Results 1 to 10 of 10

Thread: Call Lightning

  1. #1
    Archmage of the Inner Ring ampoliros's Avatar
    Join Date
    Apr 2013
    Posts
    1,662

    Call Lightning

    Name: Call Lightning
    Circles: Air / Destruction
    Description: Each round 3-5 random enemy units get hit by strong lightning bolts.




    Another MoM classic.

  2. #2
    Caster of the Inner Tower
    Join Date
    May 2013
    Location
    France
    Posts
    735
    Good one. With a save for no damage for each bolt ?

  3. #3
    Good spell.

    Quote Originally Posted by kilobug View Post
    Good one. With a save for no damage for each bolt ?
    I hate it when bolt spells give you a chance to save for no damage. At most, I'd support save for half damage.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  4. #4
    Yeah, +1 to save-for-half damage

  5. #5
    Archmage of the Central Tower Happerry's Avatar
    Join Date
    Apr 2013
    Posts
    1,770
    Agreed with half damage. And then rogues or people with the advanced evasion things can hope for no damage.

  6. #6
    Mage of the Inner Tower Endless Rain's Avatar
    Join Date
    Apr 2013
    Location
    RPG.net
    Posts
    532
    The D20 system already has a Call Lightning spell, but one that hits multiple units per round could definitely work as a Greater Call Lightning spell.

  7. #7
    Archmage of the Inner Ring ampoliros's Avatar
    Join Date
    Apr 2013
    Posts
    1,662
    WoM may or may not end up with any D20 spells. This game is supposed to be a successor to MoM, not be D20 4X.

  8. #8
    Archmage of the Central Tower Happerry's Avatar
    Join Date
    Apr 2013
    Posts
    1,770
    If given the choice for the DND version or the MOM version, I'm going to vote for the MOM version.

  9. #9
    Quote Originally Posted by Happerry View Post
    If given the choice for the DND version or the MOM version, I'm going to vote for the MOM version.
    Withou a doubt, I would prefer the MoM version.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  10. #10
    Battlemage
    Join Date
    Oct 2013
    Location
    Finland
    Posts
    343
    +1 for a classic. As I mentioned in the other thread I see most air combat spells being about high damage spikes that affect indvididual units.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
footer