The General Discussion thread http://forum.wastelands-interactive....nd-interesting started talking about the Sea. Here's a first go at naval units.
I'm not well versed on Challenge Rating so I'm simply using a 10 point scale for combat values.
I'm also not well versed on D20 range. I think I remeber seeing short range units being like steps of 4 and very long range is steps of 10 - I'm going with that.
To stay true with MoM, water walking and flying units will be allowed to participate. This fact skews the reality of ships having much longer range than bows, but...
I'm running with Aaron's idea that there may be a way to retreat and add reinforcements and am adding a mechanic called "Engaged."
Engaged will allow a unit to engage in offensive combat. It's Tactical Speed will be reduced to simulate the difficulty of "coming to bear". Non-Engaged mode allows the unit to move full Strategic speed, but it can no longer initiate combat.
Naval Units will be Sailing/Non-Sailing. Sailing units will be affected by the Air Circle spells Fair Winds and Stale Winds. These spells could be both Strategic and Tactical. Strategic would affect 1 stack. Tactical would affect 1 unit or be global for the combat (either/or).
Fair Winds adds 1 to the units's movement. (Strategic upkeep of 1)
Stale Winds reduces the unit's movement to 0. (Strategic curse time limit of 2 turns, much higher mana cost than Fair Winds)
Number of units transported is assuming a stack limit of 9.
Naval Units
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Trireme - basic ship
* 6 - Melee
* 0 - Range
* 2 - Defense
* 2 - Strategic Moves
* 2 - Tactical Moves
* False - Sailing
* 3 - Transport
Cog - light transport
* 1 - Melee
* 0 - Range
* 1 - Defense
* 2 - Strategic Moves
* 2 - Tactical Moves
* True - Sailing
* 5 - Transport
Frigate - light warship
* 2 - Melee
* 6 - Range
* 8 - Range stepping
* 2 - Defense
* 4 - Strategic Moves
* 2 - Tactical Moves (engaged)
* True - Sailing
* 1 - Transport
Galleon - heavy transport
* 3 - Melee
* 8 - Range
* 4 - Range stepping
* 3 - Defense
* 2 - Strategic Moves
* 1 - Tactical Moves (engaged)
* True - Sailing
* 8 - Transport
Man-O-War - heavy warship
* 4 - Melee
* 10 - Range
* 10 - Range stepping
* 4 - Defense
* 3 - Strategic Moves
* 2 - Tactical Moves (engaged)
* True - Sailing
* 2 - Transport