20"/>
    <!--Unfreeze all units -->
    <effect param0="3" method="Country.UnFreezeAllUnits"/>
    <!--Set flag on -->
    <effect param0="33002" method="Flag.SetValue" param1="2"/> </effects> </option> -<option chanceAI="10" optionID="3"> <description>ZID_33002_op3</description> <tooltip>ZID_33002_desc3</tooltip> -<effects>
    <!-- Decrease Soviet WE -->
    <effect param0="3" method="Country.ChangeWarEconomy" param1="-5"/>
    <!--Set flag on -->
    <effect param0="33002" method="Flag.SetValue" param1="3"/> </effects> </option> </options> </event>

    -------------------------------------------------------------

    A better man than I, Gunga Din, is gonna hav to interpret that. What each lines means. I can't do it. There are no explanations. Just what is seen above. So. I can't do it. Gunga Din? Hello? REAL tough day on the cyclone-blowing desert sands, eh? lol
    Last edited by Lion9; 07-21-2012 at 12:23 AM.

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