Battle Luck
Circles: Water, Mentalism
Description: Waves of luck wash over your own troops. Henceforth, each round three units are selected at random from your side, and for that round they roll two attack rolls for every attack, keeping the better one, making it much more easier to hit. The same units can be chosen on another round.
This is an interesting concept. It will take some additional mechanics to add it as written, but it could be done. (Making two rolls and taking the high one is kind of a semi-standard thing.) We could also make it some flat “luck” bonus to attack and armor class. I think Water is a good fit because Water is tied to divination and the “luck” could be seen as sort of “Jedi Reflexes”.
Anyone have anything to add?