Dry River
Circles: Earth, Destruction
Description: Cast on river source tile destroys river.
Could be wild. Rivers give benefits to tiles like they did in MoM. Destroying one could really give your enemy a headache, lol.
Thoughts?
Dry River
Circles: Earth, Destruction
Description: Cast on river source tile destroys river.
Could be wild. Rivers give benefits to tiles like they did in MoM. Destroying one could really give your enemy a headache, lol.
Thoughts?
+1 for the spell, but there should be a way to either reverse it (a different spell to create a river, it can be more expensive I don't mind) or a way to protect from it (overland enchantement protecting your teritory for hostile terraforming). Or maybe it should require one unit of the caster to stay on the river source for one full turn, and if you manage to defeat it, the spell is canceled ?
Can one spell eliminate ALL the water in an entire watershed? Stopping an entire river seems extremely powerful to me.
If this spell makes it in it definitely needs a counter of some sort.
+1 for this spell, but only if another spell, when cast on the river source tile, can bring the river back and refill all the dry riverbed tiles.
We could give it an upkeep cost and make it dispellable. It wouldn't be a "terraforming" spell, but it might be easier to deal with.
+1 for dispellable/low upkeep cost.
The original suggestion did have a opposite water spell for create river. I'd prefer this be a terraforming spell with no upkeep but have the reverse spell to undo it. However if there will be no create river spell to counter it then I agree with converting it to a spell with upkeep/disspellable.
I see both sides. Let me consider the technical implications and come back to this.