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Thread: Ronaa's Yoke

  1. #1
    Archmage of the Inner Ring ampoliros's Avatar
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    Ronaa's Yoke

    Name: Ronaa's Yoke
    Circles: Summoning / Life
    Description:
    The caster's summoned units gain +X to all saving throws, +2X to Will saves.
    -or-
    Summoning spells cost 20% less to cast and the summons summoned while Ronaa's Yoke is in effect gain +X HP.





    The main idea behind Ronaa's Yoke is that the bond with all of the caster's summons is strengthened.
    So, however we want to represent that stronger bond.

  2. #2
    This reminds me of the Mastery spells. How do all of these fit together. On a side note, the anagrams are really anoying.

  3. #3
    This spell is ok, I suppose. Has Aaron weighed in on these stupid vanity named spells?
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  4. #4
    Archmage of the Central Tower Happerry's Avatar
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    He was complimented, last I remember.

  5. #5
    I think this spell should have '+X resist to banishment'.

  6. #6
    Archmage of the Inner Ring ampoliros's Avatar
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    Quote Originally Posted by WyldeRhide View Post
    I think this spell should have '+X resist to banishment'.
    Which was the idea behind the extra bonus to Will saves.

  7. #7
    Quote Originally Posted by WyldeRhide View Post
    I think this spell should have '+X resist to banishment'.
    Is banishment something you can resist? I thought that once you lost your capital, you were banished until the spell of return was finished.
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

  8. #8
    Sorry... dual-meanings here... by 'Banishment' I'm referring to banishing a summoned unit (e.g. un-summoning).

  9. #9
    Ah, ok, I wondered about that too.Pp

  10. #10
    Quote Originally Posted by WyldeRhide View Post
    Sorry... dual-meanings here... by 'Banishment' I'm referring to banishing a summoned unit (e.g. un-summoning).
    I gotchya. Thanks for clearing that up
    My RPG Design and Theory Blog: http://socratesrpg.blogspot.com/

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