This one also needs a champion. If no one steps in to intervene it's on its way out.
This one also needs a champion. If no one steps in to intervene it's on its way out.
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I love walls, but my concern would be from an art standpoint. We'd be asking the team to do a really detailed item here that wouldn't add a whole lot to the game. To me, it's not worth it![]()
My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/
I'd prefer to just change this to an enchantment that makes walls regenerate, making them harder to knock down.
Okay, I'll try to spin this in a somewhat different light:
Living(non undead, non construct, non elemental) units that die next to the wall during a battle roll a fort save before dying. If they fail, they will raise as zombies. This means that only low level units may raise as undead(generally speaking). The zombies go away after the battle.
Other variant:
Enemy units near the wall get attacked by a moderate crushing attack, whether the wall is breached or not.
Third option:
The wall spawns flesh dolls during battle, perhaps so that there's always one unit on the field(if it dies, it creates a new one). This means you can attack enemy ranged units and the like with this free unit, if needed, so it sort of prevents "siegeing"
Interesting ideas. Even if it's not exactly "wall of flesh" I like the idea of the "makes zombies" one. What do you guys think?
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That just randomly raises undead. This version (To my read) gives a chance of anything that dies in battle at that city a chance of rising as one of your own undead.
Exactly. We're going to have a number of spells that make undead. I think this one is unique because it will make a unit that dies next to the city wall into a zombie to help defend the city. It's kind of a twist.![]()
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Will it still trigger if the city is maxed on units garrisoned there?
My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/