The one ring... If that doesn't mean anything to you go read Lord of the Rings real quick. This post will still be here next week. If you already understand, then read on.
What is a fantasy world without magic, without magical weapons, armor, rings and wands? Not much of one! Magic is one of the great dividing lines between fiction and fantasy. It's a line Worlds of Magic is far across the fantasy side of.
We want players to be able to create everything from rings of protection +1 to a (non-copyright infringing) Sword of Kas. In order to do this we're going to include a complete magical item creation system heavily influenced by the D20 system. (Yes, I know I keep saying D20 and I'm going to keep on saying throughout my posts.)
In MoM item creation was handled by one of two spells. We want to avoid this in WoM for a few reasons. One of them being the fact that we want players to be able to begin item creation as soon as they start the game. (Not that you couldn't do that in MoM, we're just making it easier.) Another reason is that we want more magical items in game. Even more types of item. For instance, we're considering adding potions that could be created in an alchemists shop and used by any unit. We want this to be a system that is simple enough for the casual artificer, but in depth enough to satisfy players who want to base their entire strategy on magical equipment.
What we would like here, as almost everywhere in these forums, is feedback. What would you like to see included? Would you like your sorcerer to be able to invest time and Mana into tools that would make item creation faster or cheaper? Mithril, Adamantine, Balonium, what magical materials would you like to see? How should you go about getting them in game? Should each plane have it's own unique magical material?
The more feedback we get the better we can make WoM. So, don't be shy, post away.