Alright guys, you know I've been talking about getting more information to you. Well, we're working on it. That and a whole lot of other things that have kept us working through the weekends for weeks now. (It's worth it though!) The wiki is moving along, but I decided you had waited long enough to see some of our more concrete plans. (Don't worry the concrete hasn't set up yet so there's still a chance for you to put your footprints in it. In fact, that's what this post is for.)
So, we're going to start with the tentative undead lineup. I'll explain any I think need explanation. If you have a question just ask. And the starting undead lineup in order of combat capabilities is:
Settlers (They need another name)
Engineers (The undead race can think remember. They can use roads.)
Skeletons
Skeletal Archers
Zombies
Deathweb - A huge, horrible undead spider. The deathweb attacks with a poisonous bite, and can disable opponents with its web attack.
Huecuva - Heretics and blasphemers in life, Huecuvas are cursed with an undead existence in service to the gods of death. They fill the role of clerics in the Undead empire, using their spells to bolster other undead units in combat, or attacking foes with dark energy. Huecuvas can also spread corruption through the land, unleashing negative energy to consume a map tile. Corrupted tiles provide a boost to Undead cities but decimate resources in living cities.
Bonestorm - The Undead army's siege engine is a whirlwind of bones and tormented souls, the dreaded Bonestorm. Animated by rage and hate, the Bonestorm seeks to destroy the living and add their bones to itself. The Bonestorm's fierce winds are strong enough to throw down city walls, and any living creature caught within its range suffers the physical assault of flying bones as well as soul-crushing unholy energy.
Phantom Lancers - A full suit of armor and horse barding, animated by the vengeful spirit of a slain warrior, the Phantom Lancer exists only to do battle. Armed with lance and longbow, Phantom Lancers are dangerous enough with ranged attacks, but truly fearsome when using cavalry tactics.
Arcane Wraith - Vaguely humanoid, but smoky and insubstantial, the wraith is a bodiless undead creature whose physical presence is a mere shadow of its former self. The disembodied spirit retains much of the mentality of its previous life, although often warped by hate and vengeance. The Undead empire harnesses this twisted mind, and trains the Arcane Wraith into a powerful sorcerer. One of its few weaknesses is vulnerability to sunlight.
Spectres - Spectres are agonized spirits of murdered humanoids, unable to find rest in the afterlife. Their cold touch draws life essence from the living, and humanoids killed by this life drain may become spectres themselves. Fortunately for the living world, spectres are nearly helpless in sunlight and flee from it if possible.
Death Guards - One of the ultimate evils, these undead knights are heavily armored, and powerful in both martial and arcane attacks.
That is the tentative starting lineup in order or tier/combat prowess. Feel free to weigh in you have more flavorful suggestions.