
Originally Posted by
Aaron
Excellent discussion! I want to thank you guys for jumping in with in-depth ideas. You're helping shape the game!
Now, when I said “custom heroes” I wasn't thinking anything like creating heroes in an editor that would then be added to the hero pool. That having been said I REALLY like the idea! Also, I think it will be very easy to add. The system I'm developing for supporting D20 actually uses a form in the editor that allows you to customize the unit. It would be very little effort to wire it's guts to an in-game GUI and let you guys make your own heroes. (Keep in mind, this would just be from a stats point of view. We will only have so many portraits/models. Although we can add more via DLC.)
What I really meant was that heroes would show up blank or almost blank and you would be able to “fill them out” as they leveled up. Basically choosing all their level up options. I honestly think this is too much, especially if we include an editor where you can create heroes for the pool. I consider myself a hard core gamer (with these type games anyway), but even I don't want to go through the “level up” process with every hero, every level.
Looking at all three directions we could go I honestly feel we're moving toward “all three ways”. Set Heroes really are almost a “have to have” because they help flesh out the back story of the game and add flavor that just won't be there without them. If we're going to created heroes from units (rarely, very rarely) we should probably use a procedural generation system to make them. Add in the ability to create heroes in a editor and we have a real winner.
I do want to say that I don't think the editor will be completely open. Well, let me say there will be limits on heroes that can be used in a game where you can get achievements. If you want to play a game where you've made a hero with 100 strength, that's up to you. You just can't get achievements in a game he's in. (In theory guys, keep in mind, this is in theory. Concepts first.) Anyway, “official” heroes will use a character creation process like D20. You will have x many stat points to spend and you will be able to set the feats, stat gains, etc. for the hero all the way up to top level.
As far as limiting the number of heroes is concerned we really are going to have to wait until things are fleshed out a bit to decide. Well, that and we need to do a load of play testing.
Good ideas guys. Keep it up!