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Thread: Raise Earth

  1. #21
    OK, I'm back. Now, this one strikes me as a foundational spell for terraforming. What effect circle should we make it and what tier?
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  2. #22
    I could see artugments for Augmentation, Biomancy, or Summoning. Augmentation = augmenting the land. Biomancy = changing the evolution of the world. Summoning = summoning earth (literally dirt). Which circle needs more spells?

    As for tier, it's not something you want people doing in the early game. I'd say tier 4, but with a cheaper-ish mana cost.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  3. #23
    Archmage of the Inner Ring ampoliros's Avatar
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    Quote Originally Posted by Aaron View Post
    OK, I'm back. Now, this one strikes me as a foundational spell for terraforming. What effect circle should we make it and what tier?
    Which methodology are you running with? The easier one chain of transforming? or the more realistic 2 chains, one for elevation and another for terrain specials?

    I really think there should be separate elevation and special chains. This method offers so much more flexibility.

  4. #24
    We have raise and lower earth. Then there will be a number of other spells that change the terrain.

    I think we could go with Augmentation. It's going to end up being a catch all circle, but it can't be helped, lol.

    What tier do we like? I'm thinking 4-6 myself.
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  5. #25
    If you don't like Augmentation, you could go for Biomancy. As for tier, let's say Tier 5.

    ---------- Post added at 08:33 AM ---------- Previous post was at 08:31 AM ----------

    Does this spell affect water tiles? I think it was originally designed to incorperate them as well. The wiki wasn't clear.
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  6. #26
    Mage of the Inner Tower Endless Rain's Avatar
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    I think tier four would be best.
    I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.

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