dooya
Joined: 10 Jun 2009 Posts: 18 Location: Always near to Vicky Pollard
Posted: 2009-06-25, 21:27
(10) Poland - Turn 5
At the beginning of Turn 5, Warsaw surrenders.
Then we are informed about events that happened between Poland and the USSR. Unfortunately, we do not know what exactly happened, but it doesn't look that nice...
Two more events. The Polish government leaves the country (however, the Polish forces do not surrender). It would be interesting to know what the second message means: Where do they build new units? Maybe in Great Britain?
This is the main map at the beginning of the 5th turn. It looks like the Polish forces in the South tried to pocket my infantry divison.
Since the Polish units did not surrender after the surrender of Warsaw, I completed the turn fighting. However, many of the Polish units were out of supply for several turns or weakened and all my attacks resulted in destroying Polish units.
Danzig was taken by destroying the defenders with an air attack and the Poznan pocket was cleared by infantry. The units near to Lodz were destroyed by motorized infantry and tanks and Lodz is almost surrounded. In the south, the Polish units that attempted to pocket our infantry were destroyed.
This is the map at the end of the turn. There isn't much left and I will not keep fighting.
~=+=~
_________________ No quote - No bullshit!
Last edited by Cimek on 2009-11-13, 19:39; edited 2 times in total
dooya
Joined: 10 Jun 2009 Posts: 18 Location: Always near to Vicky Pollard
Posted: 2009-07-11, 14:23
(11) Epilogue
It's been a while since the last update of this AAR was published, but the reason for the delay is not my laziness alone, but also the fact that I wanted to present some of the late modifications in the final wrap up of this AAR.
But first some latest news from the front. As we have seen in the last chapters, the Polish AI simply had no chance against my spearheads and Poland lost without much resistance. In order to see how the AI performs with superior forces, I let Bolek* challenge me to a second duel, this time with switched sides.
(* The ToW AI lacks a decent name. The Operational Art of War has Elmer, AGEOD's games are powered by Athena, but there is no name for the ToW AI. For the time being, I have chosen the name Bolek from the Polish cartoon "Bolek i Lolek", which I liked a lot when I was a kid. Other suggestions for a decent name are welcome.)
The outcome of the second duel can be summarized in a single word: Ouch! Bolek whipped my forces from the map; I did not have the slightest chance to resist. The following figure is an animated gif, please click on the thumbnail to see it.
Now let's move to the recent modifications. In the following picture you can see some examples of different zoom levels of the game. In the left column are the counters, in the right column are the sprites. As you can see, the unit names are now displayed in the largest magnifications. When zooming out the number of details is decreased down to flags in the minimum zoom level.
Other recent changes I really liked were the introduction of shortcuts for the map filters and a "next unit" shortcut that allows to cycle through all units with AP left. Furthermore I really liked the new black & white border style (see the top row of the last figure).
~=+=~
_________________ No quote - No bullshit!
Last edited by Cimek on 2009-11-13, 19:38; edited 1 time in total
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