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Thread: The In-Between Elves

  1. #1

    The In-Between Elves

    OK, first off that's not their name. So what is their name? That's something we need to decide on. However, before we all start jumping in here we need to get organized. These culture discussions tend to get long and complex. So, we're going to do our best to keep the point of each post clear. Having seen how the other culture discussions have gone I decided to try to go about this one in a slightly different way. We're going to begin by discussing the units and then flesh out the culture from there. Why? Because WoM is a turn based strategy game, not a role playing game. We have to make the faction viable, then we can work out the lore. (I know with the others I've gone the other way around, but “in-between” could spin off in any direction. If we have a unit list we can use it as a reference point.)

    Ye Olde Rules:
    Thou Shalt:
    Make suggestions for a new name. (Has nothing to do with units, but we can't keep calling them IB Elves...)
    Make unit suggestions complete with equipment.
    Support your suggestions with solid TBS arguments. (Tell us what your unit list has going for it.)
    Share a single unit you would like to see. (Maybe you don't have a whole list.)

    Thous Shalt Not:
    Start debating culture. (We'll get to that.)
    Start discussing buildings. (We'll get to that.)

    That's enough to get the ball rolling.
    Last edited by Troy_Costisick; 09-28-2013 at 06:32 PM.

  2. #2
    Grey Elves would be my first suggestion. In Tolkien lore (which this game-and most other fantasy games-is based on) the grey elves would be the In-Between Elves standing in the middle of the Sylvans and the Noldor. Grey Elves is a term familiar to most gamers, so it would instantly strike a note.

    Conversely, I would just suggest we keep this group of elves the Sylvan Elves. They live in trees, love nature, who cares if they know how to use metal and some technology. The true tree-hugging elves we can call Wild Elves later.

  3. #3
    THE GRAND BACKER zdsdead's Avatar
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    This may sound really stupid, but what about calling them " Elves"

  4. #4
    Mage’s Assistant GeneralGonzo's Avatar
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    Ok, I´ll start

    - Unicorn Rider: cavalry unit which uses a unicorn as mount and spear as weapons; abilities: charge (move once 3 tiles per turn instead of 2), heal (as holy units, the horn of the unicorn allows their rider to be healed for a certain amount once per combat)

    - Sharpshooter: archer unit which has long bows and high accuracy; abilities: long shot (can once per combat shoot one tile farther)

    - Guard: strong infantry unit wearing mail armor and wielding long swords+shield; abilities: defence (can once per combat take a defence stance, where it takes half damage), swift feet (can move at normal speed through any terrain except for water and mountains)

    - Pixie: scout; small fairy unit consisting of many small pixies; abilities: flying; can reveal invisible units

    - Treants: melee/catapult unit; just imagine the look of LotR, abilities: boulder dash (unit hurls a big boulder x amount of tiles); hardend bark (unit takes only 50% damage from normal weapons but 150% from fire based weapons)

    - Druid: mage unit with a green long robe; can cast basic earth/light spells and has a long range attack

    - greater Whisp: settler unit; moves faster through woods and hill tiles

    - White Wolves: tamed white wolves which act as fast but relatively weak infantry unit; hydrophobia (can inflict hydrophobia, dealing DoT to the enemie unit)

    - Mounted Elite: an archer/cavalry unit riding on horses; abilities: can swap weapons, either wield a short bow with a smaller range then the sharpshooter or switch to short swords for melee combat

    - Pegasus (Rider): flying unit; a white Pegasus either with or without aan elven rider in a shiny armour bearing a spear; abilities: skydive (unit dives from sky without the chance of retalation of the enemy unit);
    Faction Name proposal: Keeper of Light
    Last edited by GeneralGonzo; 07-25-2013 at 03:33 PM.

  5. #5
    In today's world of marketing and commerce something so simple and elegant is a non-starter. We need to divide the elves into distinct ethnic groups so we can show customers just how different thses same things are.

  6. #6
    Caster of the Inner Tower
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    Elvish Alliance or Elvish Brotherhood would nice for "in-between" elves, ie, elves that have some "high elf" and some "sylvan elf" units.

    I'm also ok with Grey Elves. Or Sindar as they are called in LOTR, but many LOTR names are trademarked and can't be used without legal problems, IIRC.

  7. #7
    Sorcerer AquaRegia's Avatar
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    I also like Grey Elves. If you go that way, please be sure to NOT spell it with an "a".

  8. #8
    Mage of the Inner Tower Endless Rain's Avatar
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    I would prefer Elven Alliance. Grey Elves in D20 are basically what most people would consider High Elves. Ironically D20 High Elves are pretty much In-Between Elves. I'd write a more detailed post, but I have to leave soon so unfortunately I can't.
    I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.

  9. #9
    Caster of the Inner Tower
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    I like Unicorn Rider, Treants, Pegasus Rider from above. Here are my own proposal of units :

    - Elven Archer : simple ranged unit, that should be rather weak but have a longer reach/precision than most archery unit.

    - Elven Ranger : unit with moderate fighting skill in both ranged and close combat, but stealth capacity, long-range vision, and giving a movement bonus in forest to the whole unit stack.

    - Druid : spell-casting unit with abilities like entangle, summon animals, call lightning.

    - Elven Bladesinger : sword/magic wielder, lightly armored, but wielding magical weapons, and having some spell-casting ability.

    - Elven Guardian : very powerful positive-energy undead being, cannot move in the overland map (tied to the city it was created in).

    - Elven Noble : required callback to MoM, powerful horse-riders with armor piercing attacks.

  10. #10
    Archmage of the Inner Ring ampoliros's Avatar
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    I've got just one unit I really want to champion...

    Faradrax
    The Faradrax are highly trained warriors who the Humans have mistakenly called assassins due to their stealth and extreme skill in combat.

    These warriors would wear a light scale shirt and padded leather pants. They would have a few throwing knives and dual wield a saber and a dagger. Basically they rely more on their agility and weapon skills than on their armor for survival, but they are quite deadly with their knives and in close quarters.

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