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Thread: I Am Golem

  1. #41
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    Quote Originally Posted by Asmodai View Post
    Apparently the term "golem" is being used here to mean any animated construct and in the case of a faction of them they would be intelligent.
    As such the golem is for all intents and purposes the magic robots of a fantasy setting.
    Sure at some point they needed to be created by something but that could have been long ago.
    A golem "settler" would be a unit that is able to move and setup a manufacturing plant at a new location to start building golems.
    Saying that every golem has to be made by a "mage/creator" is like saying sentient robots couldn't make other sentient robots, sure they could.
    If golems can cast spells and think and build then I see no reason why they couldn't build more golems.
    For golems settlers, engineers, and priests could all be mixed together in various ways since they don't heal, they get repaired, they don't settle, they build manufacturing plants, etc.
    I'm not a really a fan of them as a faction but I see no reason why they couldn't work. Having something that doesn't use food, requires mana of unit upkeep, etc. does add an interesting mechanic though in my mind it's not all that different from what is already offered by the undead.
    Ok, I see where you are going now.
    I however, was thinking more of a faction that would have three types of units in it.
    The first type would be the "mage" type of unit, which would be the creators of the golems.
    The second type would be the "supply" type of unit, which would gather the resources for the golems. Though, I guess these two could be combined.
    The third type would be the golems themselves.

  2. #42
    Moderator Asmodai's Avatar
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    Quote Originally Posted by Draugik View Post
    Ok, I see where you are going now.
    I however, was thinking more of a faction that would have three types of units in it.
    The first type would be the "mage" type of unit, which would be the creators of the golems.
    The second type would be the "supply" type of unit, which would gather the resources for the golems. Though, I guess these two could be combined.
    The third type would be the golems themselves.
    That's not significantly different from how the existing races work. Lets run through it for High Men for example:

    The first type creates the population, in the case of high men maybe that's migration or reproduction while in the case of golems it's manufacturing, reproduction/migration isn't simulated in the game though cities just grow so this concept is represent by the total population of a city. For High Men it's the guys you assign to be farmers (food) and workers (production) plus specialists (if any). For golems they would all just be workers (plus specialists if applicable) because they don't need food.

    The second type who gather resources: What are resources? If you mean like food, gold, and mana then mana isn't produced in high men cities, gold it taken by taxing the population, and food is gathered by farmers. For Golems they wouldn't need food, they could still pay taxes I guess for gold, and they consume mana so I think they'd have to have mana generating buildings and such which replaces food for them.

    I'm not sure what you mean by "golems themselves" but if you mean produced units then that would be just like everyone else. They'd have a unit list that would depend on what buildings they built and making units or buildings would require production. Once produced they'd have upkeep just like everyone else except their units would also require mana upkeep and never require food.

  3. #43
    Mage of the Lesser Tower Rybon's Avatar
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    Golems could be created by transferring souls or essence or whatever you feel is a better term, to animated a body. I think you could have different types of them based on different materials, Wood, stone, metal. Maybe a Mage created them by using his subjects as a test to find a way for immortality. There are lots of ways to come up how they were made and where they come from.

  4. #44
    Loved Siliciods in MoO 1, didn't know there'd ever been a MoO 2...
    I think what Draugik meant (and if he didn't, I do ^^), is that among the constructs there need be living folk as well. This would allow to shape, if you insist on it, a golem faction without making them necessarily intelligent (which golems, in every known-to-me mythology, are not). If, for example, you have a magician unit, that animated the golem, it must stay close to the golems to control them and support them with mana. If someone kills the mage, the golems stop walking and have to be reanimated or whatever.

    Erm, just to clarify why you so deerly (did I spell it correctly?) want a golem faction. What would make them unique (compared to undeads or livings). If you have a mixed living-golem faction, golems are just another special units. If you have a golem-only faction, what distinguishes them from undead, who as well need no food, but mana, are immune to morale effects and so on?

  5. #45
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    I would think what makes the golem faction unique, would be that where undead require corrupted lands in the strategic map to thrive, golems need only production or mana. Golems care for very different things than undead in city building. Golems don't care for undead corrupting the ground, as it doesn't affect what they need, but they don't do similar things themselves, so they don't bother other races either. Undead thrive on sucking out life, golems thrive regardless of life. It matters to them not whether they make a city in fertile soil or desert, as long as there is an iron resource there. Undead would prefer leeching fertile soil out of its life giving qualities. Thus, you would find golems more likely in places that are already inhospitable to life, whereas undead artificially make places inhospitable.

    Tactically, as golems are constructs, they would have very different weaknesses and strengths. Holy grounds do not harm them, healing spells do not help or harm them, neither do harming spells. Undead would love a cursed land and fear healing magic. To golems it makes no difference. Healing different golems require different magics, and they have different weaknesses. Iron golems can be healed with fire magic(welded), claymen take extra damage from water magic(turned to slosh), etc. In general golems would have damage-reduction to everything, where as undead may have damage reduction that can be negated with silver weapons or such.

    Undead don't really care for gold, golems on the other hand love gold. The greatest of golem units(golem rulers) are made of gold, so they value it greatly. With gold comes immunity to acid, great power, rulership, etc.

    You can always go much farther. Golems require such vast amounts of iron and other resources to make, that the actually deplete them when making high level units. To make an Iron Golem, they MUST have an iron mine near the city, and when it's built, the iron mine actually vanishes forever(possibly reappearing where the Iron Golem is slain). A wood golem would destroy a forest square, an oak golem would destroy an ancient forest, claymen would destroy a swamp, sand/glass golems wound destroy a desert. Adamantium golem adamantium, magic golem some mana crystal resource, etc. Now, this would surely make them a lot closer to the undead, so I doubt that'd be a good idea as they'd have similar mechanics.

    On the other hand, you can ask what distinguishes humans from dwarves or elves. Not much by that account. A golem faction would be a lot more different from an undead faction than humans from elves.

  6. #46
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    I am adding a +1 like to "golems" as a playable faction. My preference is to have them separated from other beings, perhaps creators. I went into this a little on the Gnomes thread. I put forth my idea as an example, and now that I have discovered this thread, I see much has been mentioned already (cheers!). I was picturing an animosity between a creator race and the sentient machines, though I like some of the ideas that went another way, such as Rybon's plague solution results.

    Although we're talking golems, I like the machine angle or at least a hybrid, like a Warforged.

    I think the main thing for me is, I don't want to feel like I am playing another race's castoffs or side-projects. Emphasis on "feel" there since the details of existence aren't the dealbreaker for me, just as long as they feel worth playing. If I create the victorious empire of the Mechanoids, or Golems, then I don't want to feel like it's actually a victory for those who created the Golems.

  7. #47
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    hello frnd nice quote ..nice thread

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