Charm Sorcerer Lord
Circles: Water, Mentalism
Description: Massively improves relations with the selected Sorcerer Lord. In addition any war between you and the target immediately ends. Should the spell be resisted by the target diplomatic relations are ruined.
OK, first I think it belongs in Water because the “friendship” is an illusion. Of course, the argument could be made that it belongs in Death because it's deception. With a normal Charm spell the caster is simply wanting to use the charmed entity, there's not necessarily any “ill intent” toward the target. This spell is different, it's actually targeting someone you are personally struggling against. So, in my mind, it could be a Death spell.
At first it may look like this spell would only be useful against the AI, but we could certainly make it work player versus player. While it was in effect the “charmed” Sorcerer Lord couldn't attacker his “charmer”. We could also make I it where the caster could force the target to except ONE diplomatic policy. A single trade agreement or what have you.
The “charmed” Sorcerer Lord would need to get a “Saving throw” each turn to overcome the effects, but couldn't cast “Dispel Magic” on the spell as he wouldn't believe it had been cast. Another Sorcerer Lord could dispel it, however. Also, as with all charm spells, any direct aggressive action would dispel it. So, if the charmer attacked the charmed's armies the spell would end. I think it could make for some very interesting diplomatic mechanics.
Anyways, that's the pitch. What do you guys think?
Do you like it? What Circles does it belong in? Do you have anything to add?